WebkeyAuthenticationService.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenSim.Services.Interfaces;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Data;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. namespace OpenSim.Services.AuthenticationService
  37. {
  38. // Generic Authentication service used for identifying
  39. // and authenticating principals.
  40. // Principals may be clients acting on users' behalf,
  41. // or any other components that need
  42. // verifiable identification.
  43. //
  44. public class WebkeyAuthenticationService :
  45. AuthenticationServiceBase, IAuthenticationService
  46. {
  47. private static readonly ILog m_log =
  48. LogManager.GetLogger(
  49. MethodBase.GetCurrentMethod().DeclaringType);
  50. public WebkeyAuthenticationService(IConfigSource config, IUserAccountService userService) :
  51. base(config, userService)
  52. {
  53. }
  54. public WebkeyAuthenticationService(IConfigSource config) :
  55. base(config)
  56. {
  57. }
  58. public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
  59. {
  60. realID = UUID.Zero;
  61. return Authenticate(principalID, password, lifetime);
  62. }
  63. public string Authenticate(UUID principalID, string password, int lifetime)
  64. {
  65. if (new UUID(password) == UUID.Zero)
  66. {
  67. m_log.DebugFormat("[AUTH SERVICE]: UUID.Zero is not a valid web_login_key on PrincipalID {0}", principalID);
  68. }
  69. else
  70. {
  71. AuthenticationData data = m_Database.Get(principalID);
  72. if (data != null && data.Data != null)
  73. {
  74. if (data.Data.ContainsKey("webLoginKey"))
  75. {
  76. string key = data.Data["webLoginKey"].ToString();
  77. if (key == password)
  78. {
  79. data.Data["webLoginKey"] = UUID.Zero.ToString();
  80. m_Database.Store(data);
  81. return GetToken(principalID, lifetime);
  82. }
  83. else
  84. {
  85. m_log.DebugFormat("[AUTH SERVICE]: web login auth failed, got PrincipalID {0} gave {1} instead of {2}", principalID, password, key);
  86. }
  87. }else{
  88. m_log.DebugFormat("[AUTH SERVICE]: no col webLoginKey in passwd.db");
  89. }
  90. }
  91. m_log.DebugFormat("[AUTH SERVICE]: PrincipalID {0} or its data not found", principalID);
  92. }
  93. return String.Empty;
  94. }
  95. }
  96. }