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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.IO;
- using OpenSim.Framework;
- using System.IO;
- using OpenSim.Framework;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- public interface ITerrainModule
- {
- void LoadFromFile(string filename);
- void SaveToFile(string filename);
- void ModifyTerrain(UUID user, Vector3 pos, byte size, byte action, UUID agentId);
- /// <summary>
- /// Taint the terrain. This will lead to sending the terrain data to the clients again.
- /// Use this if you change terrain data outside of the terrain module (e.g. in osTerrainSetHeight)
- /// </summary>
- void TaintTerrain();
- /// <summary>
- /// When a client initially connects, all the terrain must be pushed to the viewer.
- /// This call causes all the terrain patches to be sent to the client.
- /// </summary>
- void PushTerrain(IClientAPI pClient);
-
- /// <summary>
- /// Load a terrain from a stream.
- /// </summary>
- /// <param name="filename">
- /// Only required here to identify the image type. Not otherwise used in the loading itself.
- /// </param>
- /// <param name="stream"></param>
- void LoadFromStream(string filename, Stream stream);
- void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
- void LoadFromStream(string filename, Vector3 displacement,
- float radianRotation, Vector2 rotationDisplacement, Stream stream);
- /// <summary>
- /// Save a terrain to a stream.
- /// </summary>
- /// <param name="filename">
- /// Only required here to identify the image type. Not otherwise used in the saving itself.
- /// </param>
- /// <param name="stream"></param>
- void SaveToStream(string filename, Stream stream);
- void InstallPlugin(string name, ITerrainEffect plug);
- void UndoTerrain(ITerrainChannel channel);
- }
- }
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