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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
- using System;
- using System.Collections;
- using System.Collections.Specialized;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
-
- namespace OpenSim.Capabilities.Handlers
- {
- public class GetTextureRobustHandler : BaseStreamHandler
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private IAssetService m_assetService;
-
- public const string DefaultFormat = "x-j2c";
-
- // TODO: Change this to a config option
- private string m_RedirectURL = null;
- public GetTextureRobustHandler(string path, IAssetService assService, string name, string description, string redirectURL)
- : base("GET", path, name, description)
- {
- m_assetService = assService;
- m_RedirectURL = redirectURL;
- if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
- m_RedirectURL += "/";
- }
-
- protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- // Try to parse the texture ID from the request URL
- NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
- string textureStr = query.GetOne("texture_id");
- string format = query.GetOne("format");
-
- //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
-
- if (m_assetService == null)
- {
- m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- }
-
- UUID textureID;
- if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
- {
- // m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID);
-
- string[] formats;
- if (!string.IsNullOrEmpty(format))
- {
- formats = new string[1] { format.ToLower() };
- }
- else
- {
- formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
- if (formats.Length == 0)
- formats = new string[1] { DefaultFormat }; // default
-
- }
- // OK, we have an array with preferred formats, possibly with only one entry
-
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- foreach (string f in formats)
- {
- if (FetchTexture(httpRequest, httpResponse, textureID, f))
- break;
- }
- }
- else
- {
- m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
- }
-
- // m_log.DebugFormat(
- // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
- // textureID, httpResponse.StatusCode, httpResponse.ContentLength);
-
- return null;
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="httpRequest"></param>
- /// <param name="httpResponse"></param>
- /// <param name="textureID"></param>
- /// <param name="format"></param>
- /// <returns>False for "caller try another codec"; true otherwise</returns>
- private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
- {
- // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
- AssetBase texture;
-
- string fullID = textureID.ToString();
- if (format != DefaultFormat)
- fullID = fullID + "-" + format;
-
- if (!String.IsNullOrEmpty(m_RedirectURL))
- {
- // Only try to fetch locally cached textures. Misses are redirected
- texture = m_assetService.GetCached(fullID);
-
- if (texture != null)
- {
- if (texture.Type != (sbyte)AssetType.Texture)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- return true;
- }
- WriteTextureData(httpRequest, httpResponse, texture, format);
- }
- else
- {
- string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
- m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
- httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
- httpResponse.RedirectLocation = textureUrl;
- return true;
- }
- }
- else // no redirect
- {
- // try the cache
- texture = m_assetService.GetCached(fullID);
-
- if (texture == null)
- {
- // m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
-
- // Fetch locally or remotely. Misses return a 404
- texture = m_assetService.Get(textureID.ToString());
-
- if (texture != null)
- {
- if (texture.Type != (sbyte)AssetType.Texture)
- {
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- return true;
- }
- if (format == DefaultFormat)
- {
- WriteTextureData(httpRequest, httpResponse, texture, format);
- return true;
- }
- else
- {
- AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
- newTexture.Data = ConvertTextureData(texture, format);
- if (newTexture.Data.Length == 0)
- return false; // !!! Caller try another codec, please!
-
- newTexture.Flags = AssetFlags.Collectable;
- newTexture.Temporary = true;
- newTexture.Local = true;
- m_assetService.Store(newTexture);
- WriteTextureData(httpRequest, httpResponse, newTexture, format);
- return true;
- }
- }
- }
- else // it was on the cache
- {
- // m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
- WriteTextureData(httpRequest, httpResponse, texture, format);
- return true;
- }
- }
-
- // not found
- // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
- httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
- return true;
- }
-
- private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
- {
- string range = request.Headers.GetOne("Range");
-
- if (!String.IsNullOrEmpty(range)) // JP2's only
- {
- // Range request
- int start, end;
- if (TryParseRange(range, out start, out end))
- {
- // Before clamping start make sure we can satisfy it in order to avoid
- // sending back the last byte instead of an error status
- if (start >= texture.Data.Length)
- {
- // m_log.DebugFormat(
- // "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
- // texture.ID, start, texture.Data.Length);
-
- // Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
- // Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
- // of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
- // received a very small texture may attempt to fetch bytes from the server past the
- // range of data that it received originally. Whether this happens appears to depend on whether
- // the viewer's estimation of how large a request it needs to make for certain discard levels
- // (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
- // level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
- // here will cause the viewer to treat the texture as bad and never display the full resolution
- // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
-
- // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
- // response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
- // response.StatusCode = (int)System.Net.HttpStatusCode.OK;
- response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
- response.ContentType = texture.Metadata.ContentType;
- }
- else
- {
- // Handle the case where no second range value was given. This is equivalent to requesting
- // the rest of the entity.
- if (end == -1)
- end = int.MaxValue;
-
- end = Utils.Clamp(end, 0, texture.Data.Length - 1);
- start = Utils.Clamp(start, 0, end);
- int len = end - start + 1;
-
- // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
-
- // Always return PartialContent, even if the range covered the entire data length
- // We were accidentally sending back 404 before in this situation
- // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
- // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
- //
- // We also do not want to send back OK even if the whole range was satisfiable since this causes
- // HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
- // if (end > maxEnd)
- // response.StatusCode = (int)System.Net.HttpStatusCode.OK;
- // else
- response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
-
- response.ContentLength = len;
- response.ContentType = texture.Metadata.ContentType;
- response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
-
- response.Body.Write(texture.Data, start, len);
- }
- }
- else
- {
- m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
- response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
- }
- }
- else // JP2's or other formats
- {
- // Full content request
- response.StatusCode = (int)System.Net.HttpStatusCode.OK;
- response.ContentLength = texture.Data.Length;
- if (format == DefaultFormat)
- response.ContentType = texture.Metadata.ContentType;
- else
- response.ContentType = "image/" + format;
- response.Body.Write(texture.Data, 0, texture.Data.Length);
- }
-
- // if (response.StatusCode < 200 || response.StatusCode > 299)
- // m_log.WarnFormat(
- // "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
- // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
- // else
- // m_log.DebugFormat(
- // "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
- // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
- }
-
- /// <summary>
- /// Parse a range header.
- /// </summary>
- /// <remarks>
- /// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
- /// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
- /// Where there is no value, -1 is returned.
- /// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
- /// for start.</remarks>
- /// <returns></returns>
- /// <param name='header'></param>
- /// <param name='start'>Start of the range. Undefined if this was not a number.</param>
- /// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
- private bool TryParseRange(string header, out int start, out int end)
- {
- start = end = 0;
-
- if (header.StartsWith("bytes="))
- {
- string[] rangeValues = header.Substring(6).Split('-');
-
- if (rangeValues.Length == 2)
- {
- if (!Int32.TryParse(rangeValues[0], out start))
- return false;
-
- string rawEnd = rangeValues[1];
-
- if (rawEnd == "")
- {
- end = -1;
- return true;
- }
- else if (Int32.TryParse(rawEnd, out end))
- {
- return true;
- }
- }
- }
-
- start = end = 0;
- return false;
- }
-
- private byte[] ConvertTextureData(AssetBase texture, string format)
- {
- m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
- byte[] data = new byte[0];
-
- MemoryStream imgstream = new MemoryStream();
- Bitmap mTexture = new Bitmap(1, 1);
- ManagedImage managedImage;
- Image image = (Image)mTexture;
-
- try
- {
- // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data
-
- imgstream = new MemoryStream();
-
- // Decode image to System.Drawing.Image
- if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image))
- {
- // Save to bitmap
- mTexture = new Bitmap(image);
-
- EncoderParameters myEncoderParameters = new EncoderParameters();
- myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
-
- // Save bitmap to stream
- ImageCodecInfo codec = GetEncoderInfo("image/" + format);
- if (codec != null)
- {
- mTexture.Save(imgstream, codec, myEncoderParameters);
- // Write the stream to a byte array for output
- data = imgstream.ToArray();
- }
- else
- m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
-
- }
- }
- catch (Exception e)
- {
- m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message);
- }
- finally
- {
- // Reclaim memory, these are unmanaged resources
- // If we encountered an exception, one or more of these will be null
- if (mTexture != null)
- mTexture.Dispose();
-
- if (image != null)
- image.Dispose();
-
- if (imgstream != null)
- {
- imgstream.Close();
- imgstream.Dispose();
- }
- }
-
- return data;
- }
-
- // From msdn
- private static ImageCodecInfo GetEncoderInfo(String mimeType)
- {
- ImageCodecInfo[] encoders;
- encoders = ImageCodecInfo.GetImageEncoders();
- for (int j = 0; j < encoders.Length; ++j)
- {
- if (encoders[j].MimeType == mimeType)
- return encoders[j];
- }
- return null;
- }
- }
- }
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