Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 лет назад
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AnimationsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
Avatar 36a8f70931 Extended svn:eol-style to check some other file types. 17 лет назад
BodyPartsAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 лет назад
ClothingAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
GesturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
LandmarksAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
NotecardsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
ObjectsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
OpenSimAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 лет назад
PhotosAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
ScriptsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
SoundsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
TexturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 17 лет назад
AssetSets.xml 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 17 лет назад
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own 17 лет назад

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.