Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! před 17 roky
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AnimationsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
Avatar 36a8f70931 Extended svn:eol-style to check some other file types. před 17 roky
BodyPartsAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! před 17 roky
ClothingAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
GesturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
LandmarksAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
NotecardsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
ObjectsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
OpenSimAssetSet 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! před 17 roky
PhotosAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
ScriptsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
SoundsAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
TexturesAssetSet 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. před 17 roky
AssetSets.xml 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! před 17 roky
README.txt 1b1649791f Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own před 17 roky

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory. You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml. This file should point towards an XML
file which details the assets in your asset set. The
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.