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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment
- {
- /// <summary>
- /// Processes requests regarding estates. Refer to EstateSettings.cs in OpenSim.Framework. Types for all of the core settings
- /// </summary>
- public class EstateManager
- {
- private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private RegionInfo m_regInfo;
- public enum EstateAccessCodex : uint
- {
- AccessOptions = 17,
- AllowedGroups = 18,
- EstateBans = 20,
- EstateManagers = 24
- }
- public EstateManager(Scene scene, RegionInfo reginfo)
- {
- m_scene = scene;
- m_regInfo = reginfo;
- }
- private bool convertParamStringToBool(byte[] field)
- {
- string s = Helpers.FieldToUTF8String(field);
- if (s == "1" || s.ToLower() == "y" || s.ToLower() == "yes" || s.ToLower() == "t" || s.ToLower() == "true")
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// Sets terrain texture heights for each of the four corners of the region - textures are distributed as a linear range between the two heights.
- /// </summary>
- /// <param name="corner">Which corner</param>
- /// <param name="lowValue">Minimum height that texture range should cover</param>
- /// <param name="highValue">Maximum height that texture range should cover</param>
- public void setEstateTextureRange(Int16 corner, float lowValue, float highValue)
- {
- switch (corner)
- {
- case 0:
- m_regInfo.EstateSettings.terrainStartHeight0 = lowValue;
- m_regInfo.EstateSettings.terrainHeightRange0 = highValue;
- break;
- case 1:
- m_regInfo.EstateSettings.terrainStartHeight1 = lowValue;
- m_regInfo.EstateSettings.terrainHeightRange1 = highValue;
- break;
- case 2:
- m_regInfo.EstateSettings.terrainStartHeight2 = lowValue;
- m_regInfo.EstateSettings.terrainHeightRange2 = highValue;
- break;
- case 3:
- m_regInfo.EstateSettings.terrainStartHeight3 = lowValue;
- m_regInfo.EstateSettings.terrainHeightRange3 = highValue;
- break;
- }
- }
- /// <summary>
- /// Sets the 'detail' terrain texture on each of the bands.
- /// </summary>
- /// <param name="band">Which texture band</param>
- /// <param name="textureUUID">The UUID of the texture</param>
- public void setTerrainTexture(Int16 band, LLUUID textureUUID)
- {
- switch (band)
- {
- case 0:
- m_regInfo.EstateSettings.terrainDetail0 = textureUUID;
- break;
- case 1:
- m_regInfo.EstateSettings.terrainDetail1 = textureUUID;
- break;
- case 2:
- m_regInfo.EstateSettings.terrainDetail2 = textureUUID;
- break;
- case 3:
- m_regInfo.EstateSettings.terrainDetail3 = textureUUID;
- break;
- }
- }
- /// <summary>
- /// Sets common region settings
- /// </summary>
- /// <param name="WaterHeight">Water height of the waterplane (may not nessecarily be one value)</param>
- /// <param name="TerrainRaiseLimit">Maximum amount terrain can be raised from previous baking</param>
- /// <param name="TerrainLowerLimit">Minimum amount terrain can be lowered from previous baking</param>
- /// <param name="UseFixedSun">Use a fixed time of day on the sun?</param>
- /// <param name="SunHour">The offset hour of the day</param>
- public void setRegionSettings(float WaterHeight, float TerrainRaiseLimit, float TerrainLowerLimit,
- bool UseFixedSun, float SunHour)
- {
- // Water Height
- m_regInfo.EstateSettings.waterHeight = WaterHeight;
- m_scene.Terrain.watermap.Fill(WaterHeight);
- // Terraforming limits
- m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit;
- m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit;
- m_scene.Terrain.maxRaise = TerrainRaiseLimit;
- m_scene.Terrain.minLower = TerrainLowerLimit;
- // Time of day / fixed sun
- m_regInfo.EstateSettings.useFixedSun = UseFixedSun;
- m_regInfo.EstateSettings.sunHour = SunHour;
- }
- #region Packet Handlers
- public void handleEstateOwnerMessage(EstateOwnerMessagePacket packet, IClientAPI remote_client)
- {
- switch (Helpers.FieldToUTF8String(packet.MethodData.Method))
- {
- case "getinfo":
- //m_log.Info("[ESTATE]: CLIENT--->" + packet.ToString());
- sendRegionInfoPacketToAll();
- if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
- {
- sendDetailedEstateData(remote_client, packet);
- }
- break;
- case "setregioninfo":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateSetRegionInfoHandler(packet);
- break;
- case "texturebase":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureBaseHandler(packet);
- break;
- case "texturedetail":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureDetailHandler(packet);
- break;
- case "textureheights":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateTextureHeightsHandler(packet);
- break;
- case "texturecommit":
- sendRegionHandshakeToAll();
- break;
- case "setregionterrain":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- estateSetRegionTerrainHandler(packet);
- break;
- case "restart":
- if (m_scene.PermissionsMngr.CanRestartSim(remote_client.AgentId))
- {
- estateRestartSim(packet);
- }
- break;
- case "estatechangecovenantid":
- if (m_scene.PermissionsMngr.CanEditEstateTerrain(remote_client.AgentId))
- {
- EstateChangeCovenant(packet);
- }
- break;
- case "estateaccessdelta": // Estate access delta manages the banlist and allow list too.
- if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
- {
- estateAccessDelta(remote_client, packet);
- }
- break;
- case "simulatormessage":
- if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
- {
- SendSimulatorBlueBoxMessage(remote_client, packet);
- }
- break;
- case "instantmessage":
- if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
- {
- SendEstateBlueBoxMessage(remote_client, packet);
- }
- break;
- case "setregiondebug":
- if (m_scene.PermissionsMngr.GenericEstatePermission(remote_client.AgentId))
- {
- SetRegionDebug(remote_client, packet);
- }
- break;
- default:
- m_log.Error("EstateOwnerMessage: Unknown method requested\n" + packet.ToString());
- break;
- }
- }
- private void SetRegionDebug(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
- LLUUID invoice = packet.MethodData.Invoice;
- LLUUID SenderID = packet.AgentData.AgentID;
- bool scripted = convertParamStringToBool(packet.ParamList[0].Parameter);
- bool collisionEvents = convertParamStringToBool(packet.ParamList[1].Parameter);
- bool physics = convertParamStringToBool(packet.ParamList[2].Parameter);
-
- if (physics)
- {
- m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipPhysics;
- }
- else
- {
- m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipPhysics;
- }
- if (scripted)
- {
- m_scene.RegionInfo.EstateSettings.regionFlags |= Simulator.RegionFlags.SkipScripts;
- }
- else
- {
- m_scene.RegionInfo.EstateSettings.regionFlags &= ~Simulator.RegionFlags.SkipScripts;
- }
- m_scene.SetSceneCoreDebug(scripted, collisionEvents, physics);
- }
- private void SendSimulatorBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
- LLUUID invoice = packet.MethodData.Invoice;
- LLUUID SenderID = new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter));
- string SenderName = Helpers.FieldToUTF8String(packet.ParamList[3].Parameter);
- string Message = Helpers.FieldToUTF8String(packet.ParamList[4].Parameter);
- m_scene.SendRegionMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
-
- }
- private void SendEstateBlueBoxMessage(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
- LLUUID invoice = packet.MethodData.Invoice;
- LLUUID SenderID = packet.AgentData.AgentID;
- string SenderName = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
- string Message = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
- m_scene.SendEstateMessageFromEstateTools(SenderID, packet.AgentData.SessionID, SenderName, Message);
- }
- private void sendDetailedEstateData(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
-
- LLUUID invoice = packet.MethodData.Invoice;
- packet.AgentData.TransactionID = LLUUID.Random();
- packet.MethodData.Method = Helpers.StringToField("estateupdateinfo");
- EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[9];
- for (int i = 0; i < 9; i++)
- {
- returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
- }
- //Sending Estate Settings
- returnblock[0].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarFirstName + m_scene.RegionInfo.MasterAvatarLastName);
- returnblock[1].Parameter = Helpers.StringToField(m_scene.RegionInfo.MasterAvatarAssignedUUID.ToString());
- returnblock[2].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString());
-
- // TODO: Resolve Magic numbers here
- returnblock[3].Parameter = Helpers.StringToField("269516800");
- returnblock[4].Parameter = Helpers.StringToField("0");
- returnblock[5].Parameter = Helpers.StringToField("1");
- returnblock[6].Parameter = Helpers.StringToField(m_scene.RegionInfo.RegionID.ToString());
- returnblock[7].Parameter = Helpers.StringToField("1160895077");
- returnblock[8].Parameter = Helpers.StringToField("1");
- packet.ParamList = returnblock;
- //m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
- remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
- sendEstateManagerList(remote_client, packet);
-
- }
- private void sendEstateManagerList(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
- LLUUID invoice = packet.MethodData.Invoice;
-
- //Sending Estate Managers
- packet = new EstateOwnerMessagePacket();
- packet.AgentData.TransactionID = LLUUID.Random();
- packet.AgentData.AgentID = remote_client.AgentId;
- packet.AgentData.SessionID = remote_client.SessionId;
- packet.MethodData.Invoice = invoice;
- packet.MethodData.Method = Helpers.StringToField("setaccess");
- LLUUID[] EstateManagers = m_scene.RegionInfo.EstateSettings.estateManagers;
- EstateOwnerMessagePacket.ParamListBlock[] returnblock = new EstateOwnerMessagePacket.ParamListBlock[6 + EstateManagers.Length];
- for (int i = 0; i < (6 + EstateManagers.Length); i++)
- {
- returnblock[i] = new EstateOwnerMessagePacket.ParamListBlock();
- }
- int j = 0;
- returnblock[j].Parameter = Helpers.StringToField(m_scene.RegionInfo.EstateSettings.estateID.ToString()); j++;
- returnblock[j].Parameter = Helpers.StringToField(((int)EstateAccessCodex.EstateManagers).ToString()); j++;
- returnblock[j].Parameter = Helpers.StringToField("0"); j++;
- returnblock[j].Parameter = Helpers.StringToField("0"); j++;
- returnblock[j].Parameter = Helpers.StringToField("0"); j++;
- returnblock[j].Parameter = Helpers.StringToField(EstateManagers.Length.ToString()); j++;
- for (int i = 0; i < EstateManagers.Length; i++)
- {
- returnblock[j].Parameter = EstateManagers[i].GetBytes(); j++;
- }
- packet.ParamList = returnblock;
- //m_log.Info("[ESTATE]: SIM--->" + packet.ToString());
- remote_client.OutPacket(packet, ThrottleOutPacketType.Task);
- }
- private void estateAccessDelta(IClientAPI remote_client, EstateOwnerMessagePacket packet)
- {
- // EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
- int estateAccessType = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[1].Parameter));
- switch (estateAccessType)
- {
- case 256:
-
- // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
- // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
- if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
- {
- m_scene.RegionInfo.EstateSettings.AddEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
- sendEstateManagerList(remote_client, packet);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
-
- break;
- case 512:
- // This needs to be updated for SuperEstateOwnerUser.. a non existing user in the estatesettings.xml
- // So make sure you really trust your region owners. because they can add other estate manaagers to your other estates
- if (packet.AgentData.AgentID == m_scene.RegionInfo.MasterAvatarAssignedUUID || m_scene.PermissionsMngr.BypassPermissions)
- {
- m_scene.RegionInfo.EstateSettings.RemoveEstateManager(new LLUUID(Helpers.FieldToUTF8String(packet.ParamList[2].Parameter)));
- sendEstateManagerList(remote_client, packet);
- }
- else
- {
- remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions");
- }
- break;
- default:
-
- m_log.Error("EstateOwnerMessage: Unknown EstateAccessType requested in estateAccessDelta\n" + packet.ToString());
- break;
- }
- //m_log.Error("EstateOwnerMessage: estateAccessDelta\n" + packet.ToString());
- }
- private void estateSetRegionInfoHandler(EstateOwnerMessagePacket packet)
- {
- if (packet.ParamList.Length != 9)
- {
- m_log.Error("EstateOwnerMessage: SetRegionInfo method has a ParamList of invalid length");
- }
- else
- {
- m_regInfo.EstateSettings.regionFlags = Simulator.RegionFlags.None;
- if (convertParamStringToBool(packet.ParamList[0].Parameter))
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.BlockTerraform;
- }
- if (convertParamStringToBool(packet.ParamList[1].Parameter))
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.NoFly;
- }
- if (convertParamStringToBool(packet.ParamList[2].Parameter))
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.AllowDamage;
- }
- if (convertParamStringToBool(packet.ParamList[3].Parameter) == false)
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.BlockLandResell;
- }
- int tempMaxAgents =
- Convert.ToInt16(Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[4].Parameter)));
- m_regInfo.EstateSettings.maxAgents = (byte) tempMaxAgents;
- float tempObjectBonusFactor =
- (float) Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
- m_regInfo.EstateSettings.objectBonusFactor = tempObjectBonusFactor;
- int tempMatureLevel = Convert.ToInt16(Helpers.FieldToUTF8String(packet.ParamList[6].Parameter));
- m_regInfo.EstateSettings.simAccess = (Simulator.SimAccess) tempMatureLevel;
- if (convertParamStringToBool(packet.ParamList[7].Parameter))
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.RestrictPushObject;
- }
- if (convertParamStringToBool(packet.ParamList[8].Parameter))
- {
- m_regInfo.EstateSettings.regionFlags = m_regInfo.EstateSettings.regionFlags |
- Simulator.RegionFlags.AllowParcelChanges;
- }
- sendRegionInfoPacketToAll();
- }
- }
- private void estateSetRegionTerrainHandler(EstateOwnerMessagePacket packet)
- {
- if (packet.ParamList.Length != 9)
- {
- m_log.Error("EstateOwnerMessage: SetRegionTerrain method has a ParamList of invalid length");
- }
- else
- {
- try
- {
- string tmp;
- tmp = Helpers.FieldToUTF8String(packet.ParamList[0].Parameter);
- if (!tmp.Contains(".")) tmp += ".00";
- float WaterHeight = (float)Convert.ToDecimal(tmp);
- tmp = Helpers.FieldToUTF8String(packet.ParamList[1].Parameter);
- if (!tmp.Contains(".")) tmp += ".00";
- float TerrainRaiseLimit = (float)Convert.ToDecimal(tmp);
- tmp = Helpers.FieldToUTF8String(packet.ParamList[2].Parameter);
- if (!tmp.Contains(".")) tmp += ".00";
- float TerrainLowerLimit = (float)Convert.ToDecimal(tmp);
- bool UseFixedSun = convertParamStringToBool(packet.ParamList[4].Parameter);
- float SunHour = (float)Convert.ToDecimal(Helpers.FieldToUTF8String(packet.ParamList[5].Parameter));
- setRegionSettings(WaterHeight, TerrainRaiseLimit, TerrainLowerLimit, UseFixedSun, SunHour);
- sendRegionInfoPacketToAll();
- }
- catch (Exception ex)
- {
- m_log.Error("EstateManager: Exception while setting terrain settings: \n" + packet.ToString() + "\n" + ex.ToString());
- }
- }
- }
- private void estateTextureHeightsHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 3)
- {
- Int16 corner = Convert.ToInt16(splitField[0]);
- float lowValue = (float) Convert.ToDecimal(splitField[1]);
- float highValue = (float) Convert.ToDecimal(splitField[2]);
- setEstateTextureRange(corner, lowValue, highValue);
- }
- }
- }
- private void estateTextureDetailHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 2)
- {
- Int16 corner = Convert.ToInt16(splitField[0]);
- LLUUID textureUUID = new LLUUID(splitField[1]);
- setTerrainTexture(corner, textureUUID);
- }
- }
- }
- private void estateTextureBaseHandler(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- string s = Helpers.FieldToUTF8String(block.Parameter);
- string[] splitField = s.Split(' ');
- if (splitField.Length == 2)
- {
- LLUUID tempUUID = new LLUUID(splitField[1]);
- switch (Convert.ToInt16(splitField[0]))
- {
- case 0:
- m_regInfo.EstateSettings.terrainBase0 = tempUUID;
- break;
- case 1:
- m_regInfo.EstateSettings.terrainBase1 = tempUUID;
- break;
- case 2:
- m_regInfo.EstateSettings.terrainBase2 = tempUUID;
- break;
- case 3:
- m_regInfo.EstateSettings.terrainBase3 = tempUUID;
- break;
- }
- }
- }
- }
- private void estateRestartSim(EstateOwnerMessagePacket packet)
- {
- // There's only 1 block in the estateResetSim.. and that's the number of seconds till restart.
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- float timeSeconds = 0;
- Helpers.TryParse(Helpers.FieldToUTF8String(block.Parameter), out timeSeconds);
- timeSeconds = (int)timeSeconds;
- m_scene.Restart(timeSeconds);
-
- }
- }
- private void EstateChangeCovenant(EstateOwnerMessagePacket packet)
- {
- foreach (EstateOwnerMessagePacket.ParamListBlock block in packet.ParamList)
- {
- LLUUID newCovenantID = new LLUUID(Helpers.FieldToUTF8String(block.Parameter));
- m_regInfo.CovenantID = newCovenantID;
- m_scene.RegionInfo.SaveEstatecovenantUUID(newCovenantID);
- }
- }
- public void HandleRegionInfoRequest(IClientAPI client, LLUUID sessionID)
- {
- RegionInfoPacket rinfopack = new RegionInfoPacket();
- RegionInfoPacket.RegionInfoBlock rinfoblk = new RegionInfoPacket.RegionInfoBlock();
- rinfoblk.BillableFactor = 0;
- rinfoblk.EstateID = 02;
- rinfoblk.MaxAgents = 100;
- rinfoblk.ObjectBonusFactor = 1.0f;
- rinfoblk.ParentEstateID = 0;
- rinfoblk.PricePerMeter = 0;
- rinfoblk.RedirectGridX = 0;
- rinfoblk.RedirectGridY = 0;
- rinfoblk.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
- rinfoblk.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
- rinfoblk.SunHour = m_regInfo.EstateSettings.sunHour;
- rinfoblk.TerrainLowerLimit = 20;
- rinfoblk.TerrainRaiseLimit = 20;
- rinfoblk.UseEstateSun = true;
- rinfoblk.WaterHeight = m_regInfo.EstateSettings.waterHeight;
- rinfoblk.SimName = Helpers.StringToField(m_regInfo.RegionName);
- rinfopack.RegionInfo = rinfoblk;
- client.OutPacket(rinfopack, ThrottleOutPacketType.Task);
- }
- public void HandleEstateCovenantRequest(IClientAPI client, LLUUID sessionID)
- {
- EstateCovenantReplyPacket einfopack = new EstateCovenantReplyPacket();
- EstateCovenantReplyPacket.DataBlock edata = new EstateCovenantReplyPacket.DataBlock();
- edata.CovenantID = m_regInfo.CovenantID;
- edata.CovenantTimestamp = 0;
- edata.EstateOwnerID = m_regInfo.MasterAvatarAssignedUUID;
- edata.EstateName =
- Helpers.StringToField(m_regInfo.MasterAvatarFirstName + " " + m_regInfo.MasterAvatarLastName);
- einfopack.Data = edata;
- client.OutPacket(einfopack, ThrottleOutPacketType.Task);
- }
- #endregion
- #region Outgoing Packets
- public void sendRegionInfoPacketToAll()
- {
- List<ScenePresence> avatars = m_scene.GetAvatars();
- for (int i = 0; i < avatars.Count; i++)
- {
- sendRegionInfoPacket(avatars[i].ControllingClient);
- }
- }
- public void sendRegionHandshakeToAll()
- {
- m_scene.Broadcast(
- sendRegionHandshake
- );
- }
- public void sendRegionInfoPacket(IClientAPI remote_client)
- {
- Encoding _enc = Encoding.ASCII;
- AgentCircuitData circuitData = remote_client.RequestClientInfo();
- RegionInfoPacket regionInfoPacket = new RegionInfoPacket();
- regionInfoPacket.AgentData.AgentID = circuitData.AgentID;
- regionInfoPacket.AgentData.SessionID = circuitData.SessionID;
- regionInfoPacket.RegionInfo.BillableFactor = m_regInfo.EstateSettings.billableFactor;
- regionInfoPacket.RegionInfo.EstateID = m_regInfo.EstateSettings.estateID;
- regionInfoPacket.RegionInfo.MaxAgents = m_regInfo.EstateSettings.maxAgents;
- regionInfoPacket.RegionInfo.ObjectBonusFactor = m_regInfo.EstateSettings.objectBonusFactor;
- regionInfoPacket.RegionInfo.ParentEstateID = m_regInfo.EstateSettings.parentEstateID;
- regionInfoPacket.RegionInfo.PricePerMeter = m_regInfo.EstateSettings.pricePerMeter;
- regionInfoPacket.RegionInfo.RedirectGridX = m_regInfo.EstateSettings.redirectGridX;
- regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.EstateSettings.redirectGridY;
- regionInfoPacket.RegionInfo.RegionFlags = (uint) m_regInfo.EstateSettings.regionFlags;
- regionInfoPacket.RegionInfo.SimAccess = (byte) m_regInfo.EstateSettings.simAccess;
- regionInfoPacket.RegionInfo.SimName = _enc.GetBytes(m_regInfo.RegionName);
- regionInfoPacket.RegionInfo.SunHour = m_regInfo.EstateSettings.sunHour;
- regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.EstateSettings.terrainLowerLimit;
- regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.EstateSettings.terrainRaiseLimit;
- regionInfoPacket.RegionInfo.UseEstateSun = !m_regInfo.EstateSettings.useFixedSun;
- regionInfoPacket.RegionInfo.WaterHeight = m_regInfo.EstateSettings.waterHeight;
- remote_client.OutPacket(regionInfoPacket, ThrottleOutPacketType.Task);
- }
- public void sendRegionHandshake(IClientAPI remoteClient)
- {
- remoteClient.SendRegionHandshake(m_regInfo);
- }
- #endregion
- }
- }
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