123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework.Communications.Cache;
- namespace OpenSim.Framework.Communications
- {
- public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
- public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
- /// <summary>
- /// Defines all the operations one can perform on a user's inventory.
- /// </summary>
- public interface IInventoryServices
- {
- void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
-
- /// <summary>
- /// Add a new folder to the given user's inventory
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folder"></param>
- void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
-
- void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
-
- /// <summary>
- /// Add a new item to the given user's inventory
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="item"></param>
- void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
-
- /// <summary>
- /// Delete an item from the given user's inventory
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="item"></param>
- void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
-
- /// <summary>
- /// Create a new inventory for the given user
- /// </summary>
- /// <param name="user"></param>
- void CreateNewUserInventory(LLUUID user);
-
- bool HasInventoryForUser(LLUUID userID);
- /// <summary>
- /// Retrieve the root inventory folder for the given user.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns>null if no root folder was found</returns>
- InventoryFolderBase RequestRootFolder(LLUUID userID);
- /// <summary>
- /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
- /// for the given user.
- /// </summary>
- /// <param name="userID"></param>
- /// <returns></returns>
- List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID);
- /// <summary>
- /// Returns the named folder in that users inventory, returns null if folder is not found.
- /// </summary>
- /// <param name="userID"></param>
- /// <param name="folderName"></param>
- /// <returns></returns>
- InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName);
- }
- }
|