XAssetService.cs 7.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using Nini.Config;
  32. using log4net;
  33. using OpenSim.Framework;
  34. using OpenSim.Data;
  35. using OpenSim.Services.Interfaces;
  36. using OpenMetaverse;
  37. namespace OpenSim.Services.AssetService
  38. {
  39. /// <summary>
  40. /// This will be developed into a de-duplicating asset service.
  41. /// XXX: Currently it's a just a copy of the existing AssetService. so please don't attempt to use it.
  42. /// </summary>
  43. public class XAssetService : XAssetServiceBase, IAssetService
  44. {
  45. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  46. protected static XAssetService m_RootInstance;
  47. public XAssetService(IConfigSource config) : base(config)
  48. {
  49. if (m_RootInstance == null)
  50. {
  51. m_RootInstance = this;
  52. if (m_AssetLoader != null)
  53. {
  54. IConfig assetConfig = config.Configs["AssetService"];
  55. if (assetConfig == null)
  56. throw new Exception("No AssetService configuration");
  57. string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
  58. String.Empty);
  59. bool assetLoaderEnabled = assetConfig.GetBoolean("AssetLoaderEnabled", true);
  60. if (assetLoaderEnabled)
  61. {
  62. m_log.DebugFormat("[XASSET SERVICE]: Loading default asset set from {0}", loaderArgs);
  63. m_AssetLoader.ForEachDefaultXmlAsset(
  64. loaderArgs,
  65. delegate(AssetBase a)
  66. {
  67. AssetBase existingAsset = Get(a.ID);
  68. // AssetMetadata existingMetadata = GetMetadata(a.ID);
  69. if (existingAsset == null || Util.SHA1Hash(existingAsset.Data) != Util.SHA1Hash(a.Data))
  70. {
  71. // m_log.DebugFormat("[ASSET]: Storing {0} {1}", a.Name, a.ID);
  72. Store(a);
  73. }
  74. });
  75. }
  76. m_log.Debug("[XASSET SERVICE]: Local asset service enabled");
  77. }
  78. }
  79. }
  80. public virtual AssetBase Get(string id)
  81. {
  82. // m_log.DebugFormat("[ASSET SERVICE]: Get asset for {0}", id);
  83. UUID assetID;
  84. if (!UUID.TryParse(id, out assetID))
  85. {
  86. m_log.WarnFormat("[XASSET SERVICE]: Could not parse requested asset id {0}", id);
  87. return null;
  88. }
  89. try
  90. {
  91. return m_Database.GetAsset(assetID);
  92. }
  93. catch (Exception e)
  94. {
  95. m_log.ErrorFormat("[XASSET SERVICE]: Exception getting asset {0} {1}", assetID, e);
  96. return null;
  97. }
  98. }
  99. public virtual AssetBase GetCached(string id)
  100. {
  101. return Get(id);
  102. }
  103. public virtual AssetMetadata GetMetadata(string id)
  104. {
  105. // m_log.DebugFormat("[XASSET SERVICE]: Get asset metadata for {0}", id);
  106. UUID assetID;
  107. if (!UUID.TryParse(id, out assetID))
  108. return null;
  109. AssetBase asset = m_Database.GetAsset(assetID);
  110. if (asset != null)
  111. return asset.Metadata;
  112. return null;
  113. }
  114. public virtual byte[] GetData(string id)
  115. {
  116. // m_log.DebugFormat("[XASSET SERVICE]: Get asset data for {0}", id);
  117. UUID assetID;
  118. if (!UUID.TryParse(id, out assetID))
  119. return null;
  120. AssetBase asset = m_Database.GetAsset(assetID);
  121. return asset.Data;
  122. }
  123. public virtual bool Get(string id, Object sender, AssetRetrieved handler)
  124. {
  125. //m_log.DebugFormat("[XASSET SERVICE]: Get asset async {0}", id);
  126. UUID assetID;
  127. if (!UUID.TryParse(id, out assetID))
  128. return false;
  129. AssetBase asset = m_Database.GetAsset(assetID);
  130. //m_log.DebugFormat("[XASSET SERVICE]: Got asset {0}", asset);
  131. handler(id, sender, asset);
  132. return true;
  133. }
  134. public virtual string Store(AssetBase asset)
  135. {
  136. if (!m_Database.ExistsAsset(asset.FullID))
  137. {
  138. // m_log.DebugFormat(
  139. // "[XASSET SERVICE]: Storing asset {0} {1}, bytes {2}", asset.Name, asset.FullID, asset.Data.Length);
  140. m_Database.StoreAsset(asset);
  141. }
  142. // else
  143. // {
  144. // m_log.DebugFormat(
  145. // "[XASSET SERVICE]: Not storing asset {0} {1}, bytes {2} as it already exists", asset.Name, asset.FullID, asset.Data.Length);
  146. // }
  147. return asset.ID;
  148. }
  149. public bool UpdateContent(string id, byte[] data)
  150. {
  151. return false;
  152. }
  153. public virtual bool Delete(string id)
  154. {
  155. // m_log.DebugFormat("[XASSET SERVICE]: Deleting asset {0}", id);
  156. UUID assetID;
  157. if (!UUID.TryParse(id, out assetID))
  158. return false;
  159. AssetBase asset = m_Database.GetAsset(assetID);
  160. if (asset == null)
  161. return false;
  162. if ((int)(asset.Flags & AssetFlags.Maptile) != 0)
  163. {
  164. return m_Database.Delete(id);
  165. }
  166. else
  167. {
  168. m_log.DebugFormat("[XASSET SERVICE]: Request to delete asset {0}, but flags are not Maptile", id);
  169. }
  170. return false;
  171. }
  172. }
  173. }