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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Runtime.InteropServices;
- using System.Security;
- using System.Text;
- using OpenMetaverse;
- namespace OpenSim.Region.Physics.BulletSPlugin {
- // Classes to allow some type checking for the API
- public struct BulletSim
- {
- public BulletSim(uint id, IntPtr xx) { ID = id; Ptr = xx; }
- public IntPtr Ptr;
- public uint ID;
- }
- public struct BulletBody
- {
- public BulletBody(uint id, IntPtr xx) { ID = id; Ptr = xx; }
- public IntPtr Ptr;
- public uint ID;
- }
- public struct BulletConstraint
- {
- public BulletConstraint(IntPtr xx) { Ptr = xx; }
- public IntPtr Ptr;
- }
- // ===============================================================================
- [StructLayout(LayoutKind.Sequential)]
- public struct ConvexHull
- {
- Vector3 Offset;
- int VertexCount;
- Vector3[] Vertices;
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct ShapeData
- {
- public enum PhysicsShapeType
- {
- SHAPE_UNKNOWN = 0,
- SHAPE_AVATAR = 1,
- SHAPE_BOX = 2,
- SHAPE_CONE = 3,
- SHAPE_CYLINDER = 4,
- SHAPE_SPHERE = 5,
- SHAPE_MESH = 6,
- SHAPE_HULL = 7
- };
- public uint ID;
- public PhysicsShapeType Type;
- public Vector3 Position;
- public Quaternion Rotation;
- public Vector3 Velocity;
- public Vector3 Scale;
- public float Mass;
- public float Buoyancy;
- public System.UInt64 HullKey;
- public System.UInt64 MeshKey;
- public float Friction;
- public float Restitution;
- public float Collidable; // true of things bump into this
- public float Static; // true if a static object. Otherwise gravity, etc.
- // note that bools are passed as floats since bool size changes by language and architecture
- public const float numericTrue = 1f;
- public const float numericFalse = 0f;
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct SweepHit
- {
- public uint ID;
- public float Fraction;
- public Vector3 Normal;
- public Vector3 Point;
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct RaycastHit
- {
- public uint ID;
- public float Fraction;
- public Vector3 Normal;
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct CollisionDesc
- {
- public uint aID;
- public uint bID;
- public Vector3 point;
- public Vector3 normal;
- }
- [StructLayout(LayoutKind.Sequential)]
- public struct EntityProperties
- {
- public uint ID;
- public Vector3 Position;
- public Quaternion Rotation;
- public Vector3 Velocity;
- public Vector3 Acceleration;
- public Vector3 RotationalVelocity;
- }
- // Format of this structure must match the definition in the C++ code
- [StructLayout(LayoutKind.Sequential)]
- public struct ConfigurationParameters
- {
- public float defaultFriction;
- public float defaultDensity;
- public float defaultRestitution;
- public float collisionMargin;
- public float gravity;
- public float linearDamping;
- public float angularDamping;
- public float deactivationTime;
- public float linearSleepingThreshold;
- public float angularSleepingThreshold;
- public float ccdMotionThreshold;
- public float ccdSweptSphereRadius;
- public float contactProcessingThreshold;
- public float terrainFriction;
- public float terrainHitFraction;
- public float terrainRestitution;
- public float avatarFriction;
- public float avatarDensity;
- public float avatarRestitution;
- public float avatarCapsuleRadius;
- public float avatarCapsuleHeight;
- public float avatarContactProcessingThreshold;
- public float maxPersistantManifoldPoolSize;
- public float shouldDisableContactPoolDynamicAllocation;
- public float shouldForceUpdateAllAabbs;
- public float shouldRandomizeSolverOrder;
- public float shouldSplitSimulationIslands;
- public float shouldEnableFrictionCaching;
- public float numberOfSolverIterations;
- public float linkConstraintUseFrameOffset;
- public float linkConstraintEnableTransMotor;
- public float linkConstraintTransMotorMaxVel;
- public float linkConstraintTransMotorMaxForce;
- public float linkConstraintERP;
- public float linkConstraintCFM;
- public const float numericTrue = 1f;
- public const float numericFalse = 0f;
- }
- // Values used by Bullet and BulletSim to control collisions
- public enum CollisionFlags : uint
- {
- CF_STATIC_OBJECT = 1 << 0,
- CF_KINEMATIC_OBJECT = 1 << 1,
- CF_NO_CONTACT_RESPONSE = 1 << 2,
- CF_CUSTOM_MATERIAL_CALLBACK = 1 << 3,
- CF_CHARACTER_OBJECT = 1 << 4,
- CF_DISABLE_VISUALIZE_OBJECT = 1 << 5,
- CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6,
- // Following used by BulletSim to control collisions
- BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10,
- BS_VOLUME_DETECT_OBJECT = 1 << 11,
- BS_PHANTOM_OBJECT = 1 << 12,
- BS_PHYSICAL_OBJECT = 1 << 13,
- };
- // CFM controls the 'hardness' of the constraint. 0=fixed, 0..1=violatable. Default=0
- // ERP controls amount of correction per tick. Usable range=0.1..0.8. Default=0.2.
- public enum ConstraintParams : int
- {
- BT_CONSTRAINT_ERP = 1, // this one is not used in Bullet as of 20120730
- BT_CONSTRAINT_STOP_ERP,
- BT_CONSTRAINT_CFM,
- BT_CONSTRAINT_STOP_CFM,
- };
- public enum ConstraintParamAxis : int
- {
- AXIS_LINEAR_X = 0,
- AXIS_LINEAR_Y,
- AXIS_LINEAR_Z,
- AXIS_ANGULAR_X,
- AXIS_ANGULAR_Y,
- AXIS_ANGULAR_Z,
- AXIS_LINEAR_ALL = 20, // these last three added by BulletSim so we don't have to do zillions of calls
- AXIS_ANGULAR_ALL,
- AXIS_ALL
- };
- // ===============================================================================
- static class BulletSimAPI {
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- [return: MarshalAs(UnmanagedType.LPStr)]
- public static extern string GetVersion();
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern uint Initialize(Vector3 maxPosition, IntPtr parms,
- int maxCollisions, IntPtr collisionArray,
- int maxUpdates, IntPtr updateArray);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void Shutdown(uint worldID);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool UpdateParameter(uint worldID, uint localID,
- [MarshalAs(UnmanagedType.LPStr)]string paramCode, float value);
- // ===============================================================================
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep,
- out int updatedEntityCount,
- out IntPtr updatedEntitiesPtr,
- out int collidersCount,
- out IntPtr collidersPtr);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool CreateHull(uint worldID, System.UInt64 meshKey,
- int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls
- );
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey,
- int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices,
- int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices
- );
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyHull(uint worldID, System.UInt64 meshKey);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool CreateObject(uint worldID, ShapeData shapeData);
- /* Remove old functionality
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void CreateLinkset(uint worldID, int objectCount, ShapeData[] shapeDatas);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void AddConstraint(uint worldID, uint id1, uint id2,
- Vector3 frame1, Quaternion frame1rot,
- Vector3 frame2, Quaternion frame2rot,
- Vector3 lowLinear, Vector3 hiLinear, Vector3 lowAngular, Vector3 hiAngular);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool RemoveConstraintByID(uint worldID, uint id1);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool RemoveConstraint(uint worldID, uint id1, uint id2);
- */
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern Vector3 GetObjectPosition(uint WorldID, uint id);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern Quaternion GetObjectOrientation(uint WorldID, uint id);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 velocity);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectScaleMass(uint worldID, uint id, Vector3 scale, float mass, bool isDynamic);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectCollidable(uint worldID, uint id, bool phantom);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectDynamic(uint worldID, uint id, bool isDynamic, float mass);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectGhost(uint worldID, uint id, bool ghostly);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectProperties(uint worldID, uint id, bool isStatic, bool isSolid, bool genCollisions, float mass);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectBuoyancy(uint worldID, uint id, float buoyancy);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool HasObject(uint worldID, uint id);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyObject(uint worldID, uint id);
- // ===============================================================================
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern SweepHit ConvexSweepTest(uint worldID, uint id, Vector3 to, float extraMargin);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern RaycastHit RayTest(uint worldID, uint id, Vector3 from, Vector3 to);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern Vector3 RecoverFromPenetration(uint worldID, uint id);
- // ===============================================================================
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void DumpBulletStatistics();
- // Log a debug message
- [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
- public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void SetDebugLogCallback(DebugLogCallback callback);
- // ===============================================================================
- // ===============================================================================
- // ===============================================================================
- // A new version of the API that enables moving all the logic out of the C++ code and into
- // the C# code. This will make modifications easier for the next person.
- // This interface passes the actual pointers to the objects in the unmanaged
- // address space. All the management (calls for creation/destruction/lookup)
- // is done in the C# code.
- // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt
- // and the old code is removed.
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GetSimHandle2(uint worldID);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr GetBodyHandle2(IntPtr sim, uint id);
- // ===============================================================================
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr Initialize2(Vector3 maxPosition, IntPtr parms,
- int maxCollisions, IntPtr collisionArray,
- int maxUpdates, IntPtr updateArray);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool UpdateParameter2(IntPtr sim, uint localID, String parm, float value);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void SetHeightmap2(IntPtr sim, float[] heightmap);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void Shutdown2(IntPtr sim);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern int PhysicsStep2(IntPtr sim, float timeStep, int maxSubSteps, float fixedTimeStep,
- out int updatedEntityCount,
- out IntPtr updatedEntitiesPtr,
- out int collidersCount,
- out IntPtr collidersPtr);
- /*
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateMesh2(IntPtr sim, int indicesCount, int* indices, int verticesCount, float* vertices );
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool BuildHull2(IntPtr sim, IntPtr mesh);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool ReleaseHull2(IntPtr sim, IntPtr mesh);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyMesh2(IntPtr sim, IntPtr mesh);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateObject2(IntPtr sim, ShapeData shapeData);
- */
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr CreateConstraint2(IntPtr sim, IntPtr obj1, IntPtr obj2,
- Vector3 frame1loc, Quaternion frame1rot,
- Vector3 frame2loc, Quaternion frame2rot,
- bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetLinearLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetAngularLimits2(IntPtr constrain, Vector3 low, Vector3 hi);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool UseFrameOffset2(IntPtr constrain, float enable);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool TranslationalLimitMotor2(IntPtr constrain, float enable, float targetVel, float maxMotorForce);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool CalculateTransforms2(IntPtr constrain);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetConstraintParam2(IntPtr constrain, ConstraintParams paramIndex, float value, ConstraintParamAxis axis);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyConstraint2(IntPtr sim, IntPtr constrain);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern Vector3 GetPosition2(IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern Quaternion GetOrientation2(IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetTranslation2(IntPtr obj, Vector3 position, Quaternion rotation);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetVelocity2(IntPtr obj, Vector3 velocity);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetAngularVelocity2(IntPtr obj, Vector3 angularVelocity);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetObjectForce2(IntPtr obj, Vector3 force);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool AddObjectForce2(IntPtr obj, Vector3 force);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetCcdMotionThreshold2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetCcdSweepSphereRadius2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetDamping2(IntPtr obj, float lin_damping, float ang_damping);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetDeactivationTime2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetSleepingThresholds2(IntPtr obj, float lin_threshold, float ang_threshold);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetContactProcessingThreshold2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetFriction2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetRestitution2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetLinearVelocity2(IntPtr obj, Vector3 val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetInterpolation2(IntPtr obj, Vector3 lin, Vector3 ang);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr SetCollisionFlags2(IntPtr obj, CollisionFlags flags);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr AddToCollisionFlags2(IntPtr obj, CollisionFlags flags);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr RemoveFromCollisionFlags2(IntPtr obj, CollisionFlags flags);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetMassProps2(IntPtr obj, float mass, Vector3 inertia);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool UpdateInertiaTensor2(IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetGravity2(IntPtr obj, Vector3 val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern IntPtr ClearForces2(IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool SetMargin2(IntPtr obj, float val);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool UpdateSingleAabb2(IntPtr world, IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool AddObjectToWorld2(IntPtr world, IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool RemoveObjectFromWorld2(IntPtr world, IntPtr obj);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern bool DestroyObject2(IntPtr world, uint id);
- [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity]
- public static extern void DumpPhysicsStatistics2(IntPtr sim);
- }
- }
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