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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenSim.Framework;
- using OpenSim.Region.Physics.Manager;
- using OpenMetaverse;
- namespace OpenSim.Region.Physics.BulletSPlugin
- {
- /// <summary>
- /// Entry for a port of Bullet (http://bulletphysics.org/) to OpenSim.
- /// This module interfaces to an unmanaged C++ library which makes the
- /// actual calls into the Bullet physics engine.
- /// The unmanaged library is found in opensim-libs::trunk/unmanaged/BulletSim/.
- /// The unmanaged library is compiled and linked statically with Bullet
- /// to create BulletSim.dll and libBulletSim.so (for both 32 and 64 bit).
- /// </summary>
- public class BSPlugin : IPhysicsPlugin
- {
- //private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private BSScene _mScene;
- public BSPlugin()
- {
- }
- public bool Init()
- {
- return true;
- }
- public PhysicsScene GetScene(String sceneIdentifier)
- {
- if (_mScene == null)
- {
- if (Util.IsWindows())
- Util.LoadArchSpecificWindowsDll("BulletSim.dll");
- // If not Windows, loading is performed by the
- // Mono loader as specified in
- // "bin/Physics/OpenSim.Region.Physics.BulletSPlugin.dll.config".
- _mScene = new BSScene(sceneIdentifier);
- }
- return (_mScene);
- }
- public string GetName()
- {
- return ("BulletSim");
- }
- public void Dispose()
- {
- }
- }
- }
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