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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.CoreModules.World.Permissions;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Tests derez of scene objects by users.
- /// </summary>
- /// <remarks>
- /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
- /// TODO: These tests are very incomplete - they only test for a few conditions.
- /// </remarks>
- [TestFixture]
- public class SceneObjectDeRezTests
- {
- /// <summary>
- /// Test deleting an object from a scene.
- /// </summary>
- [Test]
- public void TestDeRezSceneObject()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
-
- TestScene scene = new SceneHelpers().SetupScene();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Startup");
- config.Set("serverside_object_permissions", true);
- SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
- IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part
- = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
- part.Name = "obj1";
- scene.AddNewSceneObject(new SceneObjectGroup(part), false);
- List<uint> localIds = new List<uint>();
- localIds.Add(part.LocalId);
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- sogd.InventoryDeQueueAndDelete();
-
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart, Is.Null);
- }
-
- /// <summary>
- /// Test deleting an object from a scene where the deleter is not the owner
- /// </summary>
- ///
- /// This test assumes that the deleter is not a god.
- [Test]
- public void TestDeRezSceneObjectNotOwner()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
- UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
-
- TestScene scene = new SceneHelpers().SetupScene();
- IConfigSource configSource = new IniConfigSource();
- IConfig config = configSource.AddConfig("Startup");
- config.Set("serverside_object_permissions", true);
- SceneHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
- IClientAPI client = SceneHelpers.AddScenePresence(scene, userId).ControllingClient;
-
- // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
- AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
- sogd.Enabled = false;
-
- SceneObjectPart part
- = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
- part.Name = "obj1";
- scene.AddNewSceneObject(new SceneObjectGroup(part), false);
- List<uint> localIds = new List<uint>();
- localIds.Add(part.LocalId);
- scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
- sogd.InventoryDeQueueAndDelete();
-
- // Object should still be in the scene.
- SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
- Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
- }
- }
- }
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