DefaultAvatarAnimations.cs 4.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using System.Reflection;
  29. using System.Xml;
  30. using log4net;
  31. using OpenMetaverse;
  32. namespace OpenSim.Region.Framework.Scenes.Animation
  33. {
  34. public class DefaultAvatarAnimations
  35. {
  36. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. public static readonly string DefaultAnimationsPath = "data/avataranimations.xml";
  38. public static Dictionary<string, UUID> AnimsUUID = new Dictionary<string, UUID>();
  39. public static Dictionary<UUID, string> AnimsNames = new Dictionary<UUID, string>();
  40. public static Dictionary<UUID, string> AnimStateNames = new Dictionary<UUID, string>();
  41. static DefaultAvatarAnimations()
  42. {
  43. LoadAnimations(DefaultAnimationsPath);
  44. }
  45. /// <summary>
  46. /// Load the default SL avatar animations.
  47. /// </summary>
  48. /// <returns></returns>
  49. private static void LoadAnimations(string path)
  50. {
  51. // Dictionary<string, UUID> animations = new Dictionary<string, UUID>();
  52. using (XmlTextReader reader = new XmlTextReader(path))
  53. {
  54. XmlDocument doc = new XmlDocument();
  55. doc.Load(reader);
  56. // if (doc.DocumentElement != null)
  57. // {
  58. foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
  59. {
  60. if (nod.Attributes["name"] != null)
  61. {
  62. string name = nod.Attributes["name"].Value;
  63. UUID id = (UUID)nod.InnerText;
  64. string animState = (string)nod.Attributes["state"].Value;
  65. AnimsUUID.Add(name, id);
  66. AnimsNames.Add(id, name);
  67. if (animState != "")
  68. AnimStateNames.Add(id, animState);
  69. // m_log.DebugFormat("[AVATAR ANIMATIONS]: Loaded {0} {1} {2}", id, name, animState);
  70. }
  71. }
  72. // }
  73. }
  74. // return animations;
  75. }
  76. /// <summary>
  77. /// Get the default avatar animation with the given name.
  78. /// </summary>
  79. /// <param name="name"></param>
  80. /// <returns></returns>
  81. public static UUID GetDefaultAnimation(string name)
  82. {
  83. // m_log.DebugFormat(
  84. // "[AVATAR ANIMATIONS]: Looking for default avatar animation with name {0}", name);
  85. if (AnimsUUID.ContainsKey(name))
  86. {
  87. // m_log.DebugFormat(
  88. // "[AVATAR ANIMATIONS]: Found {0} {1} in GetDefaultAvatarAnimation()", AnimsUUID[name], name);
  89. return AnimsUUID[name];
  90. }
  91. return UUID.Zero;
  92. }
  93. }
  94. }