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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- using OpenSim.Framework;
- namespace OpenSim.Data
- {
- public class RegionData
- {
- public UUID RegionID;
- public UUID ScopeID;
- public string RegionName;
- /// <summary>
- /// The position in meters of this region.
- /// </summary>
- public int posX;
- /// <summary>
- /// The position in meters of this region.
- /// </summary>
- public int posY;
- public int sizeX;
- public int sizeY;
- /// <summary>
- /// Return the x-coordinate of this region.
- /// </summary>
- public int coordX { get { return posX / (int)Constants.RegionSize; } }
- /// <summary>
- /// Return the y-coordinate of this region.
- /// </summary>
- public int coordY { get { return posY / (int)Constants.RegionSize; } }
- public Dictionary<string, object> Data;
- }
- /// <summary>
- /// An interface for connecting to the authentication datastore
- /// </summary>
- public interface IRegionData
- {
- RegionData Get(UUID regionID, UUID ScopeID);
- List<RegionData> Get(string regionName, UUID ScopeID);
- RegionData Get(int x, int y, UUID ScopeID);
- List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID);
- bool Store(RegionData data);
- bool SetDataItem(UUID principalID, string item, string value);
- bool Delete(UUID regionID);
- List<RegionData> GetDefaultRegions(UUID scopeID);
- List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y);
- List<RegionData> GetHyperlinks(UUID scopeID);
- }
- [Flags]
- public enum RegionFlags : int
- {
- DefaultRegion = 1, // Used for new Rez. Random if multiple defined
- FallbackRegion = 2, // Regions we redirect to when the destination is down
- RegionOnline = 4, // Set when a region comes online, unset when it unregisters and DeleteOnUnregister is false
- NoDirectLogin = 8, // Region unavailable for direct logins (by name)
- Persistent = 16, // Don't remove on unregister
- LockedOut = 32, // Don't allow registration
- NoMove = 64, // Don't allow moving this region
- Reservation = 128, // This is an inactive reservation
- Authenticate = 256, // Require authentication
- Hyperlink = 512 // Record represents a HG link
- }
-
- public class RegionDataDistanceCompare : IComparer<RegionData>
- {
- private Vector2 m_origin;
- public RegionDataDistanceCompare(int x, int y)
- {
- m_origin = new Vector2(x, y);
- }
- public int Compare(RegionData regionA, RegionData regionB)
- {
- Vector2 vectorA = new Vector2(regionA.posX, regionA.posY);
- Vector2 vectorB = new Vector2(regionB.posX, regionB.posY);
- return Math.Sign(VectorDistance(m_origin, vectorA) - VectorDistance(m_origin, vectorB));
- }
- private float VectorDistance(Vector2 x, Vector2 y)
- {
- return (x - y).Length();
- }
- }
- }
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