GetTextureHandlerTests.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using log4net;
  31. using log4net.Config;
  32. using NUnit.Framework;
  33. using OpenMetaverse;
  34. using OpenSim.Capabilities.Handlers;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework.Scenes;
  38. using OpenSim.Tests.Common;
  39. using OpenSim.Tests.Common.Mock;
  40. namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
  41. {
  42. [TestFixture]
  43. public class GetTextureHandlerTests
  44. {
  45. [Test]
  46. public void TestTextureNotFound()
  47. {
  48. TestHelpers.InMethod();
  49. // Overkill - we only really need the asset service, not a whole scene.
  50. Scene scene = new SceneHelpers().SetupScene();
  51. GetTextureHandler handler = new GetTextureHandler(null, scene.AssetService, "TestGetTexture", null);
  52. TestOSHttpRequest req = new TestOSHttpRequest();
  53. TestOSHttpResponse resp = new TestOSHttpResponse();
  54. req.Url = new Uri("http://localhost/?texture_id=00000000-0000-1111-9999-000000000012");
  55. handler.Handle(null, null, req, resp);
  56. Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
  57. }
  58. }
  59. }