OpenSimDefaults.ini 54 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Set this to true if you want to log crashes to disk
  5. ; this can be useful when submitting bug reports.
  6. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  7. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  8. ; You will need to capture these native stack traces by recording the session log itself.
  9. save_crashes = false
  10. ; Directory to save crashes to if above is enabled
  11. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  12. crash_dir = "crashes"
  13. ; Place to create a PID file
  14. ; PIDFile = "/tmp/my.pid"
  15. ; Console commands run at startup
  16. startup_console_commands_file = "startup_commands.txt"
  17. ; Console commands run on shutdown
  18. shutdown_console_commands_file = "shutdown_commands.txt"
  19. ; Console commands run every 20 minutes
  20. ; timer_Script = "filename"
  21. ; ##
  22. ; ## SYSTEM
  23. ; ##
  24. ; Sets the method that OpenSim will use to fire asynchronous
  25. ; events. Valid values are UnsafeQueueUserWorkItem,
  26. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  27. ; SmartThreadPool is reported to work well on Mono/Linux, but
  28. ; UnsafeQueueUserWorkItem has been benchmarked with better
  29. ; performance on .NET/Windows
  30. async_call_method = SmartThreadPool
  31. ; Max threads to allocate on the FireAndForget thread pool
  32. ; when running with the SmartThreadPool option above
  33. MaxPoolThreads = 15
  34. ; ##
  35. ; ## CLIENTS
  36. ; ##
  37. ; Enables EventQueueGet Service.
  38. EventQueue = true
  39. ; Set this to the DLL containing the client stack to use.
  40. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  41. ; ##
  42. ; ## REGIONS
  43. ; ##
  44. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  45. ; Defaults to "filesystem" if this setting isn't present
  46. region_info_source = "filesystem"
  47. ; region_info_source = "web"
  48. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  49. ; Defaults to bin/Regions in your OpenSimulator installation directory
  50. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  51. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  52. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  53. ; except that everything is also enclosed in a <Regions> tag.
  54. ; regionload_webserver_url = "http://example.com/regions.xml";
  55. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonphysicalPrimMax!).
  56. NonPhysicalPrimMax = 256
  57. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  58. PhysicalPrimMax = 10
  59. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  60. ; This can be overriden in the region config file.
  61. ClampPrimSize = false
  62. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  63. ; This only applies when crossing to a region running in a different simulator.
  64. ; For crossings where the regions are on the same simulator the script is always kept running.
  65. AllowScriptCrossing = true
  66. ; Allow compiled script binary code to cross region boundaries.
  67. ; If you set this to "true", any region that can teleport to you can
  68. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  69. ; YOU HAVE BEEN WARNED!!!
  70. TrustBinaries = false
  71. ; Combine all contiguous regions into one large megaregion
  72. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  73. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  74. CombineContiguousRegions = false
  75. ; Extend the region's draw distance; 255m is the default which includes
  76. ; one neighbor on each side of the current region, 767m would go three
  77. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  78. ; all the regions have the same drawdistance, you will end up with strange
  79. ; effects because the agents that get closed may be inconsistent.
  80. DefaultDrawDistance = 255.0
  81. ; If you have only one region in an instance, or to avoid the many bugs
  82. ; that you can trigger in modules by restarting a region, set this to
  83. ; true to make the entire instance exit instead of restarting the region.
  84. ; This is meant to be used on systems where some external system like
  85. ; Monit will restart any instance that exits, thereby making the shutdown
  86. ; into a restart.
  87. InworldRestartShutsDown = false
  88. ; The minimum proportion of a second that any particular frame can take to execute.
  89. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  90. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  91. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  92. MinFrameTime = 0.089
  93. ; Send scheduled updates to objects in the scene
  94. ; This must be a whole number
  95. UpdateObjectsEveryNFrames = 1;
  96. ; Send position/velocity, etc. updates to agents in the scene
  97. ; This must be a whole number
  98. UpdateAgentsEveryNFrames = 1;
  99. ; Apply pending forces from physics calculations to an entity.
  100. ; This must be a whole number
  101. UpdateEntityMovementEveryNFrames = 1;
  102. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  103. ; This must be a whole number
  104. UpdateCoarseLocationsEveryNFrames = 50;
  105. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  106. ; This must be a whole number
  107. UpdatePhysicsEveryNFrames = 1;
  108. ; Clean up temp on rez objects.
  109. ; This must be a whole number
  110. UpdateTempCleaningEveryNFrames = 1000;
  111. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  112. ; This must be a whole number
  113. UpdateEventsEveryNFrames = 1;
  114. ; Send terrain updates to viewers
  115. ; This must be a whole number
  116. UpdateTerrainEveryNFrames = 50;
  117. ; Persitently store any objects which meet the PRIM STORAGE criteria
  118. ; This must be a whole number
  119. UpdateStorageEveryNFrames = 200;
  120. ; ##
  121. ; ## PRIM STORAGE
  122. ; ##
  123. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  124. ; prevent frequently changing objects from heavily loading the region data store.
  125. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  126. ;
  127. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  128. MinimumTimeBeforePersistenceConsidered = 60
  129. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  130. MaximumTimeBeforePersistenceConsidered = 600
  131. ; Should avatars in neighbor sims see objects in this sim?
  132. see_into_this_sim_from_neighbor = true
  133. ; ##
  134. ; ## PHYSICS
  135. ; ##
  136. ; If true then prims can be collided with by avatars, other prims, etc.
  137. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  138. ; Also, no prims are subject to physics.
  139. collidable_prim = true
  140. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  141. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  142. physical_prim = true
  143. ; Select a mesher here.
  144. ;
  145. ; Meshmerizer properly handles complex prims by using triangle meshes.
  146. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  147. ;
  148. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  149. ; Usually this is only a box
  150. meshing = Meshmerizer
  151. ;meshing = ZeroMesher
  152. ; Path to decoded sculpty maps
  153. ; Defaults to "j2kDecodeCache
  154. ;DecodedSculptMapPath = "j2kDecodeCache"
  155. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  156. ; to true will store decoded sculpt maps in a special folder in your bin
  157. ; folder, which can reduce startup times by reducing asset requests. Some
  158. ; versions of mono dont work well when reading the cache files, so set this
  159. ; to false if you have compatibility problems.
  160. ;CacheSculptMaps = true
  161. ; Choose one of the physics engines below
  162. ; OpenDynamicsEngine is by some distance the most developed physics engine
  163. ; basicphysics effectively does not model physics at all, making all objects phantom
  164. physics = OpenDynamicsEngine
  165. ;physics = basicphysics
  166. ;physics = POS
  167. ;physics = modified_BulletX
  168. ;physics = BulletSim
  169. ; ##
  170. ; ## PERMISSIONS
  171. ; ##
  172. ;permissionmodules = "DefaultPermissionsModule"
  173. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  174. ; any item, etc. This may not yet be implemented uniformally.
  175. ; If set to true, then all permissions checks are carried out
  176. ; Default is true
  177. serverside_object_permissions = true
  178. allow_grid_gods = false
  179. ; This allows somne control over permissions
  180. ; please note that this still doesn't duplicate SL, and is not intended to
  181. ;region_owner_is_god = true
  182. ;region_manager_is_god = false
  183. ;parcel_owner_is_god = true
  184. ; Control user types that are allowed to create new scripts
  185. ; Only enforced if serviceside_object_permissions is true
  186. ;
  187. ; Current possible values are
  188. ; all - anyone can create scripts (subject to normal permissions)
  189. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  190. ; Default value is all
  191. ; allowed_script_creators = all
  192. ; Control user types that are allowed to edit (save) scripts
  193. ; Only enforced if serviceside_object_permissions is true
  194. ;
  195. ; Current possible values are
  196. ; all - anyone can edit scripts (subject to normal permissions)
  197. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  198. ; Default value is all
  199. ; allowed_script_editors = all
  200. ; ##
  201. ; ## SCRIPT ENGINE
  202. ; ##
  203. DefaultScriptEngine = "XEngine"
  204. ; ##
  205. ; ## WORLD MAP
  206. ; ##
  207. ;WorldMapModule = "WorldMap"
  208. ;MapImageModule = "MapImageModule"
  209. ; World map blacklist timeout in seconds
  210. ;BlacklistTimeout = 600
  211. ; Set to false to not generate any maptiles
  212. ;GenerateMaptiles = true
  213. ; Refresh (in seconds) the map tile periodically
  214. ;MaptileRefresh = 0
  215. ; If not generating maptiles, use this static texture asset ID
  216. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  217. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  218. ; objects, so you can turn it off here if you'd like.
  219. DrawPrimOnMapTile = true
  220. ; Use terrain texture for maptiles if true, use shaded green if false
  221. TextureOnMapTile = true
  222. ; ##
  223. ; ## EMAIL MODULE
  224. ; ##
  225. ;emailmodule = DefaultEmailModule
  226. ; ##
  227. ; ## ANIMATIONS
  228. ; ##
  229. ; If enabled, enableFlySlow will change the primary fly state to
  230. ; FLYSLOW, and the "always run" state will be the regular fly.
  231. enableflyslow = false
  232. ; PreJump is an additional animation state, but it probably
  233. ; won't look right until the physics engine supports it
  234. ; (i.e delays takeoff for a moment)
  235. ; This is commented so it will come on automatically once it's
  236. ; supported.
  237. ; enableprejump = true
  238. ; Simulator Stats URI
  239. ; Enable JSON simulator data by setting a URI name (case sensitive)
  240. ; Stats_URI = "jsonSimStats"
  241. ; Make OpenSim start all regions woth logins disabled. They will need
  242. ; to be enabled from the console if this is set
  243. ; StartDisabled = false
  244. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  245. ; OpenJPEG if false
  246. ; UseCSJ2K = true
  247. ; Persist avatar baked textures
  248. ; Persisting baked textures can speed up login and region border
  249. ; crossings especially with large numbers of users, though it
  250. ; will store potentially large numbers of textures in your asset
  251. ; database
  252. PersistBakedTextures = false
  253. ; Control the delay before appearance is sent to other avatars and
  254. ; saved in the avatar service. Attempts to limit the impact caused
  255. ; by the very chatty dialog that sets appearance when an avatar
  256. ; logs in or teleports into a region; values are in seconds
  257. DelayBeforeAppearanceSave = 5
  258. DelayBeforeAppearanceSend = 2
  259. [RegionReady]
  260. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  261. enabled = true
  262. ; Channel on which to signal region readiness through a message
  263. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  264. ; - the first field indicating whether this is an initial server startup
  265. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  266. ; - the third field is a number indicating how many scripts failed to compile
  267. ; - "oar error" if supplied, provides the error message from the OAR load
  268. channel_notify = -800
  269. ; - disallow logins while scripts are loading
  270. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  271. login_disable = true
  272. ; - send an alert as json to a service
  273. ; alert_uri = "http://myappserver.net/my_handler/"
  274. [SMTP]
  275. enabled = false
  276. ;enabled = true
  277. ;internal_object_host = lsl.opensim.local
  278. ;host_domain_header_from = 127.0.0.1
  279. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  280. ;SMTP_SERVER_PORT = 25
  281. ;SMTP_SERVER_LOGIN = foo
  282. ;SMTP_SERVER_PASSWORD = bar
  283. [Network]
  284. ConsoleUser = "Test"
  285. ConsolePass = "secret"
  286. http_listener_port = 9000
  287. console_port = 0
  288. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  289. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  290. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  291. http_listener_ssl = false ; Also create a SSL server
  292. http_listener_cn = "localhost" ; Use the cert with the common name
  293. http_listener_sslport = 9001 ; Use this port for SSL connections
  294. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  295. ; HTTPS for "Out of band" management applications such as the remote
  296. ; admin module
  297. ;
  298. ; Create https_listener = "True" will create a listener on the port
  299. ; specified. Provide the path to your server certificate along with it's
  300. ; password
  301. ; https_listener = False
  302. ; Set our listener to this port
  303. ; https_port = 0
  304. ; Path to X509 certificate
  305. ; cert_path = "path/to/cert.p12"
  306. ; Password for cert
  307. ; cert_pass = "password"
  308. ; Hostname to use in llRequestURL/llRequestSecureURL
  309. ; if not defined - default machine name is being used
  310. ; (on Windows this mean NETBIOS name - useably only inside local network)
  311. ; ExternalHostNameForLSL=127.0.0.1
  312. ; What is reported as the "X-Secondlife-Shard"
  313. ; Defaults to the user server url if not set
  314. ; The old default is "OpenSim", set here for compatibility
  315. shard = "OpenSim"
  316. ; What is reported as the "User-Agent" when using llHTTPRequest
  317. ; Defaults to not sent if not set here. See the notes section in the wiki at
  318. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  319. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  320. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  321. [XMLRPC]
  322. ; ##
  323. ; ## Scripting XMLRPC mapper
  324. ; ##
  325. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  326. ; script concurrently with the first remote_data event.
  327. ; This will contain the fully qualified URI an external site needs
  328. ; to use to send XMLRPC requests to that script
  329. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  330. ;XmlRpcPort = 20800
  331. [ClientStack.LindenUDP]
  332. ; Set this to true to process incoming packets asynchronously. Networking is
  333. ; already separated from packet handling with a queue, so this will only
  334. ; affect whether networking internals such as packet decoding and
  335. ; acknowledgement accounting are done synchronously or asynchronously
  336. ; Default is true.
  337. ;
  338. ;async_packet_handling = true
  339. ; The client socket receive buffer size determines how many
  340. ; incoming requests we can process; the default on .NET is 8192
  341. ; which is about 2 4k-sized UDP datagrams. On mono this is
  342. ; whatever the underlying operating system has as default; for
  343. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  344. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  345. ; do "sysctl net.core.rmem_default" to find out what your system
  346. ; uses a default socket receive buffer size.
  347. ;
  348. ; client_socket_rcvbuf_size allows you to specify the receive
  349. ; buffer size LLUDPServer should use. NOTE: this will be limited
  350. ; by the system's settings for the maximum client receive buffer
  351. ; size (on linux systems you can set that with "sysctl -w
  352. ; net.core.rmem_max=X")
  353. ;
  354. ;client_socket_rcvbuf_size = 8388608
  355. ; Maximum outbound bytes per second for a single scene. This can be used to
  356. ; throttle total outbound UDP traffic for a simulator. The default value is
  357. ; 0, meaning no throttling at the scene level. The example given here is
  358. ; 20 megabits
  359. ;
  360. ;scene_throttle_max_bps = 2621440
  361. ; Maximum bits per second to send to any single client. This will override
  362. ; the user's viewer preference settings. The default value is 0, meaning no
  363. ; aggregate throttling on clients (only per-category throttling). The
  364. ; example given here is 1.5 megabits
  365. ;
  366. ;client_throttle_max_bps = 196608
  367. ; Adaptive throttling attempts to limit network overload when multiple
  368. ; clients login by starting each connection more slowly. Disabled by
  369. ; default
  370. ;
  371. ;enable_adaptive_throttles = true
  372. ; Per-client bytes per second rates for the various throttle categories.
  373. ; These are default values that will be overriden by clients. These
  374. ; defaults are approximately equivalent to the throttles set by the Imprudence
  375. ; viewer when maximum bandwidth is set to 350kbps
  376. ;resend_default = 6625
  377. ;land_default = 9125
  378. ;wind_default = 1750
  379. ;cloud_default = 1750
  380. ;task_default = 18500
  381. ;texture_default = 18500
  382. ;asset_default = 10500
  383. ; Configures how ObjectUpdates are aggregated. These numbers
  384. ; do not literally mean how many updates will be put in each
  385. ; packet that goes over the wire, as packets are
  386. ; automatically split on a 1400 byte boundary. These control
  387. ; the balance between responsiveness of interest list updates
  388. ; and total throughput. Higher numbers will ensure more full-
  389. ; sized packets and faster sending of data, but more delay in
  390. ; updating interest lists
  391. ;
  392. ;PrimUpdatesPerCallback = 100
  393. ; TextureSendLimit determines how many packets will be put on
  394. ; the outgoing queue each cycle. Like the settings above, this
  395. ; is a balance between responsiveness to priority updates and
  396. ; total throughput. Higher numbers will give a better
  397. ; throughput at the cost of reduced responsiveness to client
  398. ; priority changes or transfer aborts
  399. ;
  400. ;TextureSendLimit = 20
  401. ; Quash and remove any light properties from attachments not on the
  402. ; hands. This allows flashlights and lanterns to function, but kills
  403. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  404. ; will also be affected.
  405. ;
  406. ;DisableFacelights = "false(1815)
  407. [ClientStack.LindenCaps]
  408. ;; Long list of capabilities taken from
  409. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  410. ;; Not all are supported by OpenSim. The ones supported are
  411. ;; set to localhost. These defaults can be overwritten
  412. ;; in OpenSim.ini
  413. ;;
  414. Cap_AttachmentResources = ""
  415. Cap_AvatarPickerSearch = ""
  416. Cap_ChatSessionRequest = ""
  417. Cap_CopyInventoryFromNotecard = ""
  418. Cap_DispatchRegionInfo = ""
  419. Cap_EstateChangeInfo = ""
  420. Cap_EventQueueGet = "localhost"
  421. Cap_FetchInventory = ""
  422. Cap_ObjectMedia = "localhost"
  423. Cap_ObjectMediaNavigate = "localhost"
  424. Cap_FetchLib = ""
  425. Cap_FetchLibDescendents = ""
  426. Cap_GetDisplayNames = ""
  427. Cap_GetTexture = "localhost"
  428. Cap_GetMesh = "localhost"
  429. Cap_GetObjectCost = ""
  430. Cap_GetObjectPhysicsData = ""
  431. Cap_GroupProposalBallot = ""
  432. Cap_HomeLocation = ""
  433. Cap_LandResources = ""
  434. Cap_MapLayer = "localhost"
  435. Cap_MapLayerGod = "localhost"
  436. Cap_NewFileAgentInventory = "localhost"
  437. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  438. Cap_ObjectAdd = "localhost"
  439. Cap_ParcelPropertiesUpdate = "localhost"
  440. Cap_ParcelMediaURLFilterList = ""
  441. Cap_ParcelNavigateMedia = ""
  442. Cap_ParcelVoiceInfoRequest = ""
  443. Cap_ProductInfoRequest = ""
  444. Cap_ProvisionVoiceAccountRequest = ""
  445. Cap_RemoteParcelRequest = "localhost"
  446. Cap_RequestTextureDownload = ""
  447. Cap_SearchStatRequest = ""
  448. Cap_SearchStatTracking = ""
  449. Cap_SendPostcard = ""
  450. Cap_SendUserReport = ""
  451. Cap_SendUserReportWithScreenshot = ""
  452. Cap_ServerReleaseNotes = ""
  453. Cap_SimConsole = ""
  454. Cap_SimulatorFeatures = ""
  455. Cap_SetDisplayName = ""
  456. Cap_StartGroupProposal = ""
  457. Cap_TextureStats = ""
  458. Cap_UntrustedSimulatorMessage = ""
  459. Cap_UpdateAgentInformation = ""
  460. Cap_UpdateAgentLanguage = ""
  461. Cap_UpdateGestureAgentInventory = ""
  462. Cap_UpdateNotecardAgentInventory = "localhost"
  463. Cap_UpdateScriptAgent = "localhost"
  464. Cap_UpdateGestureTaskInventory = ""
  465. Cap_UpdateNotecardTaskInventory = "localhost"
  466. Cap_UpdateScriptTask = "localhost"
  467. Cap_UploadBakedTexture = "localhost"
  468. Cap_UploadObjectAsset = "localhost"
  469. Cap_ViewerStartAuction = ""
  470. Cap_ViewerStats = ""
  471. ; This last one is supported by OpenSim, but may
  472. ; lead to poor sim performance if served by the simulators,
  473. ; so it is disabled by default.
  474. Cap_WebFetchInventoryDescendents = ""
  475. [Chat]
  476. ; Controls whether the chat module is enabled. Default is true.
  477. enabled = true;
  478. ; Distance in meters that whispers should travel. Default is 10m
  479. whisper_distance = 10
  480. ; Distance in meters that ordinary chat should travel. Default is 30m
  481. say_distance = 30
  482. ; Distance in meters that shouts should travel. Default is 100m
  483. shout_distance = 100
  484. [EntityTransfer]
  485. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  486. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  487. max_distance = 4095
  488. [Messaging]
  489. ; Control which region module is used for instant messaging.
  490. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  491. InstantMessageModule = InstantMessageModule
  492. ; MessageTransferModule = MessageTransferModule
  493. ; OfflineMessageModule = OfflineMessageModule
  494. ; OfflineMessageURL = http://yourserver/Offline.php
  495. ; MuteListModule = MuteListModule
  496. ; MuteListURL = http://yourserver/Mute.php
  497. ; Control whether group messages are forwarded to offline users. Default is true.
  498. ; ForwardOfflineGroupMessages = true
  499. [Inventory]
  500. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  501. ; There are still some issues with coalescence, including the fact that rotation is not restored
  502. ; and some assets may be missing from archive files.
  503. CoalesceMultipleObjectsToInventory = true
  504. [Mesh]
  505. ; enable / disable Collada mesh support
  506. ; default is true
  507. ; AllowMeshUpload = true
  508. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  509. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  510. ; mesh, and use it for collisions. This is currently experimental code and enabling
  511. ; it may cause unexpected physics problems.
  512. ;UseMeshiesPhysicsMesh = false
  513. [ODEPhysicsSettings]
  514. ;##
  515. ;## World Settings
  516. ;##
  517. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  518. world_gravityx = 0
  519. world_gravityy = 0
  520. world_gravityz = -9.8
  521. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  522. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  523. world_stepsize = 0.0178
  524. world_internal_steps_without_collisions = 10
  525. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  526. world_hashspace_size_low = -4
  527. world_hashSpace_size_high = 128
  528. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  529. meters_in_small_space = 29.9
  530. small_hashspace_size_low = -4
  531. small_hashspace_size_high = 66
  532. ; ##
  533. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  534. ; ##
  535. ; surface layer around geometries other geometries can sink into before generating a contact
  536. world_contact_surface_layer = 0.001
  537. ; Filtering collisions helps keep things stable physics wise, but sometimes
  538. ; it can be overzealous. If you notice bouncing, chances are it's that.
  539. filter_collisions = false
  540. ; Non Moving Terrain Contact (avatar isn't moving)
  541. nm_terraincontact_friction = 255.0
  542. nm_terraincontact_bounce = 0.1
  543. nm_terraincontact_erp = 0.1025
  544. ; Moving Terrain Contact (avatar is moving)
  545. m_terraincontact_friction = 75.0
  546. m_terraincontact_bounce = 0.05
  547. m_terrainContact_erp = 0.05025
  548. ; Moving Avatar to object Contact
  549. m_avatarobjectcontact_friction = 75.0
  550. m_avatarobjectcontact_bounce = 0.1
  551. ; Object to Object Contact and Non-Moving Avatar to object
  552. objectcontact_friction = 250.0
  553. objectcontact_bounce = 0.2
  554. ; ##
  555. ; ## Avatar Control
  556. ; ##
  557. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  558. ; desired velocity
  559. ; See http://en.wikipedia.org/wiki/PID_controller
  560. av_pid_derivative_linux = 2200.0
  561. av_pid_proportional_linux = 900.0;
  562. av_pid_derivative_win = 2200.0
  563. av_pid_proportional_win = 900.0;
  564. ;girth of the avatar. Adds radius to the height also
  565. av_capsule_radius = 0.37
  566. ; Max force permissible to use to keep the avatar standing up straight
  567. av_capsule_standup_tensor_win = 550000
  568. av_capsule_standup_tensor_linux = 550000
  569. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  570. ; or straight up-and-down (=false; better and more consistent physics behavior)
  571. av_capsule_tilted = false
  572. ; used to calculate mass of avatar.
  573. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  574. ; av_density * AVvolume;
  575. av_density = 80
  576. ; use this value to cut 52% of the height the sim gives us
  577. ; Currently unused
  578. ; av_height_fudge_factor = 0.52
  579. ; Movement. Smaller is faster.
  580. ; speed of movement with Always Run off
  581. av_movement_divisor_walk = 1.3
  582. ; speed of movement with Always Run on
  583. av_movement_divisor_run = 0.8
  584. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  585. minimum_ground_flight_offset = 3.0
  586. ; ##
  587. ; ## Object options
  588. ; ##
  589. ; used in the mass calculation.
  590. geometry_default_density = 10.000006836
  591. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  592. body_frames_auto_disable = 20
  593. ; used to control llMove2Target
  594. body_pid_derivative = 35
  595. body_pid_gain = 25
  596. ; maximum number of contact points to generate per collision
  597. contacts_per_collision = 80
  598. ; amount of time a geom/body will try to cross a region border before it gets disabled
  599. geom_crossing_failures_before_outofbounds = 5
  600. ; start throttling the object updates if object comes in contact with 3 or more other objects
  601. geom_contactpoints_start_throttling = 3
  602. ; send 1 update for every x updates below when throttled
  603. geom_updates_before_throttled_update = 15
  604. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  605. body_motor_joint_maxforce_tensor_linux = 5
  606. body_motor_joint_maxforce_tensor_win = 5
  607. ; Maximum mass an object can be before it is clamped
  608. maximum_mass_object = 10000.01
  609. ; ##
  610. ; ## Sculpted Prim settings
  611. ; ##
  612. ; Do we want to mesh sculpted prim to collide like they look?
  613. mesh_sculpted_prim = true
  614. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  615. mesh_lod = 32
  616. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  617. mesh_physical_lod = 16
  618. ; ##
  619. ; ## Physics logging settings - logfiles are saved to *.DIF files
  620. ; ##
  621. ; default is false
  622. ;physics_logging = true
  623. ;; every n simulation iterations, the physics snapshot file is updated
  624. ;physics_logging_interval = 50
  625. ;; append to existing physics logfile, or overwrite existing logfiles?
  626. ;physics_logging_append_existing_logfile = true
  627. ; ##
  628. ; ## Joint support
  629. ; ##
  630. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  631. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  632. ; default is false
  633. ;use_NINJA_physics_joints = true
  634. ; ##
  635. ; ## additional meshing options
  636. ; ##
  637. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  638. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  639. ; true. Note that this will increase memory usage and region startup time. Default is false.
  640. ;force_simple_prim_meshing = true
  641. [BulletSim]
  642. ; World parameters
  643. DefaultFriction = 0.50
  644. DefaultDensity = 10.000006836
  645. DefaultRestitution = 0.0
  646. Gravity = -9.80665
  647. TerrainFriction = 0.50
  648. TerrainHitFriction = 0.8
  649. TerrainRestitution = 0
  650. AvatarFriction = 0
  651. AvatarDensity = 60.0
  652. AvatarCapsuleRadius = 0.37
  653. AvatarCapsuleHeight = 1.5
  654. MaxObjectMass = 10000.01
  655. ; Dynamic parameters
  656. LinearDamping = 0.0
  657. AngularDamping = 0.0
  658. DeactivationTime = 0.2
  659. LinearSleepingThreshold = 0.8
  660. AngularSleepingThreshold = 1.0
  661. CcdMotionThreshold = 0.5
  662. CcdSweptSphereRadius = 0.2
  663. ; Whether to mesh sculpties
  664. MeshSculptedPrim = true
  665. ; If 'true', force simple prims (box and sphere) to be meshed
  666. ForceSimplePrimMeshing = false
  667. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  668. MeshLevelOfDetail = 8
  669. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  670. SculptLevelOfDetail = 32
  671. ; Bullet step parameters
  672. MaxSubSteps = 10;
  673. FixedTimeStep = .01667
  674. MaxCollisionsPerFrame = 2048
  675. MaxUpdatesPerFrame = 2048
  676. [RemoteAdmin]
  677. enabled = false
  678. ; Set this to a nonzero value to have remote admin use a different port
  679. port = 0
  680. ; Set this to the ip address that you want the admin server to bind to
  681. bind_ip_address = "0.0.0.0"
  682. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  683. access_password = unknown
  684. ; List the IP addresses allowed to call RemoteAdmin
  685. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  686. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  687. ; access_ip_addresses =
  688. ; set this variable to true if you want the create_region XmlRpc
  689. ; call to unconditionally enable voice on all parcels for a newly
  690. ; created region [default: false]
  691. create_region_enable_voice = false
  692. ; set this variable to false if you want the create_region XmlRpc
  693. ; call to create all regions as private per default (can be
  694. ; overridden in the XmlRpc call) [default: true]
  695. create_region_public = false
  696. ; the create_region XmlRpc call uses region_file_template to generate
  697. ; the file name of newly create regions (if they are created
  698. ; persistent). the parameter available are:
  699. ; {0} - X location
  700. ; {1} - Y location
  701. ; {2} - region UUID
  702. ; {3} - region port
  703. ; {4} - region name with " ", ":", "/" mapped to "_"
  704. region_file_template = "{0}x{1}-{2}.ini"
  705. ; we can limit the number of regions that XmlRpcCreateRegion will
  706. ; allow by setting this to a positive, non-0 number: as long as the
  707. ; number of regions is below region_limits, XmlRpcCreateRegion will
  708. ; succeed. setting region_limit to 0 disables the check.
  709. ; default is 0
  710. ;region_limit = 0
  711. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  712. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  713. ; if this parameter is not specified but enabled = true, all methods will be available
  714. enabled_methods = all
  715. ; specify the default appearance for an avatar created through the remote admin interface
  716. ; This will only take effect is the file specified by the default_appearance setting below exists
  717. ;default_male = Default Male
  718. ;default_female = Default Female
  719. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  720. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  721. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  722. ;copy_folders = false
  723. ; path to default appearance XML file that specifies the look of the default avatars
  724. ;default_appearance = default_appearance.xml
  725. [RestPlugins]
  726. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  727. ; REST Region or REST Asset and Inventory Plugins
  728. enabled = false
  729. god_key = SECRET
  730. prefix = /admin
  731. [RestRegionPlugin]
  732. ; Change this to true to enable the REST Region Plugin
  733. enabled = false
  734. [RestHandler]
  735. ; Change this to true to enable the REST Asset and Inventory Plugin
  736. enabled = false
  737. authenticate = true
  738. secured = true
  739. extended-escape = true
  740. realm = OpenSim REST
  741. dump-asset = false
  742. path-fill = true
  743. dump-line-size = 32
  744. flush-on-error = true
  745. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  746. ; also, not good error detection when it fails
  747. [IRC]
  748. enabled = false; you need to set this to true otherwise it won't connect
  749. ;server = name.of.irc.server.on.the.net
  750. ;; user password - only use this if the server requires one
  751. ;password = mypass
  752. ;nick = OpenSimBotNameProbablyMakeThisShorter
  753. ;channel = #the_irc_channel_you_want_to_connect_to
  754. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  755. ;port = 6667
  756. ;; channel to listen for configuration commands
  757. ;commands_enabled = false
  758. ;command_channel = 2777
  759. ;report_clients = true
  760. ;; relay private chat connections
  761. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  762. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  763. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  764. ;; relay_chat = false: IRC bridge will not relay normal chat
  765. ;; access_password -- simple security device
  766. ;;
  767. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  768. ;;
  769. ;; relay_private_channels = false
  770. ;; relay_chat = true
  771. ;;
  772. ;; to relay chat only to/from private in-world channels:
  773. ;;
  774. ;; relay_chat = false
  775. ;; relay_private_channels = true
  776. ;; relay_private_channel_in = 2226
  777. ;; relay_private_channel_out = 2225
  778. ;;
  779. ;; in this example, all chat coming in from IRC will be send out via
  780. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  781. ;; be relayed to the IRC channel.
  782. ;;
  783. ;relay_private_channels = false
  784. ;relay_private_channel_in = 2226
  785. ;relay_private_channel_out = 2225
  786. ;relay_chat = true
  787. ;access_password = foobar
  788. ;;fallback_region = name of "default" region
  789. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  790. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  791. ;;for <bot>:<user in region> :<message>
  792. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  793. ;;for <bot>:<message> - <user of region> :
  794. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  795. ;;for <bot>:<message> - from <user> :
  796. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  797. ;; exclude_list allows you to stop the IRC connector from announcing the
  798. ;;arrival and departure of certain users. For example: admins, bots.
  799. ;exclude_list=User 1,User 2,User 3
  800. ; The following settings control the progression of daytime
  801. ; in the Sim. The defaults are the same as the commented out settings
  802. [Sun]
  803. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  804. ;day_length = 4
  805. ; Year length in days
  806. ;year_length = 60
  807. ; Day to Night Ratio
  808. ;day_night_offset = 0.45
  809. ; send a Sun update every update_interval # of frames. A lower number will
  810. ; make for smoother sun transition at the cost of network
  811. ;update_interval = 100
  812. [Wind]
  813. ; Enables the wind module. Default is true
  814. enabled = true
  815. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  816. wind_update_rate = 150
  817. ; The Default Wind Plugin to load
  818. wind_plugin = SimpleRandomWind
  819. ; These settings are specific to the ConfigurableWind plugin
  820. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  821. ; avg_strength = 5.0
  822. ; avg_direction = 0.0
  823. ; var_strength = 0.0
  824. ; var_direction = 0.0
  825. ; rate_change = 1.0
  826. ; This setting is specific to the SimpleRandomWind plugin
  827. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  828. strength = 1.0
  829. [Cloud]
  830. ; Enable this to generate classic particle clouds above the sim.
  831. ; default is disabled - turn it on here
  832. enabled = false
  833. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  834. density = 0.5
  835. ; update interval for the cloud cover data returned by llCloud().
  836. ; default is 1000
  837. cloud_update_rate = 1000
  838. [LightShare]
  839. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  840. ; It has no ill effect on viewers which do not support server-side windlight settings.
  841. ; Currently we only have support for MySQL databases.
  842. enable_windlight = false
  843. [Trees]
  844. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  845. ; default is false
  846. active_trees = false
  847. ; Density of tree population
  848. tree_density = 1000.0
  849. [VectorRender]
  850. ; the font to use for rendering text (default: Arial)
  851. ; font_name = "Arial"
  852. [LL-Functions]
  853. ; Set the following to true to allow administrator owned scripts to execute console commands
  854. ; currently unused
  855. ; AllowosConsoleCommand=false
  856. AllowGodFunctions = false
  857. ; Maximum number of llListen events we allow over the entire region.
  858. ; Set this to 0 to have no limit imposed
  859. max_listeners_per_region = 1000
  860. ; Maximum number of llListen events we allow per script
  861. ; Set this to 0 to have no limit imposed.
  862. max_listens_per_script = 64
  863. [DataSnapshot]
  864. ; The following set of configs pertains to search.
  865. ; Set index_sims to true to enable search engines to index your searchable data
  866. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  867. ; default is false
  868. index_sims = false
  869. ; The variable data_exposure controls what the regions expose:
  870. ; minimum: exposes only things explicitly marked for search
  871. ; all: exposes everything
  872. data_exposure = minimum
  873. ; If search is on, change this to your grid name; will be ignored for standalones
  874. gridname = "OSGrid"
  875. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  876. ; Later, you may want to increase this to 3600 (1 hour) or more
  877. default_snapshot_period = 1200
  878. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  879. snapshot_cache_directory = "DataSnapshot"
  880. ; This semicolon-separated string serves to notify specific data services about the existence
  881. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  882. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  883. [Economy]
  884. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  885. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  886. ; There is no intention to implement anything further in core OpenSimulator.
  887. ; This functionality has to be provided by third party modules.
  888. ;; Enables selling things for $0. Default is true.
  889. SellEnabled = true
  890. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  891. PriceUpload = 0
  892. ;; Money Unit fee to create groups. Default is 0.
  893. PriceGroupCreate = 0
  894. ; We don't really know what the rest of these values do. These get sent to the client
  895. ; These taken from Agni at a Public Telehub. Change at your own risk.
  896. ObjectCount = 0
  897. PriceEnergyUnit = 100
  898. PriceObjectClaim = 10
  899. PricePublicObjectDecay = 4
  900. PricePublicObjectDelete = 4
  901. PriceParcelClaim = 1
  902. PriceParcelClaimFactor = 1
  903. PriceRentLight = 5
  904. TeleportMinPrice = 2
  905. TeleportPriceExponent = 2
  906. EnergyEfficiency = 1
  907. PriceObjectRent = 1
  908. PriceObjectScaleFactor = 10
  909. PriceParcelRent = 1
  910. [XEngine]
  911. ; Enable this engine in this OpenSim instance
  912. Enabled = true
  913. ; How many threads to keep alive even if nothing is happening
  914. MinThreads = 2
  915. ; How many threads to start at maximum load
  916. MaxThreads = 100
  917. ; Time a thread must be idle (in seconds) before it dies
  918. IdleTimeout = 60
  919. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  920. Priority = "BelowNormal"
  921. ; Maximum number of events to queue for a script (excluding timers)
  922. MaxScriptEventQueue = 300
  923. ; Stack size per thread created
  924. ThreadStackSize = 262144
  925. ; Set this to true (the default) to load each script into a separate
  926. ; AppDomain. Setting this to false will load all script assemblies into the
  927. ; current AppDomain, which will reduce the per-script overhead at the
  928. ; expense of reduced security and the inability to garbage collect the
  929. ; script assemblies
  930. AppDomainLoading = true
  931. ; Rate to poll for asynchronous command replies (ms)
  932. ; currently unused
  933. ;AsyncLLCommandLoopms = 50
  934. ; Save the source of all compiled scripts
  935. WriteScriptSourceToDebugFile = false
  936. ; Default language for scripts
  937. DefaultCompileLanguage = lsl
  938. ; List of allowed languages (lsl,vb,js,cs)
  939. ; AllowedCompilers=lsl,cs,js,vb.
  940. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  941. AllowedCompilers=lsl
  942. ; Compile debug info (line numbers) into the script assemblies
  943. CompileWithDebugInformation = true
  944. ; Allow the user of mod* functions. This allows a script to pass messages
  945. ; to a region module via the modSendCommand() function
  946. ; Default is false
  947. AllowMODFunctions = false
  948. ; Allow the use of os* functions (some are dangerous)
  949. AllowOSFunctions = false
  950. ; Allow the user of LightShare functions
  951. AllowLightShareFunctions = false
  952. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  953. OSFunctionThreatLevel = VeryLow
  954. ; OS Functions enable/disable
  955. ; For each function, you can add one line, as shown
  956. ; The default for all functions allows them if below threat level
  957. ; true allows the use of the function unconditionally
  958. ; Allow_osSetRegionWaterHeight = true
  959. ; false disables the function completely
  960. ; Allow_osSetRegionWaterHeight = false
  961. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  962. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  963. ; You can also use script creators as the uuid
  964. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  965. ; If both Allow_ and Creators_ are given, effective permissions
  966. ; are the union of the two.
  967. ; Interval (s) between background save of script states
  968. SaveInterval = 120
  969. ; Interval (s) between maintenance runs (0 = disable)
  970. MaintenanceInterval = 10
  971. ; Time a script can spend in an event handler before it is interrupted
  972. EventLimit = 30
  973. ; If a script overruns it's event limit, kill the script?
  974. KillTimedOutScripts = false
  975. ; Sets the multiplier for the scripting delays
  976. ScriptDelayFactor = 1.0
  977. ; The factor the 10 m distances llimits are multiplied by
  978. ScriptDistanceLimitFactor = 1.0
  979. ; Maximum length of notecard line read
  980. ; Increasing this to large values potentially opens
  981. ; up the system to malicious scripters
  982. ; NotecardLineReadCharsMax = 255
  983. ; Sensor settings
  984. SensorMaxRange = 96.0
  985. SensorMaxResults = 16
  986. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  987. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  988. ; AutomaticLinkPermission = false
  989. ; Disable underground movement of prims (default true); set to
  990. ; false to allow script controlled underground positioning of
  991. ; prims
  992. ; DisableUndergroundMovement = true
  993. ;; Path to script assemblies
  994. ; ScriptEnginesPath = "ScriptEngines"
  995. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  996. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  997. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  998. ; by scripts have changed.
  999. ; DeleteScriptsOnStartup = false
  1000. [OpenGridProtocol]
  1001. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1002. ;On/true or Off/false
  1003. ogp_enabled=false
  1004. ;Name Prefix/suffix when using OGP
  1005. ogp_firstname_prefix=""
  1006. ogp_lastname_suffix="_EXTERNAL"
  1007. [Concierge]
  1008. ; Enable concierge module
  1009. ; Default is false
  1010. enabled = false
  1011. ; name of the concierge
  1012. whoami = "jeeves"
  1013. ; password for updating the welcome message templates via XmlRpc
  1014. password = SECRET
  1015. ; regex specifying for which regions concierge service is desired; if
  1016. ; empty, then for all
  1017. regions = "^MeetingSpace-"
  1018. ; for each region that matches the regions regexp you can provide
  1019. ; (optionally) a welcome template using format substitution:
  1020. ; {0} is replaced with the name of the avatar entering the region
  1021. ; {1} is replaced with the name of the region
  1022. ; {2} is replaced with the name of the concierge (whoami variable above)
  1023. welcomes = /path/to/welcome/template/directory
  1024. ; Concierge can send attendee lists to an event broker whenever an
  1025. ; avatar enters or leaves a concierged region. the URL is subject
  1026. ; to format substitution:
  1027. ; {0} is replaced with the region's name
  1028. ; {1} is replaced with the region's UUID
  1029. broker = "http://broker.place.com/{1}"
  1030. [MRM]
  1031. ; Enables the Mini Region Modules Script Engine.
  1032. ; default is false
  1033. Enabled = false
  1034. ; Runs MRM in a Security Sandbox
  1035. ; WARNING: DISABLING IS A SECURITY RISK.
  1036. Sandboxed = true
  1037. ; The level sandbox to use, adjust at your OWN RISK.
  1038. ; Valid values are:
  1039. ; * FullTrust
  1040. ; * SkipVerification
  1041. ; * Execution
  1042. ; * Nothing
  1043. ; * LocalIntranet
  1044. ; * Internet
  1045. ; * Everything
  1046. SandboxLevel = "Internet"
  1047. ; Only allow Region Owners to run MRMs
  1048. ; May represent a security risk if you disable this.
  1049. OwnerOnly = true
  1050. [Hypergrid]
  1051. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1052. safemode = false
  1053. [VivoxVoice]
  1054. ; The VivoxVoice module will allow you to provide voice on your
  1055. ; region(s). It uses the same voice technology as the LL grid and
  1056. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1057. ; anything later ought to be fine as well).
  1058. ;
  1059. ; For this to work you need to obtain an admin account from Vivox
  1060. ; that allows you to create voice accounts and region channels.
  1061. enabled = false
  1062. ; vivox voice server
  1063. vivox_server = www.foobar.vivox.com
  1064. ; vivox SIP URI
  1065. vivox_sip_uri = foobar.vivox.com
  1066. ; vivox admin user name
  1067. vivox_admin_user = DeepThroat
  1068. ; vivox admin password
  1069. vivox_admin_password = VoiceG4te
  1070. ; channel type: "channel" or "positional"
  1071. ; - positional: spatial sound (default)
  1072. ; - channel: normal "conference call", no spatial sound
  1073. ;vivox_channel_type = positional
  1074. ; channel characteristics (unless you know what you are doing, i'd
  1075. ; leave them as they are --- now you WILL muck around with them,
  1076. ; huh? sigh)
  1077. ; channel distance model:
  1078. ; 0 - no attenuation
  1079. ; 1 - inverse distance attenuation
  1080. ; 2 - linear attenuation (default)
  1081. ; 3 - exponential attenuation
  1082. ;vivox_channel_distance_model = 2
  1083. ; channel mode:
  1084. ; - "open" (default)
  1085. ; - "lecture"
  1086. ; - "presentation"
  1087. ; - "auditorium"
  1088. ;vivox_channel_mode = "open"
  1089. ; channel roll off: rate of attenuation
  1090. ; - a value between 1.0 and 4.0, default is 2.0
  1091. ;vivox_channel_roll_off = 2.0
  1092. ; channel max range: distance at which channel is silent
  1093. ; - a value between 0 and 160, default is 80
  1094. ;vivox_channel_max_range = 80
  1095. ; channel clamping distance: distance before attenuation applies
  1096. ; - a value between 0 and 160, default is 10
  1097. ;vivox_channel_clamping_distance = 10
  1098. [Groups]
  1099. Enabled = false
  1100. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1101. ; apply to the Flotsam/SimianGrid GroupsModule
  1102. Module = Default
  1103. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1104. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1105. ;Module = GroupsModule
  1106. ; Enable Group Notices
  1107. ;NoticesEnabled = true
  1108. ; This makes the Groups modules very chatty on the console.
  1109. DebugEnabled = false
  1110. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1111. ; Set to 0 to disable the cache.
  1112. ; Default is 30 seconds
  1113. GroupsCacheTimeout = 30
  1114. ; Specify which messaging module to use for groups messaging and if it's enabled
  1115. ;MessagingModule = GroupsMessagingModule
  1116. ;MessagingEnabled = true
  1117. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1118. ; SimianGrid Service for Groups
  1119. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1120. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1121. ; Flotsam XmlRpc Service for Groups
  1122. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1123. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1124. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1125. ;XmlRpcServiceReadKey = 1234
  1126. ;XmlRpcServiceWriteKey = 1234
  1127. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1128. ; this is a work around fora problem discovered on some Windows based region servers.
  1129. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1130. ; System.Net.WebException: The request was aborted: The request was canceled.
  1131. ; XmlRpcDisableKeepAlive = false
  1132. [PacketPool]
  1133. ; Enables the experimental packet pool. Yes, we've been here before.
  1134. ;RecyclePackets = true;
  1135. ;RecycleDataBlocks = true;
  1136. [InterestManagement]
  1137. ; This section controls how state updates are prioritized for each client
  1138. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1139. ; SimpleAngularDistance, and FrontBack
  1140. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1141. ReprioritizationEnabled = true
  1142. ReprioritizationInterval = 2000.0
  1143. RootReprioritizationDistance = 10.0
  1144. ChildReprioritizationDistance = 20.0
  1145. [Monitoring]
  1146. ; Enable region monitoring
  1147. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1148. ; Also is another source of region statistics provided via the regionstats URL
  1149. Enabled = true
  1150. ; View region statistics via a web page
  1151. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1152. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1153. ; For example- http://127.0.0.1:9000/SStats/
  1154. [WebStats]
  1155. ; enabled=false
  1156. [MediaOnAPrim]
  1157. ; Enable media on a prim facilities
  1158. Enabled = true;
  1159. [NPC]
  1160. ;; Enable Non Player Character (NPC) facilities
  1161. Enabled = false
  1162. ;;
  1163. ;; If you are using a simian grid frontend you can enable
  1164. ;; this module to upload tile images for the mapping fn
  1165. ;;
  1166. [SimianGridMaptiles]
  1167. Enabled = False
  1168. MaptileURL = "http://www.mygrid.com/Grid/"
  1169. RefreshTime = 3600
  1170. ;;
  1171. ;; These are defaults that are overwritten below in [Architecture].
  1172. ;; These defaults allow OpenSim to work out of the box with
  1173. ;; zero configuration
  1174. ;;
  1175. [AssetService]
  1176. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1177. AssetLoaderArgs = "assets/AssetSets.xml"
  1178. ; Disable this to prevent the default asset set from being inserted into the
  1179. ; asset store each time the region starts
  1180. AssetLoaderEnabled = true
  1181. [GridService]
  1182. ;; default standalone, overridable in StandaloneCommon.ini
  1183. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1184. [AutoBackupModule]
  1185. ;; default is module is disabled at the top level
  1186. AutoBackupModuleEnabled = false
  1187. [Modules]
  1188. Include-modules = "addon-modules/*/config/*.ini"