SceneBase.cs 18 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using OpenMetaverse;
  32. using log4net;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  38. namespace OpenSim.Region.Framework.Scenes
  39. {
  40. public abstract class SceneBase : IScene
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. #region Events
  44. public event restart OnRestart;
  45. #endregion
  46. #region Fields
  47. public IConfigSource Config
  48. {
  49. get { return GetConfig(); }
  50. }
  51. protected virtual IConfigSource GetConfig()
  52. {
  53. return null;
  54. }
  55. /// <value>
  56. /// All the region modules attached to this scene.
  57. /// </value>
  58. public Dictionary<string, IRegionModule> Modules
  59. {
  60. get { return m_modules; }
  61. }
  62. protected Dictionary<string, IRegionModule> m_modules = new Dictionary<string, IRegionModule>();
  63. public Dictionary<string, IRegionModuleBase> RegionModules
  64. {
  65. get { return m_regionModules; }
  66. }
  67. private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>();
  68. /// <value>
  69. /// The module interfaces available from this scene.
  70. /// </value>
  71. protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>();
  72. protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
  73. /// <value>
  74. /// The module commanders available from this scene
  75. /// </value>
  76. protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
  77. /// <value>
  78. /// Registered classes that are capable of creating entities.
  79. /// </value>
  80. protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
  81. /// <summary>
  82. /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
  83. /// dispensed.
  84. /// </summary>
  85. protected uint m_lastAllocatedLocalId = 720000;
  86. private readonly Mutex _primAllocateMutex = new Mutex(false);
  87. protected readonly ClientManager m_clientManager = new ClientManager();
  88. public float TimeDilation
  89. {
  90. get { return 1.0f; }
  91. }
  92. protected ulong m_regionHandle;
  93. protected string m_regionName;
  94. protected RegionInfo m_regInfo;
  95. public ITerrainChannel Heightmap;
  96. /// <value>
  97. /// Allows retrieval of land information for this scene.
  98. /// </value>
  99. public ILandChannel LandChannel;
  100. /// <value>
  101. /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
  102. /// to subscribe to scene events.
  103. /// </value>
  104. public EventManager EventManager
  105. {
  106. get { return m_eventManager; }
  107. }
  108. protected EventManager m_eventManager;
  109. protected ScenePermissions m_permissions;
  110. public ScenePermissions Permissions
  111. {
  112. get { return m_permissions; }
  113. }
  114. /* Used by the loadbalancer plugin on GForge */
  115. protected RegionStatus m_regStatus;
  116. public RegionStatus RegionStatus
  117. {
  118. get { return m_regStatus; }
  119. set { m_regStatus = value; }
  120. }
  121. #endregion
  122. #region Update Methods
  123. /// <summary>
  124. /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
  125. /// </summary>
  126. public abstract void Update();
  127. #endregion
  128. #region Terrain Methods
  129. /// <summary>
  130. /// Loads the World heightmap
  131. /// </summary>
  132. public abstract void LoadWorldMap();
  133. /// <summary>
  134. /// Send the region heightmap to the client
  135. /// </summary>
  136. /// <param name="RemoteClient">Client to send to</param>
  137. public virtual void SendLayerData(IClientAPI RemoteClient)
  138. {
  139. RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
  140. }
  141. #endregion
  142. #region Add/Remove Agent/Avatar
  143. public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
  144. public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
  145. public bool TryGetScenePresence(UUID agentID, out object scenePresence)
  146. {
  147. scenePresence = null;
  148. ScenePresence sp = null;
  149. if (TryGetScenePresence(agentID, out sp))
  150. {
  151. scenePresence = sp;
  152. return true;
  153. }
  154. return false;
  155. }
  156. /// <summary>
  157. /// Try to get a scene presence from the scene
  158. /// </summary>
  159. /// <param name="agentID"></param>
  160. /// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
  161. /// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
  162. public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
  163. #endregion
  164. /// <summary>
  165. ///
  166. /// </summary>
  167. /// <returns></returns>
  168. public virtual RegionInfo RegionInfo
  169. {
  170. get { return m_regInfo; }
  171. }
  172. #region admin stuff
  173. public abstract void OtherRegionUp(GridRegion otherRegion);
  174. public virtual string GetSimulatorVersion()
  175. {
  176. return "OpenSimulator Server";
  177. }
  178. #endregion
  179. #region Shutdown
  180. /// <summary>
  181. /// Tidy before shutdown
  182. /// </summary>
  183. public virtual void Close()
  184. {
  185. // Shut down all non shared modules.
  186. foreach (IRegionModule module in Modules.Values)
  187. {
  188. if (!module.IsSharedModule)
  189. {
  190. module.Close();
  191. }
  192. }
  193. Modules.Clear();
  194. try
  195. {
  196. EventManager.TriggerShutdown();
  197. }
  198. catch (Exception e)
  199. {
  200. m_log.Error(string.Format("[SCENE]: SceneBase.cs: Close() - Failed with exception ", e));
  201. }
  202. }
  203. #endregion
  204. /// <summary>
  205. /// Returns a new unallocated local ID
  206. /// </summary>
  207. /// <returns>A brand new local ID</returns>
  208. public uint AllocateLocalId()
  209. {
  210. uint myID;
  211. _primAllocateMutex.WaitOne();
  212. myID = ++m_lastAllocatedLocalId;
  213. _primAllocateMutex.ReleaseMutex();
  214. return myID;
  215. }
  216. #region Module Methods
  217. /// <summary>
  218. /// Add a module to this scene.
  219. /// </summary>
  220. /// <param name="name"></param>
  221. /// <param name="module"></param>
  222. public void AddModule(string name, IRegionModule module)
  223. {
  224. if (!Modules.ContainsKey(name))
  225. {
  226. Modules.Add(name, module);
  227. }
  228. }
  229. /// <summary>
  230. /// Add a region-module to this scene. TODO: This will replace AddModule in the future.
  231. /// </summary>
  232. /// <param name="name"></param>
  233. /// <param name="module"></param>
  234. public void AddRegionModule(string name, IRegionModuleBase module)
  235. {
  236. if (!RegionModules.ContainsKey(name))
  237. {
  238. RegionModules.Add(name, module);
  239. }
  240. }
  241. public void RemoveRegionModule(string name)
  242. {
  243. RegionModules.Remove(name);
  244. }
  245. /// <summary>
  246. /// Register a module commander.
  247. /// </summary>
  248. /// <param name="commander"></param>
  249. public void RegisterModuleCommander(ICommander commander)
  250. {
  251. lock (m_moduleCommanders)
  252. {
  253. m_moduleCommanders.Add(commander.Name, commander);
  254. }
  255. }
  256. /// <summary>
  257. /// Unregister a module commander and all its commands
  258. /// </summary>
  259. /// <param name="name"></param>
  260. public void UnregisterModuleCommander(string name)
  261. {
  262. lock (m_moduleCommanders)
  263. {
  264. ICommander commander;
  265. if (m_moduleCommanders.TryGetValue(name, out commander))
  266. m_moduleCommanders.Remove(name);
  267. }
  268. }
  269. /// <summary>
  270. /// Get a module commander
  271. /// </summary>
  272. /// <param name="name"></param>
  273. /// <returns>The module commander, null if no module commander with that name was found</returns>
  274. public ICommander GetCommander(string name)
  275. {
  276. lock (m_moduleCommanders)
  277. {
  278. if (m_moduleCommanders.ContainsKey(name))
  279. return m_moduleCommanders[name];
  280. }
  281. return null;
  282. }
  283. public Dictionary<string, ICommander> GetCommanders()
  284. {
  285. return m_moduleCommanders;
  286. }
  287. /// <summary>
  288. /// Register an interface to a region module. This allows module methods to be called directly as
  289. /// well as via events. If there is already a module registered for this interface, it is not replaced
  290. /// (is this the best behaviour?)
  291. /// </summary>
  292. /// <param name="mod"></param>
  293. public void RegisterModuleInterface<M>(M mod)
  294. {
  295. // m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
  296. List<Object> l = null;
  297. if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
  298. {
  299. l = new List<Object>();
  300. ModuleInterfaces.Add(typeof(M), l);
  301. }
  302. if (l.Count > 0)
  303. return;
  304. l.Add(mod);
  305. if (mod is IEntityCreator)
  306. {
  307. IEntityCreator entityCreator = (IEntityCreator)mod;
  308. foreach (PCode pcode in entityCreator.CreationCapabilities)
  309. {
  310. m_entityCreators[pcode] = entityCreator;
  311. }
  312. }
  313. }
  314. public void UnregisterModuleInterface<M>(M mod)
  315. {
  316. List<Object> l;
  317. if (ModuleInterfaces.TryGetValue(typeof(M), out l))
  318. {
  319. if (l.Remove(mod))
  320. {
  321. if (mod is IEntityCreator)
  322. {
  323. IEntityCreator entityCreator = (IEntityCreator)mod;
  324. foreach (PCode pcode in entityCreator.CreationCapabilities)
  325. {
  326. m_entityCreators[pcode] = null;
  327. }
  328. }
  329. }
  330. }
  331. }
  332. public void StackModuleInterface<M>(M mod)
  333. {
  334. List<Object> l;
  335. if (ModuleInterfaces.ContainsKey(typeof(M)))
  336. l = ModuleInterfaces[typeof(M)];
  337. else
  338. l = new List<Object>();
  339. if (l.Contains(mod))
  340. return;
  341. l.Add(mod);
  342. if (mod is IEntityCreator)
  343. {
  344. IEntityCreator entityCreator = (IEntityCreator)mod;
  345. foreach (PCode pcode in entityCreator.CreationCapabilities)
  346. {
  347. m_entityCreators[pcode] = entityCreator;
  348. }
  349. }
  350. ModuleInterfaces[typeof(M)] = l;
  351. }
  352. /// <summary>
  353. /// For the given interface, retrieve the region module which implements it.
  354. /// </summary>
  355. /// <returns>null if there is no registered module implementing that interface</returns>
  356. public T RequestModuleInterface<T>()
  357. {
  358. if (ModuleInterfaces.ContainsKey(typeof(T)) &&
  359. (ModuleInterfaces[typeof(T)].Count > 0))
  360. return (T)ModuleInterfaces[typeof(T)][0];
  361. else
  362. return default(T);
  363. }
  364. /// <summary>
  365. /// For the given interface, retrieve an array of region modules that implement it.
  366. /// </summary>
  367. /// <returns>an empty array if there are no registered modules implementing that interface</returns>
  368. public T[] RequestModuleInterfaces<T>()
  369. {
  370. if (ModuleInterfaces.ContainsKey(typeof(T)))
  371. {
  372. List<T> ret = new List<T>();
  373. foreach (Object o in ModuleInterfaces[typeof(T)])
  374. ret.Add((T)o);
  375. return ret.ToArray();
  376. }
  377. else
  378. {
  379. return new T[] {};
  380. }
  381. }
  382. #endregion
  383. /// <summary>
  384. /// Shows various details about the sim based on the parameters supplied by the console command in openSimMain.
  385. /// </summary>
  386. /// <param name="showParams">What to show</param>
  387. public virtual void Show(string[] showParams)
  388. {
  389. switch (showParams[0])
  390. {
  391. case "modules":
  392. m_log.Error("The currently loaded modules in " + RegionInfo.RegionName + " are:");
  393. foreach (IRegionModule module in Modules.Values)
  394. {
  395. if (!module.IsSharedModule)
  396. {
  397. m_log.Error("Region Module: " + module.Name);
  398. }
  399. }
  400. break;
  401. }
  402. }
  403. /// <summary>
  404. /// Call this from a region module to add a command to the OpenSim console.
  405. /// </summary>
  406. /// <param name="mod"></param>
  407. /// <param name="command"></param>
  408. /// <param name="shorthelp"></param>
  409. /// <param name="longhelp"></param>
  410. /// <param name="callback"></param>
  411. public void AddCommand(object mod, string command, string shorthelp, string longhelp, CommandDelegate callback)
  412. {
  413. AddCommand(mod, command, shorthelp, longhelp, string.Empty, callback);
  414. }
  415. /// <summary>
  416. /// Call this from a region module to add a command to the OpenSim console.
  417. /// </summary>
  418. /// <param name="mod"></param>
  419. /// <param name="command"></param>
  420. /// <param name="shorthelp"></param>
  421. /// <param name="longhelp"></param>
  422. /// <param name="descriptivehelp"></param>
  423. /// <param name="callback"></param>
  424. public void AddCommand(
  425. object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
  426. {
  427. if (MainConsole.Instance == null)
  428. return;
  429. string modulename = String.Empty;
  430. bool shared = false;
  431. if (mod != null)
  432. {
  433. if (mod is IRegionModule)
  434. {
  435. IRegionModule module = (IRegionModule)mod;
  436. modulename = module.Name;
  437. shared = module.IsSharedModule;
  438. }
  439. else if (mod is IRegionModuleBase)
  440. {
  441. IRegionModuleBase module = (IRegionModuleBase)mod;
  442. modulename = module.Name;
  443. shared = mod is ISharedRegionModule;
  444. }
  445. else throw new Exception("AddCommand module parameter must be IRegionModule or IRegionModuleBase");
  446. }
  447. MainConsole.Instance.Commands.AddCommand(
  448. modulename, shared, command, shorthelp, longhelp, descriptivehelp, callback);
  449. }
  450. public virtual ISceneObject DeserializeObject(string representation)
  451. {
  452. return null;
  453. }
  454. public virtual bool AllowScriptCrossings
  455. {
  456. get { return false; }
  457. }
  458. public void Restart()
  459. {
  460. // This has to be here to fire the event
  461. restart handlerPhysicsCrash = OnRestart;
  462. if (handlerPhysicsCrash != null)
  463. handlerPhysicsCrash(RegionInfo);
  464. }
  465. public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
  466. }
  467. }