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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Xml;
- using log4net;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.DataSnapshot.Interfaces;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.DataSnapshot.Providers
- {
- public class ObjectSnapshot : IDataSnapshotProvider
- {
- private Scene m_scene = null;
- // private DataSnapshotManager m_parent = null;
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private bool m_stale = true;
- private static UUID m_DefaultImage = new UUID("89556747-24cb-43ed-920b-47caed15465f");
- private static UUID m_BlankImage = new UUID("5748decc-f629-461c-9a36-a35a221fe21f");
- public void Initialize(Scene scene, DataSnapshotManager parent)
- {
- m_scene = scene;
- // m_parent = parent;
- //To check for staleness, we must catch all incoming client packets.
- m_scene.EventManager.OnNewClient += OnNewClient;
- m_scene.EventManager.OnParcelPrimCountAdd += delegate(SceneObjectGroup obj) { this.Stale = true; };
- }
- public void OnNewClient(IClientAPI client)
- {
- //Detect object data changes by hooking into the IClientAPI.
- //Very dirty, and breaks whenever someone changes the client API.
- client.OnAddPrim += delegate (UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot,
- PrimitiveBaseShape shape, byte bypassRaycast, Vector3 RayStart, UUID RayTargetID,
- byte RayEndIsIntersection, uint addFlags) { this.Stale = true; };
- client.OnLinkObjects += delegate (IClientAPI remoteClient, uint parent, List<uint> children)
- { this.Stale = true; };
- client.OnDelinkObjects += delegate(List<uint> primIds, IClientAPI clientApi) { this.Stale = true; };
- client.OnGrabUpdate += delegate(UUID objectID, Vector3 offset, Vector3 grapPos,
- IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) { this.Stale = true; };
- client.OnObjectAttach += delegate(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt,
- bool silent) { this.Stale = true; };
- client.OnObjectDuplicate += delegate(uint localID, Vector3 offset, uint dupeFlags, UUID AgentID,
- UUID GroupID) { this.Stale = true; };
- client.OnObjectDuplicateOnRay += delegate(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID,
- UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, bool BypassRaycast,
- bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) { this.Stale = true; };
- client.OnObjectIncludeInSearch += delegate(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
- { this.Stale = true; };
- client.OnObjectPermissions += delegate(IClientAPI controller, UUID agentID, UUID sessionID,
- byte field, uint localId, uint mask, byte set) { this.Stale = true; };
- client.OnRezObject += delegate(IClientAPI remoteClient, UUID itemID, UUID groupID,
- Vector3 RayEnd,
- Vector3 RayStart, UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
- bool RezSelected,
- bool RemoveItem, UUID fromTaskID) { this.Stale = true; };
- }
- public Scene GetParentScene
- {
- get { return m_scene; }
- }
- public XmlNode RequestSnapshotData(XmlDocument nodeFactory)
- {
- m_log.Debug("[DATASNAPSHOT]: Generating object data for scene " + m_scene.RegionInfo.RegionName);
- XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
- XmlNode node;
- EntityBase[] entities = m_scene.Entities.GetEntities();
- foreach (EntityBase entity in entities)
- {
- // only objects, not avatars
- if (entity is SceneObjectGroup)
- {
- SceneObjectGroup obj = (SceneObjectGroup)entity;
- // m_log.Debug("[DATASNAPSHOT]: Found object " + obj.Name + " in scene");
- // libomv will complain about PrimFlags.JointWheel
- // being obsolete, so we...
- #pragma warning disable 0612
- if ((obj.RootPart.Flags & PrimFlags.JointWheel) == PrimFlags.JointWheel)
- {
- SceneObjectPart m_rootPart = obj.RootPart;
- ILandObject land = m_scene.LandChannel.GetLandObject(m_rootPart.AbsolutePosition.X, m_rootPart.AbsolutePosition.Y);
- XmlNode xmlobject = nodeFactory.CreateNode(XmlNodeType.Element, "object", "");
- node = nodeFactory.CreateNode(XmlNodeType.Element, "uuid", "");
- node.InnerText = obj.UUID.ToString();
- xmlobject.AppendChild(node);
- node = nodeFactory.CreateNode(XmlNodeType.Element, "title", "");
- node.InnerText = m_rootPart.Name;
- xmlobject.AppendChild(node);
- node = nodeFactory.CreateNode(XmlNodeType.Element, "description", "");
- node.InnerText = m_rootPart.Description;
- xmlobject.AppendChild(node);
- node = nodeFactory.CreateNode(XmlNodeType.Element, "flags", "");
- node.InnerText = String.Format("{0:x}", (uint)m_rootPart.Flags);
- xmlobject.AppendChild(node);
- node = nodeFactory.CreateNode(XmlNodeType.Element, "regionuuid", "");
- node.InnerText = m_scene.RegionInfo.RegionSettings.RegionUUID.ToString();
- xmlobject.AppendChild(node);
- if (land != null && land.LandData != null)
- {
- node = nodeFactory.CreateNode(XmlNodeType.Element, "parceluuid", "");
- node.InnerText = land.LandData.GlobalID.ToString();
- xmlobject.AppendChild(node);
- }
- else
- {
- // Something is wrong with this object. Let's not list it.
- m_log.WarnFormat("[DATASNAPSHOT]: Bad data for object {0} ({1}) in region {2}", obj.Name, obj.UUID, m_scene.RegionInfo.RegionName);
- continue;
- }
- node = nodeFactory.CreateNode(XmlNodeType.Element, "location", "");
- Vector3 loc = obj.AbsolutePosition;
- node.InnerText = loc.X.ToString() + "/" + loc.Y.ToString() + "/" + loc.Z.ToString();
- xmlobject.AppendChild(node);
- string bestImage = GuessImage(obj);
- if (bestImage != string.Empty)
- {
- node = nodeFactory.CreateNode(XmlNodeType.Element, "image", "");
- node.InnerText = bestImage;
- xmlobject.AppendChild(node);
- }
- parent.AppendChild(xmlobject);
- }
- #pragma warning disable 0612
- }
- }
- this.Stale = false;
- return parent;
- }
- public String Name
- {
- get { return "ObjectSnapshot"; }
- }
- public bool Stale
- {
- get
- {
- return m_stale;
- }
- set
- {
- m_stale = value;
- if (m_stale)
- OnStale(this);
- }
- }
- public event ProviderStale OnStale;
- /// <summary>
- /// Guesses the best image, based on a simple heuristic. It guesses only for boxes.
- /// We're optimizing for boxes, because those are the most common objects
- /// marked "Show in search" -- boxes with content inside.For other shapes,
- /// it's really hard to tell which texture should be grabbed.
- /// </summary>
- /// <param name="sog"></param>
- /// <returns></returns>
- private string GuessImage(SceneObjectGroup sog)
- {
- string bestguess = string.Empty;
- Dictionary<UUID, int> counts = new Dictionary<UUID, int>();
- PrimitiveBaseShape shape = sog.RootPart.Shape;
- if (shape != null && shape.ProfileShape == ProfileShape.Square)
- {
- Primitive.TextureEntry textures = shape.Textures;
- if (textures != null)
- {
- if (textures.DefaultTexture != null &&
- !textures.DefaultTexture.TextureID.IsZero() &&
- textures.DefaultTexture.TextureID.NotEqual(m_DefaultImage) &&
- textures.DefaultTexture.TextureID.NotEqual(m_BlankImage) &&
- textures.DefaultTexture.RGBA.A < 50f)
- {
- counts[textures.DefaultTexture.TextureID] = 8;
- }
- if (textures.FaceTextures != null)
- {
- foreach (Primitive.TextureEntryFace tentry in textures.FaceTextures)
- {
- if (tentry != null)
- {
- if (tentry.TextureID != UUID.Zero && tentry.TextureID != m_DefaultImage && tentry.TextureID != m_BlankImage && tentry.RGBA.A < 50)
- {
- int c = 0;
- counts.TryGetValue(tentry.TextureID, out c);
- counts[tentry.TextureID] = c + 1;
- // decrease the default texture count
- if (counts.ContainsKey(textures.DefaultTexture.TextureID))
- counts[textures.DefaultTexture.TextureID] = counts[textures.DefaultTexture.TextureID] - 1;
- }
- }
- }
- }
- // Let's pick the most unique texture
- int min = 9999;
- foreach (KeyValuePair<UUID, int> kv in counts)
- {
- if (kv.Value < min && kv.Value >= 1)
- {
- bestguess = kv.Key.ToString();
- min = kv.Value;
- }
- }
- }
- }
- return bestguess;
- }
- }
- }
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