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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Timers;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.IO;
- using System.Net;
- using System.Threading;
- using System.Reflection;
- using System.Security.Cryptography;
- using System.Text;
- using System.Web;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using Nini.Config;
- using log4net;
- using OpenSim.Framework;
- using OpenSim.Framework.Capabilities;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Serialization;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OSDArray = OpenMetaverse.StructuredData.OSDArray;
- using OSDMap = OpenMetaverse.StructuredData.OSDMap;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- using Timer = System.Threading.Timer;
- namespace OpenSim.Region.ClientStack.Linden
- {
- public delegate void UpLoadedAsset(
- string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
- byte[] data, string inventoryType, string assetType,
- int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, ref string error, ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides);
- public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
- public delegate void NewInventoryItem(UUID userID, InventoryItemBase item, uint cost);
- public delegate void NewAsset(AssetBase asset);
- public delegate ArrayList TaskScriptUpdatedCallback(UUID userID, UUID itemID, UUID primID,
- bool isScriptRunning, byte[] data);
- /// <summary>
- /// XXX Probably not a particularly nice way of allow us to get the scene presence from the scene (chiefly so that
- /// we can popup a message on the user's client if the inventory service has permanently failed). But I didn't want
- /// to just pass the whole Scene into CAPS.
- /// </summary>
- public delegate IClientAPI GetClientDelegate(UUID agentID);
- public partial class BunchOfCaps
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_Scene;
- private UUID m_AgentID;
- private UUID m_scopeID;
- private Caps m_HostCapsObj;
- private ModelCost m_ModelCost;
- // private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
- // These are callbacks which will be setup by the scene so that we can update scene data when we
- // receive capability calls
- public NewInventoryItem AddNewInventoryItem = null;
- public NewAsset AddNewAsset = null;
- public ItemUpdatedCallback ItemUpdatedCall = null;
- public TaskScriptUpdatedCallback TaskScriptUpdatedCall = null;
- public GetClientDelegate GetClient = null;
- private bool m_persistBakedTextures = false;
- private IAssetService m_assetService;
- private bool m_dumpAssetsToFile = false;
- private string m_regionName;
- private int m_levelUpload = 0;
- private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack
- private bool m_ForceFreeTestUpload = false; // forces all uploads to be test
- private bool m_enableModelUploadTextureToInventory = true; // place uploaded textures also in inventory
- // may not be visible till relog
- private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!!
- private UUID m_testAssetsCreatorID = UUID.Zero;
- private float m_PrimScaleMin = 0.001f;
- private bool m_AllowCapHomeLocation = true;
- private bool m_AllowCapGroupMemberData = true;
- private bool m_AllowCapLandResources = true;
- private bool m_AllowCapAttachmentResources = true;
- private IUserManagement m_UserManager;
- private IUserAccountService m_userAccountService;
- private IMoneyModule m_moneyModule;
- private enum FileAgentInventoryState : int
- {
- idle = 0,
- processRequest = 1,
- waitUpload = 2,
- processUpload = 3
- }
- private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle;
- public BunchOfCaps(Scene scene, UUID agentID, Caps caps)
- {
- m_Scene = scene;
- m_AgentID = agentID;
- m_HostCapsObj = caps;
- // create a model upload cost provider
- m_ModelCost = new ModelCost(scene);
- m_PrimScaleMin = m_ModelCost.PrimScaleMin;
- IConfigSource config = m_Scene.Config;
- if (config != null)
- {
- IConfig sconfig = config.Configs["Startup"];
- if (sconfig != null)
- {
- m_levelUpload = sconfig.GetInt("LevelUpload", 0);
- }
- if (m_levelUpload == 0)
- {
- IConfig pconfig = config.Configs["Permissions"];
- if (pconfig != null)
- {
- m_levelUpload = pconfig.GetInt("LevelUpload", 0);
- }
- }
- IConfig appearanceConfig = config.Configs["Appearance"];
- if (appearanceConfig != null)
- {
- m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
- }
- // economy for model upload
- IConfig EconomyConfig = config.Configs["Economy"];
- if (EconomyConfig != null)
- {
- m_ModelCost.Econfig(EconomyConfig);
- m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory);
- m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms);
- m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload);
- m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload);
- string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", "");
- if (!string.IsNullOrEmpty(testcreator))
- {
- if (UUID.TryParse(testcreator, out UUID id))
- m_testAssetsCreatorID = id;
- }
- }
- IConfig CapsConfig = config.Configs["ClientStack.LindenCaps"];
- if (CapsConfig != null)
- {
- string homeLocationUrl = CapsConfig.GetString("Cap_HomeLocation", "localhost");
- if(homeLocationUrl.Length == 0)
- m_AllowCapHomeLocation = false;
- string GroupMemberDataUrl = CapsConfig.GetString("Cap_GroupMemberData", "localhost");
- if(GroupMemberDataUrl.Length == 0)
- m_AllowCapGroupMemberData = false;
- string LandResourcesUrl = CapsConfig.GetString("Cap_LandResources", "localhost");
- if (LandResourcesUrl.Length == 0)
- m_AllowCapLandResources = false;
- string AttachmentResourcesUrl = CapsConfig.GetString("Cap_AttachmentResources", "localhost");
- if (AttachmentResourcesUrl.Length == 0)
- m_AllowCapAttachmentResources = false;
- }
- }
- m_assetService = m_Scene.AssetService;
- m_regionName = m_Scene.RegionInfo.RegionName;
- m_UserManager = m_Scene.RequestModuleInterface<IUserManagement>();
- m_userAccountService = m_Scene.RequestModuleInterface<IUserAccountService>();
- m_moneyModule = m_Scene.RequestModuleInterface<IMoneyModule>();
- if (m_UserManager == null)
- m_log.Error("[CAPS]: GetDisplayNames disabled because user management component not found");
- UserAccount account = m_userAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, m_AgentID);
- if (account == null) // Hypergrid?
- m_scopeID = m_Scene.RegionInfo.ScopeID;
- else
- m_scopeID = account.ScopeID;
- AddNewInventoryItem = m_Scene.AddUploadedInventoryItem;
- ItemUpdatedCall = m_Scene.CapsUpdateItemAsset;
- TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset;
- GetClient = m_Scene.SceneGraph.GetControllingClient;
- RegisterHandlers();
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- }
- public string GetNewCapPath()
- {
- return "/" + UUID.Random();
- }
- /// <summary>
- /// Register a bunch of CAPS http service handlers
- /// </summary>
- public void RegisterHandlers()
- {
- // this path is also defined elsewhere so keeping it
- string seedcapsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath + "0000";
- m_HostCapsObj.RegisterSimpleHandler("SEED", new SimpleStreamHandler(seedcapsBase, SeedCapRequest));
- // m_log.DebugFormat(
- // "[CAPS]: Registered seed capability {0} for {1}", seedcapsBase, m_HostCapsObj.AgentID);
- RegisterRegionServiceHandlers();
- RegisterInventoryServiceHandlers();
- RegisterOtherHandlers();
- }
- public void RegisterRegionServiceHandlers()
- {
- try
- {
- m_HostCapsObj.RegisterSimpleHandler("GetObjectPhysicsData",
- new SimpleOSDMapHandler("POST", GetNewCapPath(), GetObjectPhysicsData));
- m_HostCapsObj.RegisterSimpleHandler("GetObjectCost",
- new SimpleOSDMapHandler("POST", GetNewCapPath(), GetObjectCost));
- m_HostCapsObj.RegisterSimpleHandler("ResourceCostSelected",
- new SimpleOSDMapHandler("POST", GetNewCapPath(), ResourceCostSelected));
-
- if(m_AllowCapHomeLocation)
- {
- m_HostCapsObj.RegisterSimpleHandler("HomeLocation",
- new SimpleStreamHandler(GetNewCapPath(), HomeLocation));
- }
- if (m_AllowCapGroupMemberData)
- {
- m_HostCapsObj.RegisterSimpleHandler("GroupMemberData",
- new SimpleStreamHandler(GetNewCapPath(), GroupMemberData));
- }
- if (m_AllowCapLandResources)
- {
- m_HostCapsObj.RegisterSimpleHandler("LandResources",
- new SimpleOSDMapHandler("POST", GetNewCapPath(), LandResources));
- }
- if (m_AllowCapAttachmentResources)
- {
- m_HostCapsObj.RegisterSimpleHandler("AttachmentResources",
- new SimpleStreamHandler(GetNewCapPath(), AttachmentResources));
- }
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- public void RegisterInventoryServiceHandlers()
- {
- try
- {
- m_HostCapsObj.RegisterHandler("NewFileAgentInventory",
- new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>(
- "POST", GetNewCapPath(), NewAgentInventoryRequest, "NewFileAgentInventory", null));
- SimpleOSDMapHandler oreq;
- if (ItemUpdatedCall != null)
- {
- // first sets the http handler, others only register the cap, using it
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateNotecardItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateNotecardAgentInventory", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateNotecardTaskInventory", oreq, false); // a object inv
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateAnimSetItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateAnimSetAgentInventory", oreq, true);
- //m_HostCapsObj.RegisterSimpleHandler("UpdateAnimSetTaskInventory", oreq, false);
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateScriptItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateScriptAgent", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateScriptAgentInventory", oreq, false); //legacy
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateSettingsItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateSettingsAgentInventory", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateSettingsTaskInventory", oreq, false); // a object inv
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateMaterialItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateMaterialAgentInventory", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateMaterialTaskInventory", oreq, false); // a object inv
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateGestureItemAsset);
- m_HostCapsObj.RegisterSimpleHandler("UpdateGestureAgentInventory", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateGestureTaskInventory", oreq, false);
- }
- if (TaskScriptUpdatedCall != null)
- {
- oreq = new SimpleOSDMapHandler("POST", GetNewCapPath(), UpdateScriptTaskInventory);
- m_HostCapsObj.RegisterSimpleHandler("UpdateScriptTask", oreq, true);
- m_HostCapsObj.RegisterSimpleHandler("UpdateScriptTaskInventory", oreq, true); //legacy
- }
- m_HostCapsObj.RegisterSimpleHandler("UpdateAgentInformation",
- new SimpleStreamHandler(GetNewCapPath(), UpdateAgentInformation));
- m_HostCapsObj.RegisterSimpleHandler("CopyInventoryFromNotecard",
- new SimpleOSDMapHandler("POST", GetNewCapPath(), CopyInventoryFromNotecard));
- m_HostCapsObj.RegisterSimpleHandler("CreateInventoryCategory",
- new SimpleStreamHandler(GetNewCapPath(), CreateInventoryCategory));
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- public void RegisterOtherHandlers()
- {
- try
- {
- if (m_UserManager != null)
- {
- m_HostCapsObj.RegisterSimpleHandler("GetDisplayNames",
- new SimpleStreamHandler(GetNewCapPath(), GetDisplayNames));
- }
- }
- catch (Exception e)
- {
- m_log.Error("[CAPS]: " + e.ToString());
- }
- }
- /// <summary>
- /// Construct a client response detailing all the capabilities this server can provide.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <param name="httpRequest">HTTP request header object</param>
- /// <param name="httpResponse">HTTP response header object</param>
- /// <returns></returns>
- public void SeedCapRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- UUID agentID = m_HostCapsObj.AgentID;
- m_log.DebugFormat(
- "[CAPS]: Received SEED caps request in {0} for agent {1}", m_regionName, agentID);
- if(httpRequest.HttpMethod != "POST" || httpRequest.ContentType != "application/llsd+xml")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- if (!m_HostCapsObj.WaitForActivation())
- {
- httpResponse.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
- httpResponse.AddHeader("Retry-After", "30");
- return;
- }
- if (!m_Scene.CheckClient(agentID, httpRequest.RemoteIPEndPoint))
- {
- m_log.WarnFormat(
- "[CAPS]: Unauthorized CAPS client {0} from {1}",
- agentID, httpRequest.RemoteIPEndPoint);
- httpResponse.StatusCode = (int)HttpStatusCode.Forbidden;
- return;
- }
- OSDArray capsRequested;
- try
- {
- capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- List<string> validCaps = new List<string>();
- foreach (OSD c in capsRequested)
- {
- string cstr = c.AsString();
- if (cstr.Equals("ObjectAnimation"))
- m_HostCapsObj.Flags |= Caps.CapsFlags.ObjectAnim;
- else if (cstr.Equals("EnvironmentSettings"))
- m_HostCapsObj.Flags |= Caps.CapsFlags.WLEnv;
- else if (cstr.Equals("ExtEnvironment"))
- m_HostCapsObj.Flags |= Caps.CapsFlags.AdvEnv;
- validCaps.Add(cstr);
- }
- string result = LLSDHelpers.SerialiseLLSDReply(m_HostCapsObj.GetCapsDetails(true, validCaps));
- httpResponse.RawBuffer = Util.UTF8NBGetbytes(result);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- //m_log.DebugFormat("[CAPS] CapsRequest {0}", result);
- m_HostCapsObj.Flags |= Caps.CapsFlags.SentSeeds;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="llsdRequest"></param>
- /// <returns></returns>
- public LLSDAssetUploadResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest)
- {
- //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString());
- //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type);
- // start by getting the client
- IClientAPI client = null;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- // check current state so we only have one service at a time
- lock (m_ModelCost)
- {
- switch (m_FileAgentInventoryState)
- {
- case FileAgentInventoryState.processRequest:
- case FileAgentInventoryState.processUpload:
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Uploader busy processing previous request";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- return errorResponse;
- case FileAgentInventoryState.waitUpload:
- // todo stop current uploader server
- break;
- case FileAgentInventoryState.idle:
- default:
- break;
- }
- m_FileAgentInventoryState = FileAgentInventoryState.processRequest;
- }
- int cost = 0;
- int nreqtextures = 0;
- int nreqmeshs= 0;
- int nreqinstances = 0;
- bool IsAtestUpload = false;
- int[] meshesSides = null;
- string assetName = llsdRequest.name;
- LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData();
- if (llsdRequest.asset_type == "texture" ||
- llsdRequest.asset_type == "animation" ||
- llsdRequest.asset_type == "animatn" || // this is the asset name actually used by viewers
- llsdRequest.asset_type == "mesh" ||
- llsdRequest.asset_type == "sound")
- {
- ScenePresence avatar = null;
- m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar);
- // check user level
- if (avatar != null)
- {
- if (avatar.GodController.UserLevel < m_levelUpload)
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Insufficient permissions to upload";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- }
- // check test upload and funds
- if (client != null)
- {
- IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
- int baseCost = 0;
- if (mm != null)
- baseCost = mm.UploadCharge;
- string warning = String.Empty;
- if (llsdRequest.asset_type == "mesh")
- {
- string error;
- int modelcost;
- if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost,
- meshcostdata, out error, ref warning, out meshesSides))
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = error;
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- cost = modelcost;
- }
- else
- {
- cost = baseCost;
- }
- if (cost > 0 && mm != null)
- {
- // check for test upload
- if (m_ForceFreeTestUpload) // all are test
- {
- if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it
- assetName = "TEST-" + assetName;
- IsAtestUpload = true;
- }
- else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
- {
- IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
- }
- if(IsAtestUpload) // let user know, still showing cost estimation
- warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will be local to region only, Inventory entry will be lost on logout";
- // check funds
- else
- {
- if (!mm.UploadCovered(client.AgentId, (int)cost))
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Insuficient funds";
- resperror.identifier = UUID.Zero;
- LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse();
- errorResponse.uploader = "";
- errorResponse.state = "error";
- errorResponse.error = resperror;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return errorResponse;
- }
- }
- }
- else if (m_enableFreeTestUpload) // only if prefixed with "TEST-"
- {
- IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-"));
- if(IsAtestUpload)
- warning += "Upload for testing purposes only. Items will be local to region only, Inventory entry will be lost on logout";
- }
- if (client != null && warning != String.Empty)
- client.SendAgentAlertMessage(warning, true);
- }
- }
- string assetDes = llsdRequest.description;
- UUID newAsset = UUID.Random();
- UUID newInvItem = UUID.Random();
- UUID parentFolder = llsdRequest.folder_id;
- string uploaderPath = GetNewCapPath();
- UUID texturesFolder = UUID.Zero;
- if(!IsAtestUpload && m_enableModelUploadTextureToInventory)
- texturesFolder = llsdRequest.texture_folder_id;
- AssetUploader uploader =
- new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type,
- llsdRequest.asset_type, uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost,
- texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload,
- llsdRequest.next_owner_mask, llsdRequest.group_mask, llsdRequest.everyone_mask, meshesSides);
- m_HostCapsObj.HttpListener.AddStreamHandler(
- new BinaryStreamHandler(
- "POST",
- uploaderPath,
- uploader.uploaderCaps,
- "NewAgentInventoryRequest",
- m_HostCapsObj.AgentID.ToString()));
- string protocol = "http://";
- if (m_HostCapsObj.SSLCaps)
- protocol = "https://";
- string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString() + uploaderPath;
- LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
- uploadResponse.uploader = uploaderURL;
- uploadResponse.state = "upload";
- uploadResponse.upload_price = (int)cost;
- if (llsdRequest.asset_type == "mesh")
- {
- uploadResponse.data = meshcostdata;
- }
- uploader.OnUpLoad += UploadCompleteHandler;
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.waitUpload;
- return uploadResponse;
- }
- /// <summary>
- /// Convert raw uploaded data into the appropriate asset and item.
- /// </summary>
- /// <param name="assetID"></param>
- /// <param name="inventoryItem"></param>
- /// <param name="data"></param>
- public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID,
- UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType,
- string assetType, int cost,
- UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, ref string error,
- ref int nextOwnerMask, ref int groupMask, ref int everyoneMask, int[] meshesSides)
- {
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.processUpload;
- m_log.DebugFormat(
- "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}",
- assetID, inventoryItem, inventoryType, assetType);
- sbyte assType = 0;
- sbyte inType = 0;
- IClientAPI client = null;
- UUID owner_id = m_HostCapsObj.AgentID;
- UUID creatorID;
- bool istest = IsAtestUpload && m_enableFreeTestUpload;
- bool restrictPerms = m_RestrictFreeTestUploadPerms && istest;
- if (istest && m_testAssetsCreatorID != UUID.Zero)
- creatorID = m_testAssetsCreatorID;
- else
- creatorID = owner_id;
- string creatorIDstr = creatorID.ToString();
- IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>();
- if (mm != null)
- {
- // make sure client still has enougth credit
- if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost))
- {
- error = "Insufficient funds.";
- return;
- }
- }
- // strings to types
- if (inventoryType == "sound")
- {
- inType = (sbyte)InventoryType.Sound;
- assType = (sbyte)AssetType.Sound;
- }
- else if (inventoryType == "snapshot")
- {
- inType = (sbyte)InventoryType.Snapshot;
- }
- else if (inventoryType == "animation")
- {
- inType = (sbyte)InventoryType.Animation;
- assType = (sbyte)AssetType.Animation;
- }
- else if (inventoryType == "animset")
- {
- inType = (sbyte)CustomInventoryType.AnimationSet;
- assType = (sbyte)CustomAssetType.AnimationSet;
- m_log.Debug("got animset upload request");
- }
- else if (inventoryType == "wearable")
- {
- inType = (sbyte)InventoryType.Wearable;
- switch (assetType)
- {
- case "bodypart":
- assType = (sbyte)AssetType.Bodypart;
- break;
- case "clothing":
- assType = (sbyte)AssetType.Clothing;
- break;
- }
- }
- else if (inventoryType == "object")
- {
- if (assetType == "mesh") // this code for now is for mesh models uploads only
- {
- inType = (sbyte)InventoryType.Object;
- assType = (sbyte)AssetType.Object;
- List<Vector3> positions = new List<Vector3>();
- List<Quaternion> rotations = new List<Quaternion>();
- OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data);
- // compare and get updated information
- /* does nothing still we do need something to avoid special viewer to upload something diferent from the cost estimation
- bool mismatchError = true;
- while (mismatchError)
- {
- mismatchError = false;
- }
- if (mismatchError)
- {
- error = "Upload and fee estimation information don't match";
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- return;
- }
- */
- OSDArray instance_list = (OSDArray)request["instance_list"];
- OSDArray mesh_list = (OSDArray)request["mesh_list"];
- OSDArray texture_list = (OSDArray)request["texture_list"];
- SceneObjectGroup grp = null;
- // create and store texture assets
- bool doTextInv = (!istest && m_enableModelUploadTextureToInventory &&
- texturesFolder != UUID.Zero);
- List<UUID> textures = new List<UUID>();
- // if (doTextInv)
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- if(client == null) // don't put textures in inventory if there is no client
- doTextInv = false;
- for (int i = 0; i < texture_list.Count; i++)
- {
- AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr);
- textureAsset.Data = texture_list[i].AsBinary();
- if (istest)
- textureAsset.Local = true;
- m_assetService.Store(textureAsset);
- textures.Add(textureAsset.FullID);
- if (doTextInv)
- {
- string name = assetName;
- if (name.Length > 25)
- name = name.Substring(0, 24);
- name += "_Texture#" + i.ToString();
- InventoryItemBase texitem = new InventoryItemBase();
- texitem.Owner = m_HostCapsObj.AgentID;
- texitem.CreatorId = creatorIDstr;
- texitem.CreatorData = String.Empty;
- texitem.ID = UUID.Random();
- texitem.AssetID = textureAsset.FullID;
- texitem.Description = "mesh model texture";
- texitem.Name = name;
- texitem.AssetType = (int)AssetType.Texture;
- texitem.InvType = (int)InventoryType.Texture;
- texitem.Folder = texturesFolder;
- texitem.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Export);
- texitem.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- texitem.EveryOnePermissions = 0;
- texitem.NextPermissions = (uint)PermissionMask.All;
- texitem.CreationDate = Util.UnixTimeSinceEpoch();
- m_Scene.AddInventoryItem(client, texitem);
- texitem = null;
- }
- }
- // create and store meshs assets
- List<UUID> meshAssets = new List<UUID>();
- List<bool> meshAvatarSkeletons = new List<bool>();
- List<bool> meshAvatarColliders = new List<bool>();
- bool curAvSkeleton;
- bool curAvCollider;
- for (int i = 0; i < mesh_list.Count; i++)
- {
- curAvSkeleton = false;
- curAvCollider = false;
- // we do need to parse the mesh now
- OSD osd = OSDParser.DeserializeLLSDBinary(mesh_list[i]);
- if (osd is OSDMap)
- {
- OSDMap mosd = (OSDMap)osd;
- if (mosd.ContainsKey("skeleton"))
- {
- OSDMap skeleton = (OSDMap)mosd["skeleton"];
- int sksize = skeleton["size"].AsInteger();
- if (sksize > 0)
- curAvSkeleton = true;
- }
- }
- AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr);
- meshAsset.Data = mesh_list[i].AsBinary();
- if (istest)
- meshAsset.Local = true;
- m_assetService.Store(meshAsset);
- meshAssets.Add(meshAsset.FullID);
- meshAvatarSkeletons.Add(curAvSkeleton);
- meshAvatarColliders.Add(curAvCollider);
- // test code
- if (curAvSkeleton && client != null)
- {
- string name = assetName;
- if (name.Length > 25)
- name = name.Substring(0, 24);
- name += "_Mesh#" + i.ToString();
- InventoryItemBase meshitem = new InventoryItemBase();
- meshitem.Owner = m_HostCapsObj.AgentID;
- meshitem.CreatorId = creatorIDstr;
- meshitem.CreatorData = String.Empty;
- meshitem.ID = UUID.Random();
- meshitem.AssetID = meshAsset.FullID;
- meshitem.Description = "mesh ";
- meshitem.Name = name;
- meshitem.AssetType = (int)AssetType.Mesh;
- meshitem.InvType = (int)InventoryType.Mesh;
- // meshitem.Folder = UUID.Zero; // send to default
- meshitem.Folder = parentFolder; // dont let it go to folder Meshes that viewers dont show
- // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
- // (owner) permissions. This becomes a problem if next permissions are changed.
- meshitem.CurrentPermissions
- = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer);
- meshitem.BasePermissions = (uint)PermissionMask.All;
- meshitem.EveryOnePermissions = 0;
- meshitem.NextPermissions = (uint)PermissionMask.All;
- meshitem.CreationDate = Util.UnixTimeSinceEpoch();
- m_Scene.AddInventoryItem(client, meshitem);
- meshitem = null;
- }
- }
- int skipedMeshs = 0;
- // build prims from instances
- for (int i = 0; i < instance_list.Count; i++)
- {
- OSDMap inner_instance_list = (OSDMap)instance_list[i];
- // skip prims that are 2 small
- Vector3 scale = inner_instance_list["scale"].AsVector3();
- if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin)
- {
- skipedMeshs++;
- continue;
- }
- OSDArray face_list = (OSDArray)inner_instance_list["face_list"];
- PrimitiveBaseShape pbs = null;
- if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ...
- {
- int meshindx = inner_instance_list["mesh"].AsInteger();
- if (meshAssets.Count > meshindx)
- {
- if(meshesSides != null && meshesSides.Length > meshindx)
- pbs = PrimitiveBaseShape.CreateMesh(meshesSides[i], meshAssets[meshindx]);
- else
- pbs = PrimitiveBaseShape.CreateMesh(face_list.Count, meshAssets[meshindx]);
- }
- }
- if(pbs == null) // fallback
- pbs = PrimitiveBaseShape.CreateBox();
- Primitive.TextureEntry textureEntry
- = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE);
- for (uint face = 0; face < face_list.Count; face++)
- {
- OSDMap faceMap = (OSDMap)face_list[(int)face];
- Primitive.TextureEntryFace f = textureEntry.CreateFace(face); //clone the default
- if (faceMap.ContainsKey("fullbright"))
- f.Fullbright = faceMap["fullbright"].AsBoolean();
- if (faceMap.ContainsKey("diffuse_color"))
- f.RGBA = faceMap["diffuse_color"].AsColor4();
- int textureNum = faceMap["image"].AsInteger();
- float imagerot = faceMap["imagerot"].AsInteger();
- float offsets = (float)faceMap["offsets"].AsReal();
- float offsett = (float)faceMap["offsett"].AsReal();
- float scales = (float)faceMap["scales"].AsReal();
- float scalet = (float)faceMap["scalet"].AsReal();
- if (imagerot != 0)
- f.Rotation = imagerot;
- if (offsets != 0)
- f.OffsetU = offsets;
- if (offsett != 0)
- f.OffsetV = offsett;
- if (scales != 0)
- f.RepeatU = scales;
- if (scalet != 0)
- f.RepeatV = scalet;
- if (textures.Count > textureNum)
- f.TextureID = textures[textureNum];
-
- textureEntry.FaceTextures[face] = f;
- }
- if(face_list.Count > 0)
- {
- int last = face_list.Count - 1;
- // we do need a better te compacting code
- textureEntry.DefaultTexture = textureEntry.FaceTextures[last];
- textureEntry.FaceTextures[last] = null;
- pbs.TextureEntry = textureEntry.GetBytes(last);
- }
- Vector3 position = inner_instance_list["position"].AsVector3();
- Quaternion rotation = inner_instance_list["rotation"].AsQuaternion();
- byte physicsShapeType = (byte)PhysShapeType.convex; // default is simple convex
- if (inner_instance_list.ContainsKey("physics_shape_type"))
- physicsShapeType = (byte)inner_instance_list["physics_shape_type"].AsInteger();
- byte material = (byte)Material.Wood;
- if (inner_instance_list.ContainsKey("material"))
- material = (byte)inner_instance_list["material"].AsInteger();
- SceneObjectPart prim
- = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
- prim.Scale = scale;
- rotations.Add(rotation);
- positions.Add(position);
- prim.UUID = UUID.Random();
- prim.CreatorID = creatorID;
- prim.OwnerID = owner_id;
- prim.GroupID = UUID.Zero;
- prim.LastOwnerID = creatorID;
- prim.RezzerID = creatorID;
- prim.CreationDate = Util.UnixTimeSinceEpoch();
- if (grp == null)
- prim.Name = assetName;
- else
- prim.Name = assetName + "#" + i.ToString();
- prim.EveryoneMask = 0;
- prim.GroupMask = 0;
- if (restrictPerms)
- {
- prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
- prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify);
- prim.NextOwnerMask = 0;
- }
- else
- {
- prim.BaseMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- prim.OwnerMask = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- prim.GroupMask = prim.BaseMask & (uint)groupMask;
- prim.EveryoneMask = prim.BaseMask & (uint)everyoneMask;
- prim.NextOwnerMask = prim.BaseMask & (uint)nextOwnerMask;
- // If the viewer gives us bogus permissions, revert to the SL
- // default of transfer only.
- if ((prim.NextOwnerMask & (uint)PermissionMask.All) == 0)
- prim.NextOwnerMask = (uint)PermissionMask.Transfer;
- }
- if(istest)
- prim.Description = "For testing only. Other uses are prohibited";
- else
- prim.Description = "";
- prim.Material = material;
- prim.PhysicsShapeType = physicsShapeType;
- // prim.BaseMask = (uint)base_mask;
- // prim.EveryoneMask = (uint)everyone_mask;
- // prim.GroupMask = (uint)group_mask;
- // prim.NextOwnerMask = (uint)next_owner_mask;
- // prim.OwnerMask = (uint)owner_mask;
- if (grp == null)
- {
- grp = new SceneObjectGroup(prim);
- grp.LastOwnerID = creatorID;
- grp.RezzerID = creatorID;
- }
- else
- grp.AddPart(prim);
- }
- Vector3 rootPos = positions[0];
- if (grp.Parts.Length > 1)
- {
- // Fix first link number
- grp.RootPart.LinkNum++;
- Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]);
- Quaternion tmprot;
- Vector3 offset;
- // fix children rotations and positions
- for (int i = 1; i < rotations.Count; i++)
- {
- tmprot = rotations[i];
- tmprot = rootRotConj * tmprot;
- grp.Parts[i].RotationOffset = tmprot;
- offset = positions[i] - rootPos;
- offset *= rootRotConj;
- grp.Parts[i].OffsetPosition = offset;
- }
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- else
- {
- grp.AbsolutePosition = rootPos;
- grp.UpdateGroupRotationR(rotations[0]);
- }
- data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp));
- }
- else // not a mesh model
- {
- m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload");
- return;
- }
- }
- AssetBase asset;
- asset = new AssetBase(assetID, assetName, assType, creatorIDstr);
- asset.Data = data;
- if (istest)
- asset.Local = true;
- if (AddNewAsset != null)
- AddNewAsset(asset);
- else if (m_assetService != null)
- m_assetService.Store(asset);
- InventoryItemBase item = new InventoryItemBase();
- item.Owner = m_HostCapsObj.AgentID;
- item.CreatorId = creatorIDstr;
- item.CreatorData = String.Empty;
- item.ID = inventoryItem;
- item.AssetID = asset.FullID;
- if (istest)
- {
- item.Description = "For testing only. Other uses are prohibited";
- item.Flags = (uint) (InventoryItemFlags.SharedSingleReference);
- }
- else
- item.Description = assetDescription;
- item.Name = assetName;
- item.AssetType = assType;
- item.InvType = inType;
- item.Folder = parentFolder;
- // If we set PermissionMask.All then when we rez the item the next permissions will replace the current
- // (owner) permissions. This becomes a problem if next permissions are changed.
- if (inType == (sbyte)CustomInventoryType.AnimationSet)
- {
- AnimationSet.setCreateItemPermitions(item);
- }
- else if (restrictPerms)
- {
- item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
- item.CurrentPermissions = (uint)(PermissionMask.Move | PermissionMask.Modify);
- item.GroupPermissions = 0;
- item.EveryOnePermissions = 0;
- item.NextPermissions = 0;
- }
- else
- {
- item.BasePermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- item.CurrentPermissions = (uint)PermissionMask.All | (uint)PermissionMask.Export;
- item.GroupPermissions = item.BasePermissions & (uint)groupMask;
- item.EveryOnePermissions = item.BasePermissions & (uint)everyoneMask;
- item.NextPermissions = item.BasePermissions & (uint)nextOwnerMask;
- if ((item.NextPermissions & (uint)PermissionMask.All) == 0)
- item.NextPermissions = (uint)PermissionMask.Transfer;
- }
- item.CreationDate = Util.UnixTimeSinceEpoch();
- everyoneMask = (int)item.EveryOnePermissions;
- groupMask = (int)item.GroupPermissions;
- nextOwnerMask = (int)item.NextPermissions;
- m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
- if (AddNewInventoryItem != null)
- {
- if (istest)
- {
- m_Scene.AddInventoryItem(client, item);
- /*
- AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0);
- if (client != null)
- client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true);
- */
- }
- else
- {
- AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost);
- // if (client != null)
- // {
- // // let users see anything.. i don't so far
- // string str;
- // if (cost > 0)
- // // dont remember where is money unit name to put here
- // str = "Upload complete. charged " + cost.ToString() + "$";
- // else
- // str = "Upload complete";
- // client.SendAgentAlertMessage(str, true);
- // }
- }
- }
- lock (m_ModelCost)
- m_FileAgentInventoryState = FileAgentInventoryState.idle;
- }
- public void CreateInventoryCategory(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if(httpRequest.HttpMethod != "POST")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- if (m_Scene.InventoryService == null)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotImplemented;
- return;
- }
- ScenePresence sp = m_Scene.GetScenePresence(m_AgentID);
- if (sp == null || sp.IsDeleted)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
- httpResponse.AddHeader("Retry-After", "60");
- return;
- }
- OSDMap req;
- OSD tmp;
- try
- {
- req = (OSDMap)OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- try
- {
- while (true) // kinda goto
- {
- if (!req.TryGetValue("folder_id", out tmp) || !(tmp is OSDUUID))
- break;
- UUID folderID = tmp.AsUUID();
- if(folderID == UUID.Zero)
- break;
- if (!req.TryGetValue("parent_id", out tmp) || !(tmp is OSDUUID))
- break;
- UUID parentID = tmp.AsUUID();
- if (!req.TryGetValue("name", out tmp) || !(tmp is OSDString))
- break;
- string folderName = tmp.AsString();
- if(string.IsNullOrEmpty(folderName))
- break;
- if(folderName.Length > 63)
- folderName = folderName.Substring(0, 63);
- if (!req.TryGetValue("type", out tmp) || !(tmp is OSDInteger))
- break;
- int folderType = tmp.AsInteger();
- InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, m_AgentID, (short)folderType, parentID, 1);
- if (!m_Scene.InventoryService.AddFolder(folder))
- break;
- // costly double check plus possible service changes
- folder = m_Scene.InventoryService.GetFolder(m_AgentID, folderID);
- if (folder == null)
- break;
- osUTF8 sb = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("folder_id", folder.ID, sb);
- LLSDxmlEncode2.AddElem("name", folder.Name, sb);
- LLSDxmlEncode2.AddElem("parent_id", folder.ParentID, sb);
- LLSDxmlEncode2.AddElem("type", folder.Type, sb);
- LLSDxmlEncode2.AddEndMap(sb);
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(sb);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- return;
- }
- }
- catch { }
- m_log.Debug("[CAPS]: CreateInventoryCategory failed to process request");
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- }
- /// <summary>
- /// Called by the CopyInventoryFromNotecard caps handler.
- /// </summary>
- /// <param name="request"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- public void CopyInventoryFromNotecard(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap content)
- {
- InventoryItemBase copyItem = null;
- IClientAPI client = null;
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- try
- {
- UUID objectID = content["object-id"].AsUUID();
- UUID notecardID = content["notecard-id"].AsUUID();
- UUID folderID = content["folder-id"].AsUUID();
- UUID itemID = content["item-id"].AsUUID();
- // m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, FolderID:{0}, ItemID:{1}, NotecardID:{2}, ObjectID:{3}", folderID, itemID, notecardID, objectID);
- UUID noteAssetID = UUID.Zero;
- UUID agentID = m_HostCapsObj.AgentID;
- m_Scene.TryGetClient(agentID, out client);
- if (!objectID.IsZero())
- {
- SceneObjectPart part = m_Scene.GetSceneObjectPart(objectID);
- if(part == null)
- throw new Exception("failed to find object with notecard item" + notecardID.ToString());
- TaskInventoryItem taskItem = part.Inventory.GetInventoryItem(notecardID);
- if (taskItem == null || taskItem.AssetID.IsZero())
- throw new Exception("Failed to find notecard item" + notecardID.ToString());
- if (!m_Scene.Permissions.CanCopyObjectInventory(notecardID, objectID, agentID))
- throw new Exception("No permission to copy notecard from object");
- noteAssetID = taskItem.AssetID;
- }
- else
- {
- // we may have the item around...
- InventoryItemBase localitem = m_Scene.InventoryService.GetItem(agentID, itemID);
- if (localitem != null)
- {
- string message;
- copyItem = m_Scene.GiveInventoryItem(agentID, localitem.Owner, itemID, folderID, out message);
- if (copyItem == null)
- throw new Exception("Failed to find notecard item" + notecardID.ToString());
- m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0}, FolderID:{1}", copyItem.ID, copyItem.Folder);
- if (client != null)
- client.SendBulkUpdateInventory(copyItem);
- return;
- }
- if (!notecardID.IsZero())
- {
- InventoryItemBase noteItem = m_Scene.InventoryService.GetItem(agentID, notecardID);
- if (noteItem == null || noteItem.AssetID.IsZero())
- throw new Exception("Failed to find notecard item" + notecardID.ToString());
- noteAssetID = noteItem.AssetID;
- }
- }
- AssetBase noteAsset = m_Scene.AssetService.Get(noteAssetID.ToString());
- if (noteAsset == null || noteAsset.Type != (sbyte)AssetType.Notecard)
- throw new Exception("Failed to find the notecard asset" + notecardID.ToString());
- InventoryItemBase item = SLUtil.GetEmbeddedItem(noteAsset.Data, itemID);
- if(item == null)
- throw new Exception("Failed to find the notecard item" + notecardID.ToString());
- if (!m_Scene.Permissions.CanTransferUserInventory(itemID, item.Owner, agentID))
- throw new Exception("Notecard item permissions check fail" + notecardID.ToString());
- if (!m_Scene.Permissions.BypassPermissions())
- {
- if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) == 0)
- throw new Exception("Notecard item permissions check fail" + notecardID.ToString());
- }
- // check if we do have the item asset
- noteAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
- if (noteAsset == null)
- throw new Exception("Failed to find the notecard " + notecardID.ToString() +" item asset");
- // find where to put it
- InventoryFolderBase folder = null;
- if (!folderID.IsZero())
- folder = m_Scene.InventoryService.GetFolder(agentID, folderID);
- if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)item.AssetType))
- folder = m_Scene.InventoryService.GetFolderForType(agentID, (FolderType)item.AssetType);
- if (folder == null)
- folder = m_Scene.InventoryService.GetRootFolder(agentID);
- if (folder == null)
- throw new Exception("Failed to find a folder for the notecard item" + notecardID.ToString());
- item.Folder = folder.ID;
- // do change owner permissions (c&p from scene inventory code)
- if (m_Scene.Permissions.PropagatePermissions() && item.Owner != agentID)
- {
- uint permsMask = ~((uint)PermissionMask.Copy |
- (uint)PermissionMask.Transfer |
- (uint)PermissionMask.Modify |
- (uint)PermissionMask.Export);
- uint nextPerms = permsMask | (item.NextPermissions &
- ((uint)PermissionMask.Copy |
- (uint)PermissionMask.Transfer |
- (uint)PermissionMask.Modify));
- if (nextPerms == permsMask)
- nextPerms |= (uint)PermissionMask.Transfer;
- uint basePerms = item.BasePermissions | (uint)PermissionMask.Move;
- uint ownerPerms = item.CurrentPermissions;
- uint foldedPerms = (item.CurrentPermissions & (uint)PermissionMask.FoldedMask) << (int)PermissionMask.FoldingShift;
- if (foldedPerms != 0 && item.InvType == (int)InventoryType.Object)
- {
- foldedPerms |= permsMask;
- bool isRootMod = (item.CurrentPermissions &
- (uint)PermissionMask.Modify) != 0 ?
- true : false;
- ownerPerms &= foldedPerms;
- basePerms &= foldedPerms;
- if (isRootMod)
- {
- ownerPerms |= (uint)PermissionMask.Modify;
- basePerms |= (uint)PermissionMask.Modify;
- }
- }
- ownerPerms &= nextPerms;
- basePerms &= nextPerms;
- basePerms &= ~(uint)PermissionMask.FoldedMask;
- basePerms |= ((basePerms >> 13) & 7) | (((basePerms & (uint)PermissionMask.Export) != 0) ? (uint)PermissionMask.FoldedExport : 0);
- item.BasePermissions = basePerms;
- item.CurrentPermissions = ownerPerms;
- item.Flags |= (uint)InventoryItemFlags.ObjectSlamPerm;
- item.Flags &= ~(uint)(InventoryItemFlags.ObjectOverwriteBase | InventoryItemFlags.ObjectOverwriteOwner | InventoryItemFlags.ObjectOverwriteGroup | InventoryItemFlags.ObjectOverwriteEveryone | InventoryItemFlags.ObjectOverwriteNextOwner);
- item.NextPermissions = item.NextPermissions;
- item.EveryOnePermissions = item.EveryOnePermissions & nextPerms;
- }
- else
- {
- //??
- item.EveryOnePermissions &= item.NextPermissions;
- }
- item.GroupPermissions = 0; // we killed the group
- item.Owner = agentID;
- if (!m_Scene.InventoryService.AddItem(item))
- throw new Exception("Failed create the notecard item" + notecardID.ToString());
- m_log.InfoFormat("[CAPS]: CopyInventoryFromNotecard, ItemID:{0} FolderID:{1}", item.ID, item.Folder);
- if (client != null)
- client.SendBulkUpdateInventory(item);
- return;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[CAPS]: CopyInventoryFromNotecard : {0}", e.Message);
- copyItem = null;
- }
- if(copyItem == null)
- {
- if (client != null)
- client.SendAlertMessage("Failed to retrieve item");
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- }
- }
- public void GetObjectPhysicsData(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap req)
- {
- OSDArray object_ids;
- try
- {
- object_ids = (OSDArray)req["object_ids"];
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- osUTF8 lsl = LLSDxmlEncode2.Start();
-
- if(object_ids.Count == 0)
- LLSDxmlEncode2.AddEmptyMap(lsl);
- else
- {
- LLSDxmlEncode2.AddMap(lsl);
- for (int i = 0 ; i < object_ids.Count ; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart obj = m_Scene.GetSceneObjectPart(uuid);
- if (obj != null)
- {
- LLSDxmlEncode2.AddMap(uuid.ToString(),lsl);
- LLSDxmlEncode2.AddElem("PhysicsShapeType", obj.PhysicsShapeType, lsl);
- LLSDxmlEncode2.AddElem("Density", obj.Density, lsl);
- LLSDxmlEncode2.AddElem("Friction", obj.Friction, lsl);
- LLSDxmlEncode2.AddElem("Restitution", obj.Restitution, lsl);
- LLSDxmlEncode2.AddElem("GravityMultiplier", obj.GravityModifier, lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- }
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(lsl);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public void GetObjectCost(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap req)
- {
- OSDArray object_ids;
- try
- {
- object_ids = (OSDArray)req["object_ids"];
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- osUTF8 lsl = LLSDxmlEncode2.Start(512);
-
- if(object_ids.Count == 0)
- LLSDxmlEncode2.AddEmptyMap(lsl);
- else
- {
- bool haveone = false;
- LLSDxmlEncode2.AddMap(lsl);
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
- SceneObjectGroup grp = null;
- if (part != null)
- grp = part.ParentGroup;
- if (grp != null)
- {
- haveone = true;
- float linksetCost;
- float linksetPhysCost;
- float partCost;
- float partPhysCost;
- grp.GetResourcesCosts(part,out linksetCost,out linksetPhysCost,out partCost,out partPhysCost);
- LLSDxmlEncode2.AddMap(uuid.ToString(), lsl);
- LLSDxmlEncode2.AddElem("linked_set_resource_cost", linksetCost, lsl);
- LLSDxmlEncode2.AddElem("resource_cost", partCost, lsl);
- LLSDxmlEncode2.AddElem("physics_cost", partPhysCost, lsl);
- LLSDxmlEncode2.AddElem("linked_set_physics_cost", linksetPhysCost, lsl);
- LLSDxmlEncode2.AddElem("resource_limiting_type", "legacy", lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- }
- if(!haveone)
- {
- LLSDxmlEncode2.AddMap(UUID.Zero.ToString(), lsl);
- LLSDxmlEncode2.AddElem("linked_set_resource_cost", 0, lsl);
- LLSDxmlEncode2.AddElem("resource_cost", 0, lsl);
- LLSDxmlEncode2.AddElem("physics_cost", 0, lsl);
- LLSDxmlEncode2.AddElem("linked_set_physics_cost", 0, lsl);
- LLSDxmlEncode2.AddElem("resource_limiting_type", "legacy", lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(lsl);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public struct AttachmentScriptInfo
- {
- public UUID id;
- public string name;
- public Vector3 pos;
- public int memory;
- public int urls;
- };
- public void AttachmentResources(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if(m_Scene.TryGetScenePresence(m_AgentID, out ScenePresence sp) && !sp.IsChildAgent && !sp.IsDeleted && !sp.IsInTransit)
- {
- int totalmem = 0;
- int totalurls = 0;
- List<SceneObjectGroup> atts = sp.GetAttachments();
- Dictionary<byte, List<AttachmentScriptInfo>> perAttPoints = null;
- if (atts.Count > 0)
- {
- IUrlModule urlModule = m_Scene.RequestModuleInterface<IUrlModule>();
- perAttPoints = new Dictionary<byte, List<AttachmentScriptInfo>>();
- foreach (SceneObjectGroup so in atts)
- {
- byte attp = so.GetAttachmentPoint();
- if(!so.ScriptsMemory(out int mem))
- continue;
- int urls_used = 0;
- totalmem += mem;
- if (urlModule != null)
- {
- urls_used = urlModule.GetUrlCount(so.UUID);
- totalurls += urls_used;
- }
- AttachmentScriptInfo info = new AttachmentScriptInfo()
- {
- id = so.UUID,
- name = so.Name,
- memory = mem,
- urls = urls_used,
- pos = so.AbsolutePosition
- };
- if(perAttPoints.TryGetValue(attp, out List<AttachmentScriptInfo> la))
- la.Add(info);
- else
- perAttPoints[attp] = new List<AttachmentScriptInfo>(){ info };
- }
- }
- osUTF8 sb = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(sb);
- if (atts.Count > 0)
- {
- LLSDxmlEncode2.AddArray("attachments", sb);
- foreach (KeyValuePair<byte, List<AttachmentScriptInfo>> kvp in perAttPoints)
- {
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("location", SLUtil.GetAttachmentName(kvp.Key), sb);
- LLSDxmlEncode2.AddArray("objects", sb);
- foreach(AttachmentScriptInfo asi in kvp.Value)
- {
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("id", asi.id, sb);
- LLSDxmlEncode2.AddElem("is_group_owned", (int)0, sb);
- LLSDxmlEncode2.AddElem("location", asi.pos, sb);
- LLSDxmlEncode2.AddElem("name", asi.name, sb);
- LLSDxmlEncode2.AddElem("owner_id", m_AgentID, sb);
- LLSDxmlEncode2.AddMap("resources", sb);
- if (asi.memory > 0)
- LLSDxmlEncode2.AddElem("memory", asi.memory, sb);
- if (asi.urls > 0)
- LLSDxmlEncode2.AddElem("urls", asi.urls, sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndMap(sb);
- }
- LLSDxmlEncode2.AddEndArray(sb);
- LLSDxmlEncode2.AddEndMap(sb);
- }
- LLSDxmlEncode2.AddEndArray(sb); //attachments
- }
- else
- LLSDxmlEncode2.AddEmptyArray("attachments", sb);
- LLSDxmlEncode2.AddMap("summary", sb);
- LLSDxmlEncode2.AddArray("available", sb);
- int maxurls = totalurls <= 38? 38: totalurls; // we don't limit this
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", maxurls, sb);
- LLSDxmlEncode2.AddElem("type", "urls", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", (int)-1, sb);
- LLSDxmlEncode2.AddElem("type", "memory", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndArray(sb); //available
- LLSDxmlEncode2.AddArray("used", sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount",totalurls, sb);
- LLSDxmlEncode2.AddElem("type", "urls", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", totalmem, sb);
- LLSDxmlEncode2.AddElem("type", "memory", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndArray(sb); //used
- LLSDxmlEncode2.AddEndMap(sb); // summary
- LLSDxmlEncode2.AddEndMap(sb);
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(sb);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- return;
- }
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- }
- public class ScriptInfoForParcel
- {
- public UUID id;
- public UUID owner;
- public string name;
- public int memory;
- public int urls;
- public bool groupOwned;
- public Vector3 pos;
- };
- public class ParcelScriptInfo
- {
- public UUID id;
- public string name;
- public int localID;
- public List<ScriptInfoForParcel> objects;
- };
- public void LandResources(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap req)
- {
- if (!m_Scene.TryGetScenePresence(m_AgentID, out ScenePresence sp))
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- UUID parcelOwner;
- LandData landdata = null;
- ulong myHandler = m_Scene.RegionInfo.RegionHandle;
- if (req.TryGetValue("parcel_id", out OSD tmp) && tmp is OSDUUID)
- {
- UUID parcelID = tmp.AsUUID();
- if (Util.ParseFakeParcelID(parcelID, out ulong regionHandle, out uint x, out uint y) && regionHandle == myHandler)
- {
- ILandObject land = m_Scene.LandChannel.GetLandObjectClippedXY(x, y);
- if (land != null)
- landdata = land.LandData;
- land = null;
- }
- }
- if(landdata == null)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- parcelOwner = landdata.OwnerID;
- int showType = 0;
- if (sp.IsGod || m_Scene.Permissions.IsEstateManager(m_AgentID))
- showType = 1;
- else
- {
- if (parcelOwner == m_AgentID)
- showType = 2;
- else if (!landdata.GroupID.IsZero())
- {
- ulong powers = sp.ControllingClient.GetGroupPowers(landdata.GroupID);
- if ((powers & (ulong)(GroupPowers.ReturnGroupOwned | GroupPowers.ReturnGroupSet | GroupPowers.ReturnNonGroup)) != 0)
- showType = 2;
- }
- }
- landdata = null;
- int totalmem = 0;
- int totalurls = 0;
- bool ownerparcels = showType != 1;
- bool showdetail = showType != 0;
- List<ParcelScriptInfo> parcelsInfo = null;
- IUrlModule urlModule = m_Scene.RequestModuleInterface<IUrlModule>();
- List<ILandObject> allParcels = m_Scene.LandChannel.AllParcels();
- if (showdetail)
- parcelsInfo = new List<ParcelScriptInfo>(allParcels.Count);
- for (int p = 0; p < allParcels.Count; ++p)
- {
- ILandObject parcel = allParcels[p];
- landdata = parcel.LandData;
- if (landdata == null)
- continue;
- if(ownerparcels && landdata.OwnerID != parcelOwner)
- continue;
- ParcelScriptInfo pi = null;
- if (showdetail)
- {
- pi = new ParcelScriptInfo
- {
- name = landdata.Name,
- localID = landdata.LocalID,
- id = landdata.FakeID,
- objects = new List<ScriptInfoForParcel>()
- };
- }
- ISceneObject[] isops = parcel.GetSceneObjectGroups();
- for(int i = 0; i < isops.Length; ++i)
- {
- SceneObjectGroup so = isops[i] as SceneObjectGroup;
- if(so == null || so.IsDeleted || so.inTransit || so.IsAttachment)
- continue;
- if(!so.ScriptsMemory(out int mem))
- continue;
- int urls_used = 0;
- totalmem += mem;
- if (urlModule != null)
- {
- urls_used = urlModule.GetUrlCount(so.UUID);
- totalurls += urls_used;
- }
- if (showdetail)
- {
- ScriptInfoForParcel sip = new ScriptInfoForParcel()
- {
- id = so.UUID,
- owner = so.OwnerID,
- name = so.Name,
- memory = mem,
- urls = urls_used,
- groupOwned = (so.OwnerID == so.GroupID),
- pos = so.AbsolutePosition
- };
- pi.objects.Add(sip);
- }
- }
- if (showdetail)
- parcelsInfo.Add(pi);
- }
- landdata = null;
- osUTF8 lsl = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(lsl);
- string baseurl = m_HostCapsObj.SSLCaps ? "https://" : "http://";
- baseurl += m_HostCapsObj.HostName + ":" + m_HostCapsObj.Port.ToString();
- string SRSPath = GetNewCapPath();
- ScriptResourceSummary srs =
- new ScriptResourceSummary(m_Scene, m_AgentID, m_HostCapsObj.HttpListener, SRSPath, httpRequest.RemoteIPEndPoint.Address,
- totalmem, totalurls);
- m_HostCapsObj.HttpListener.AddSimpleStreamHandler(new SimpleStreamHandler(SRSPath, srs.ScriptResourceSummaryCap));
- string SRSURL = baseurl + SRSPath;
- LLSDxmlEncode2.AddElem("ScriptResourceSummary", SRSURL, lsl);
- if(showdetail)
- {
- string SRDPath = GetNewCapPath();
- string SRDURL = baseurl + SRDPath;
- ScriptResourceDetails srd =
- new ScriptResourceDetails(m_Scene, m_AgentID, m_HostCapsObj.HttpListener, SRDPath, httpRequest.RemoteIPEndPoint.Address,
- parcelsInfo);
- m_HostCapsObj.HttpListener.AddSimpleStreamHandler(new SimpleStreamHandler(SRDPath, srd.ScriptResourceDetailsCap));
- LLSDxmlEncode2.AddElem("ScriptResourceDetails", SRDURL, lsl);
- }
- LLSDxmlEncode2.AddEndMap(lsl);
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(lsl);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- return;
- }
- public void ResourceCostSelected(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap req)
- {
- float phys=0;
- float stream=0;
- float simul=0;
- if (req.ContainsKey("selected_roots"))
- {
- OSDArray object_ids = (OSDArray)req["selected_roots"];
- // should go by SOG suming costs for all parts
- // ll v3 works ok with several objects select we get the list and adds ok
- // FS calls per object so results are wrong guess fs bug
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- float Physc;
- float simulc;
- float streamc;
- SceneObjectGroup grp = m_Scene.GetGroupByPrim(uuid);
- if (grp != null)
- {
- grp.GetSelectedCosts(out Physc, out streamc, out simulc);
- phys += Physc;
- stream += streamc;
- simul += simulc;
- }
- }
- }
- else if (req.ContainsKey("selected_prims"))
- {
- OSDArray object_ids = (OSDArray)req["selected_prims"];
- // don't see in use in any of the 2 viewers
- // guess it should be for edit linked but... nothing
- // should go to SOP per part
- for (int i = 0; i < object_ids.Count; i++)
- {
- UUID uuid = object_ids[i].AsUUID();
- SceneObjectPart part = m_Scene.GetSceneObjectPart(uuid);
- if (part != null)
- {
- phys += part.PhysicsCost;
- stream += part.StreamingCost;
- simul += part.SimulationCost;
- }
- }
- }
- osUTF8 lsl = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(lsl);
- LLSDxmlEncode2.AddMap("selected", lsl);
- LLSDxmlEncode2.AddElem("physics", phys, lsl);
- LLSDxmlEncode2.AddElem("streaming", stream, lsl);
- LLSDxmlEncode2.AddElem("simulation", simul, lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- // resp["transaction_id"] = "undef";
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(lsl);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public void UpdateAgentInformation(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if (httpRequest.HttpMethod != "POST")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- // this is wrong now ignores request and sends same result for all
- // we don't store and worse don't use that to filter contents
- // OSDMap req = (OSDMap)OSDParser.DeserializeLLSDXml(request);
- OSDMap resp = new OSDMap();
- OSDMap accessPrefs = new OSDMap();
- accessPrefs["max"] = "A";
- resp["access_prefs"] = accessPrefs;
- httpResponse.RawBuffer = OSDParser.SerializeLLSDXmlBytes(resp);
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public bool OSDMapTOVector3(OSDMap map, out Vector3 v)
- {
- v = Vector3.Zero;
- if(!map.ContainsKey("X"))
- return false;
- if(!map.ContainsKey("Y"))
- return false;
- if(!map.ContainsKey("Z"))
- return false;
- v.X = (float)map["X"].AsReal();
- v.Y = (float)map["Y"].AsReal();
- v.Z = (float)map["Z"].AsReal();
- return true;
- }
- public void HomeLocation(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if (httpRequest.HttpMethod != "POST")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- bool fail = true;
- string message = "Set Home request failed";
- //int locationID = 1;
- Vector3 pos = Vector3.Zero;
- Vector3 lookAt = Vector3.Zero;
- IClientAPI client = null;
- ScenePresence sp;
- while(true)
- {
- if(m_Scene.GridUserService == null)
- break;
- if(m_Scene.UserManagementModule == null)
- break;
- m_Scene.TryGetScenePresence(m_AgentID, out sp);
- if(sp == null || sp.IsChildAgent || sp.IsDeleted)
- break;
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- break;
- client = sp.ControllingClient;
- if(!m_Scene.UserManagementModule.IsLocalGridUser(m_AgentID))
- break;
- OSDMap req;
- try
- {
- req = (OSDMap)OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- OSD tmp;
- if (!req.TryGetValue("HomeLocation", out tmp) || !(tmp is OSDMap))
- break;
- OSDMap HLocation = (OSDMap)tmp;
- if(!HLocation.TryGetValue("LocationPos", out tmp) || !(tmp is OSDMap))
- break;
- if (!OSDMapTOVector3((OSDMap)tmp, out pos))
- break;
- if (!HLocation.TryGetValue("LocationLookAt", out tmp) || !(tmp is OSDMap))
- break;
- if (!OSDMapTOVector3((OSDMap)tmp, out lookAt))
- break;
- //locationID = HLocation["LocationId"].AsInteger();
- ILandObject land = m_Scene.LandChannel.GetLandObject(pos);
- if(land == null)
- break;
- ulong gpowers = client.GetGroupPowers(land.LandData.GroupID);
- SceneObjectGroup telehub = null;
- if (!m_Scene.RegionInfo.RegionSettings.TelehubObject.IsZero())
- // Does the telehub exist in the scene?
- telehub = m_Scene.GetSceneObjectGroup(m_Scene.RegionInfo.RegionSettings.TelehubObject);
- if (!m_Scene.Permissions.IsAdministrator(m_AgentID) && // (a) gods and land managers can set home
- !m_Scene.Permissions.IsGod(m_AgentID) &&
- m_AgentID != land.LandData.OwnerID && // (b) land owners can set home
- // (c) members of the land-associated group in roles that can set home
- ((gpowers & (ulong)GroupPowers.AllowSetHome) != (ulong)GroupPowers.AllowSetHome) &&
- // (d) parcels with telehubs can be the home of anyone
- (telehub == null || !land.ContainsPoint((int)telehub.AbsolutePosition.X, (int)telehub.AbsolutePosition.Y)))
- {
- message = "You are not allowed to set your home location in this parcel.";
- break;
- }
- string userId;
- UUID test;
- if (!m_Scene.UserManagementModule.GetUserUUI(m_AgentID, out userId))
- {
- message = "Set Home request failed. (User Lookup)";
- break;
- }
- if (!UUID.TryParse(userId, out test))
- {
- message = "Set Home request failed. (HG visitor)";
- break;
- }
- if (m_Scene.GridUserService.SetHome(userId, land.RegionUUID, pos, lookAt))
- fail = false;
- break;
- }
- OSDMap resp = new OSDMap();
- if(fail)
- {
- if(client != null)
- client.SendAlertMessage(message);
- resp["success"] = "false";
- }
- else
- {
- // so its http but still needs a udp reply to inform user? crap :p
- if(client != null)
- client.SendAlertMessage("Home position set.","HomePositionSet");
- resp["success"] = "true";
- OSDMap homeloc = new OSDMap();
- OSDMap homelocpos = new OSDMap();
- // for some odd reason viewers send pos as reals but read as integer
- homelocpos["X"] = new OSDReal(pos.X);
- homelocpos["Y"] = new OSDReal(pos.Y);
- homelocpos["Z"] = new OSDReal(pos.Z);
- homeloc["LocationPos"] = homelocpos;
- resp["HomeLocation"] = homeloc;
- }
- httpResponse.RawBuffer = Util.UTF8NBGetbytes(OSDParser.SerializeLLSDXmlString(resp));
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- private static int CompareRolesByMembersDesc(GroupRolesData x, GroupRolesData y)
- {
- return -(x.Members.CompareTo(y.Members));
- }
- public void GroupMemberData(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if (httpRequest.HttpMethod != "POST")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- OSDMap resp = new OSDMap();
- bool fail = true;
- IClientAPI client = null;
- ScenePresence sp;
- IGroupsModule m_GroupsModule;
- UUID groupID = UUID.Zero;
- while(true)
- {
- m_GroupsModule = m_Scene.RequestModuleInterface<IGroupsModule>();
- if(m_GroupsModule == null)
- break;
- m_Scene.TryGetScenePresence(m_AgentID, out sp);
- if(sp == null || sp.IsChildAgent || sp.IsDeleted)
- break;
-
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- break;
- client = sp.ControllingClient;
- OSDMap req;
- try
- {
- req = (OSDMap)OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
- }
- catch
- {
- httpResponse.StatusCode = (int)HttpStatusCode.BadRequest;
- return;
- }
- OSD tmp;
- if(!req.TryGetValue("group_id", out tmp) || !(tmp is OSDUUID))
- break;
- groupID = tmp.AsUUID();
- if(groupID.IsZero())
- break;
- List<GroupRolesData> roles = m_GroupsModule.GroupRoleDataRequest(client, groupID);
- if(roles == null || roles.Count == 0)
- break;
- List<GroupMembersData> members = m_GroupsModule.GroupMembersRequest(client, groupID);
- if(members == null || members.Count == 0)
- break;
- int memberCount = members.Count;
- Dictionary<string,int> titles = new Dictionary<string,int>();
- int i = 0;
- ulong defaultPowers = 0;
- // build titles array and index
- roles.Sort(CompareRolesByMembersDesc);
- OSDArray osdtitles = new OSDArray();
- foreach(GroupRolesData grd in roles)
- {
- if(grd.Title == null)
- continue;
- string title = grd.Title;
- if(i==0)
- defaultPowers = grd.Powers;
- if(!titles.ContainsKey(title))
- {
- titles[title] = i++;
- osdtitles.Add(new OSDString(title));
- }
- }
- if(titles.Count == 0)
- break;
- OSDMap osdmembers = new OSDMap();
- foreach(GroupMembersData gmd in members)
- {
- OSDMap m = new OSDMap();
- if(gmd.OnlineStatus != null && gmd.OnlineStatus != "")
- m["last_login"] = new OSDString(gmd.OnlineStatus);
- if(gmd.AgentPowers != defaultPowers)
- m["powers"] = new OSDString((gmd.AgentPowers).ToString("X"));
- if(gmd.Title != null && titles.ContainsKey(gmd.Title) && titles[gmd.Title] != 0)
- m["title"] = new OSDInteger(titles[gmd.Title]);
- if(gmd.IsOwner)
- m["owner"] = new OSDString("true");
- if(gmd.Contribution != 0)
- m["donated_square_meters"] = new OSDInteger(gmd.Contribution);
- osdmembers[(gmd.AgentID).ToString()] = m;
- }
- OSDMap osddefaults = new OSDMap();
- osddefaults["default_powers"] = new OSDString(defaultPowers.ToString("X"));
- resp["group_id"] = new OSDUUID(groupID);
- resp["agent_id"] = new OSDUUID(m_AgentID);
- resp["member_count"] = new OSDInteger(memberCount);
- resp["defaults"] = osddefaults;
- resp["titles"] = osdtitles;
- resp["members"] = osdmembers;
- fail = false;
- break;
- }
- if(fail)
- {
- resp["group_id"] = new OSDUUID(groupID);
- resp["agent_id"] = new OSDUUID(m_AgentID);
- resp["member_count"] = new OSDInteger(0);
- resp["defaults"] = new OSDMap();
- resp["titles"] = new OSDArray();
- resp["members"] = new OSDMap();
- }
- httpResponse.RawBuffer = Util.UTF8NBGetbytes(OSDParser.SerializeLLSDXmlString(resp));
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public void GetDisplayNames(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
- {
- if (httpRequest.HttpMethod != "GET")
- {
- httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
- return;
- }
- ScenePresence sp = m_Scene.GetScenePresence(m_AgentID);
- if(sp == null || sp.IsDeleted)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.Gone;
- return;
- }
- if(sp.IsInTransit && !sp.IsInLocalTransit)
- {
- httpResponse.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
- httpResponse.AddHeader("Retry-After","30");
- return;
- }
- // Full content request
- NameValueCollection query = httpRequest.QueryString;
- string[] ids = query.GetValues("ids");
- osUTF8 lsl;
- if(ids.Length == 0)
- {
- lsl = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(lsl);
- LLSDxmlEncode2.AddEmptyArray("agents", lsl);
- }
- else
- {
- List<UserData> names = m_UserManager.GetKnownUsers(ids, m_scopeID);
- lsl = LLSDxmlEncode2.Start(names.Count * 256 + 256);
- LLSDxmlEncode2.AddMap(lsl);
- if (names.Count == 0)
- LLSDxmlEncode2.AddEmptyArray("agents", lsl);
- else
- {
- LLSDxmlEncode2.AddArray("agents", lsl);
- foreach (UserData ud in names)
- {
- // dont tell about unknown users, we can't send them back on Bad either
- if (string.IsNullOrEmpty(ud.FirstName) || ud.FirstName.Equals("Unkown"))
- continue;
- string fullname = ud.FirstName + " " + ud.LastName;
- LLSDxmlEncode2.AddMap(lsl);
- LLSDxmlEncode2.AddElem("username", fullname, lsl);
- LLSDxmlEncode2.AddElem("display_name", fullname, lsl);
- LLSDxmlEncode2.AddElem("display_name_next_update", DateTime.UtcNow.AddDays(8), lsl);
- LLSDxmlEncode2.AddElem("display_name_expires", DateTime.UtcNow.AddMonths(1), lsl);
- LLSDxmlEncode2.AddElem("legacy_first_name", ud.FirstName, lsl);
- LLSDxmlEncode2.AddElem("legacy_last_name", ud.LastName, lsl);
- LLSDxmlEncode2.AddElem("id", ud.Id, lsl);
- LLSDxmlEncode2.AddElem("is_display_name_default", true, lsl);
- LLSDxmlEncode2.AddEndMap(lsl);
- }
- LLSDxmlEncode2.AddEndArray(lsl);
- }
- }
- LLSDxmlEncode2.AddEndMap(lsl);
- httpResponse.RawBuffer = LLSDxmlEncode2.EndToNBBytes(lsl);
- httpResponse.ContentType = "application/llsd+xml";
- httpResponse.StatusCode = (int)HttpStatusCode.OK;
- }
- public class AssetUploader
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public event UpLoadedAsset OnUpLoad;
- private UpLoadedAsset handlerUpLoad = null;
- private string uploaderPath = String.Empty;
- private UUID newAssetID;
- private UUID inventoryItemID;
- private UUID parentFolder;
- private IHttpServer httpListener;
- private bool m_dumpAssetsToFile;
- private string m_assetName = String.Empty;
- private string m_assetDes = String.Empty;
- private string m_invType = String.Empty;
- private string m_assetType = String.Empty;
- private int m_cost;
- private string m_error = String.Empty;
- private System.Timers.Timer m_timeoutTimer;
- private UUID m_texturesFolder;
- private int m_nreqtextures;
- private int m_nreqmeshs;
- private int m_nreqinstances;
- private bool m_IsAtestUpload;
- private int m_nextOwnerMask;
- private int m_groupMask;
- private int m_everyoneMask;
- private int[] m_meshesSides;
- public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem,
- UUID parentFolderID, string invType, string assetType, string path,
- IHttpServer httpServer, bool dumpAssetsToFile,
- int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances,
- bool IsAtestUpload, int nextOwnerMask, int groupMask, int everyoneMask, int[] meshesSides)
- {
- m_assetName = assetName;
- m_assetDes = description;
- newAssetID = assetID;
- inventoryItemID = inventoryItem;
- uploaderPath = path;
- httpListener = httpServer;
- parentFolder = parentFolderID;
- m_assetType = assetType;
- m_invType = invType;
- m_dumpAssetsToFile = dumpAssetsToFile;
- m_cost = totalCost;
- m_texturesFolder = texturesFolder;
- m_nreqtextures = nreqtextures;
- m_nreqmeshs = nreqmeshs;
- m_nreqinstances = nreqinstances;
- m_IsAtestUpload = IsAtestUpload;
- m_timeoutTimer = new System.Timers.Timer();
- m_timeoutTimer.Elapsed += TimedOut;
- m_timeoutTimer.Interval = 120000;
- m_timeoutTimer.AutoReset = false;
- m_timeoutTimer.Start();
- m_nextOwnerMask = nextOwnerMask;
- m_groupMask = groupMask;
- m_everyoneMask = everyoneMask;
- m_meshesSides = meshesSides;
- }
- /// <summary>
- /// Handle raw asset upload data via the capability.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public string uploaderCaps(byte[] data, string path, string param)
- {
- UUID inv = inventoryItemID;
- string res = String.Empty;
- LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
- /*
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- uploadComplete.state = "complete";
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- */
- m_timeoutTimer.Stop();
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- // TODO: probably make this a better set of extensions here
- string extension = ".jp2";
- if (m_invType != "image")
- {
- extension = ".dat";
- }
- if (m_dumpAssetsToFile)
- {
- SaveAssetToFile(m_assetName + extension, data);
- }
- handlerUpLoad = OnUpLoad;
- if (handlerUpLoad != null)
- {
- handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType,
- m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload,
- ref m_error, ref m_nextOwnerMask, ref m_groupMask, ref m_everyoneMask, m_meshesSides);
- }
- uploadComplete.new_next_owner_mask = m_nextOwnerMask;
- uploadComplete.new_group_mask = m_groupMask;
- uploadComplete.new_everyone_mask = m_everyoneMask;
- if (m_error == String.Empty)
- {
- uploadComplete.new_asset = newAssetID.ToString();
- uploadComplete.new_inventory_item = inv;
- // if (m_texturesFolder != UUID.Zero)
- // uploadComplete.new_texture_folder_id = m_texturesFolder;
- if (m_IsAtestUpload)
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = "Upload SUCCESSFUL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions";
- resperror.identifier = inv;
-
- uploadComplete.error = resperror;
- }
- uploadComplete.state = "complete";
- }
- else
- {
- LLSDAssetUploadError resperror = new LLSDAssetUploadError();
- resperror.message = m_error;
- resperror.identifier = inv;
- uploadComplete.error = resperror;
- uploadComplete.state = "failed";
- }
- res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
- return res;
- }
- private void TimedOut(object sender, ElapsedEventArgs args)
- {
- m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out mesh upload");
- httpListener.RemoveStreamHandler("POST", uploaderPath);
- }
- private static void SaveAssetToFile(string filename, byte[] data)
- {
- string assetPath = "UserAssets";
- if (!Directory.Exists(assetPath))
- {
- Directory.CreateDirectory(assetPath);
- }
- FileStream fs = File.Create(Path.Combine(assetPath, Util.SafeFileName(filename)));
- BinaryWriter bw = new BinaryWriter(fs);
- bw.Write(data);
- bw.Close();
- fs.Close();
- }
- }
- public class ExpiringCapBase
- {
- protected IHttpServer m_httpListener;
- protected string m_mypath;
- protected Timer m_timeoutTimer;
- public ExpiringCapBase(IHttpServer httpServer, string path)
- {
- m_httpListener = httpServer;
- m_mypath = path;
- }
- public virtual void Start(int timeout)
- {
- m_timeoutTimer = new Timer(Timedout, null, timeout, Timeout.Infinite);
- }
- public virtual void Stop()
- {
- m_httpListener.RemoveSimpleStreamHandler(m_mypath);
- m_timeoutTimer.Dispose();
- m_timeoutTimer = null;
- }
- public virtual void Timedout(object state)
- {
- Stop();
- m_log.InfoFormat("[CAPS]: Removing URL and handler for timed out service");
- }
- }
- public class ScriptResourceSummary : ExpiringCapBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private UUID m_agentID;
- private int m_memory;
- private int m_urls;
- private IPAddress m_address;
- public ScriptResourceSummary(Scene scene, UUID agentID, IHttpServer httpServer, string path, IPAddress address,
- int memory, int urls) : base(httpServer, path)
- {
- m_address = address;
- m_scene = scene;
- m_agentID = agentID;
- m_memory = memory;
- m_urls = urls;
- Start(30000);
- }
- /// <summary>
- /// Handle raw asset upload data via the capability.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public void ScriptResourceSummaryCap(IOSHttpRequest request, IOSHttpResponse response)
- {
- Stop();
- if (!request.RemoteIPEndPoint.Address.Equals(m_address))
- {
- response.StatusCode = (int)HttpStatusCode.Unauthorized;
- return;
- }
- if (m_scene.ShuttingDown || !m_scene.TryGetScenePresence(m_agentID, out ScenePresence sp) || sp.IsChildAgent || sp.IsInTransit)
- {
- response.StatusCode = (int)HttpStatusCode.Unauthorized;
- return;
- }
- osUTF8 sb = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddMap("summary", sb);
- LLSDxmlEncode2.AddArray("available", sb);
- int maxurls = m_urls + 5000; // we don't limit this
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", maxurls, sb);
- LLSDxmlEncode2.AddElem("type", "urls", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", (int)-1, sb);
- LLSDxmlEncode2.AddElem("type", "memory", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndArray(sb); //available
- LLSDxmlEncode2.AddArray("used", sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", m_urls, sb);
- LLSDxmlEncode2.AddElem("type", "urls", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("amount", m_memory, sb);
- LLSDxmlEncode2.AddElem("type", "memory", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndArray(sb); //used
- LLSDxmlEncode2.AddEndMap(sb); // summary
- LLSDxmlEncode2.AddEndMap(sb);
- response.RawBuffer = LLSDxmlEncode2.EndToNBBytes(sb);
- response.StatusCode = (int)HttpStatusCode.OK;
- }
- }
- public class ScriptResourceDetails : ExpiringCapBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private Scene m_scene;
- private UUID m_agentID;
- private List<ParcelScriptInfo> m_parcelsInfo;
- private IPAddress m_address;
- public ScriptResourceDetails(Scene scene, UUID agentID, IHttpServer httpServer, string path, IPAddress address,
- List<ParcelScriptInfo> parcelsInfo) :base(httpServer, path)
- {
- m_address = address;
- m_scene = scene;
- m_agentID = agentID;
- m_parcelsInfo = parcelsInfo;
- Start(30000);
- }
- /// <summary>
- /// Handle raw asset upload data via the capability.
- /// </summary>
- /// <param name="data"></param>
- /// <param name="path"></param>
- /// <param name="param"></param>
- /// <returns></returns>
- public void ScriptResourceDetailsCap(IOSHttpRequest request, IOSHttpResponse response)
- {
- Stop();
- if (!request.RemoteIPEndPoint.Address.Equals(m_address))
- {
- response.StatusCode = (int)HttpStatusCode.Unauthorized;
- return;
- }
- if (m_scene.ShuttingDown || !m_scene.TryGetScenePresence(m_agentID, out ScenePresence sp) || sp.IsChildAgent || sp.IsInTransit)
- {
- response.StatusCode = (int)HttpStatusCode.Unauthorized;
- return;
- }
- osUTF8 sb = LLSDxmlEncode2.Start();
- LLSDxmlEncode2.AddMap(sb);
- if (m_parcelsInfo.Count > 0)
- {
- LLSDxmlEncode2.AddArray("parcels", sb);
- foreach (ParcelScriptInfo ps in m_parcelsInfo)
- {
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("name", ps.name, sb);
- LLSDxmlEncode2.AddElem("id", ps.id, sb);
- LLSDxmlEncode2.AddElem("local_id", ps.localID, sb);
- if(ps.objects.Count > 0)
- {
- LLSDxmlEncode2.AddArray("objects", sb);
- foreach (ScriptInfoForParcel sip in ps.objects)
- {
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("id", sip.id, sb);
- LLSDxmlEncode2.AddElem("is_group_owned", sip.groupOwned, sb);
- LLSDxmlEncode2.AddElem("location", sip.pos, sb);
- LLSDxmlEncode2.AddElem("name", sip.name, sb);
- LLSDxmlEncode2.AddElem("owner_id", sip.owner, sb);
- LLSDxmlEncode2.AddMap("resources", sb);
- LLSDxmlEncode2.AddElem("memory", sip.memory, sb);
- LLSDxmlEncode2.AddElem("urls", sip.urls, sb);
- LLSDxmlEncode2.AddEndMap(sb);
- LLSDxmlEncode2.AddEndMap(sb);
- }
- LLSDxmlEncode2.AddEndArray(sb);
- }
- else
- LLSDxmlEncode2.AddEmptyArray("objects", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- }
- LLSDxmlEncode2.AddEndArray(sb); //parcels
- }
- else
- LLSDxmlEncode2.AddEmptyArray("parcels", sb);
- LLSDxmlEncode2.AddEndMap(sb);
- response.RawBuffer = LLSDxmlEncode2.EndToNBBytes(sb);
- response.StatusCode = (int)HttpStatusCode.OK;
- }
- }
- }
- }
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