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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- // A pool of jobs or workitems with same method (callback) but diferent argument (as object) to run in main threadpool
- // can have up to m_concurrency number of execution threads
- // it will hold each thread up to m_threadsHoldtime ms waiting for more work, before releasing it back to the pool.
- using System;
- using System.Collections.Concurrent;
- using System.Reflection;
- using System.Threading;
- using log4net;
- namespace OpenSim.Framework
- {
- public class ObjectJobEngine : IDisposable
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly object m_mainLock = new object();
- private readonly string m_name;
- private readonly int m_threadsHoldtime;
- private readonly int m_concurrency = 1;
- private BlockingCollection<object> m_jobQueue;
- private CancellationTokenSource m_cancelSource;
- private WaitCallback m_callback;
- private int m_numberThreads = 0;
- private bool m_isRunning;
- public ObjectJobEngine(WaitCallback callback, string name, int threadsHoldtime = 1000, int concurrency = 1)
- {
- m_name = name;
- m_threadsHoldtime = threadsHoldtime;
- if (concurrency < 1)
- m_concurrency = 1;
- else
- m_concurrency = concurrency;
- if (callback != null)
- {
- m_callback = callback;
- m_jobQueue = new BlockingCollection<object>();
- m_cancelSource = new CancellationTokenSource();
- m_isRunning = true;
- }
- }
- ~ObjectJobEngine()
- {
- Dispose(false);
- }
- public void Dispose()
- {
- Dispose(true);
- GC.SuppressFinalize(this);
- }
- private void Dispose(bool disposing)
- {
- lock(m_mainLock)
- {
- if (!m_isRunning)
- return;
- m_isRunning = false;
- m_cancelSource.Cancel();
- }
- if (m_numberThreads > 0)
- {
- int cntr = 100;
- while (m_numberThreads > 0 && --cntr > 0)
- Thread.Yield();
- }
- if (m_jobQueue != null)
- {
- m_jobQueue.Dispose();
- m_jobQueue = null;
- }
- if (m_cancelSource != null)
- {
- m_cancelSource.Dispose();
- m_cancelSource = null;
- }
- m_callback = null;
- }
- /// <summary>
- /// Number of jobs waiting to be processed.
- /// </summary>
- public int Count { get { return m_jobQueue == null ? 0 : m_jobQueue.Count; } }
- public void Cancel()
- {
- if (!m_isRunning || m_jobQueue == null || m_jobQueue.Count == 0)
- return;
- try
- {
- while(m_jobQueue.TryTake(out object dummy));
- m_cancelSource.Cancel();
- }
- catch { }
- }
- /// <summary>
- /// Queue the job for processing.
- /// </summary>
- /// <returns><c>true</c>, if job was queued, <c>false</c> otherwise.</returns>
- /// <param name="job">The job</param>
- /// </param>
- public bool Enqueue(object o)
- {
- if (!m_isRunning)
- return false;
- lock (m_mainLock)
- {
- m_jobQueue?.Add(o);
- if (m_numberThreads < m_concurrency && m_numberThreads < m_jobQueue.Count)
- {
- Util.FireAndForget(ProcessRequests, null, m_name, false);
- ++m_numberThreads;
- }
- }
- return true;
- }
- private void ProcessRequests(object o)
- {
- object obj;
- while (m_isRunning)
- {
- try
- {
- if(!m_jobQueue.TryTake(out obj, m_threadsHoldtime, m_cancelSource.Token))
- {
- lock (m_mainLock)
- {
- if (m_jobQueue.Count > 0)
- continue;
- --m_numberThreads;
- return;
- }
- }
- }
- catch
- {
- break;
- }
- if(!m_isRunning || m_callback == null)
- break;
- try
- {
- m_callback.Invoke(obj);
- obj = null;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[ObjectJob {0}]: Job failed, continuing. Exception {1}", m_name, e);
- }
- }
- lock (m_mainLock)
- --m_numberThreads;
- }
- }
- }
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