InventoryObjects.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. namespace OpenSim.Grid.AssetInventoryServer
  31. {
  32. public class InventoryBase
  33. {
  34. }
  35. public class InventoryFolder : InventoryBase
  36. {
  37. public string Name;
  38. public UUID Owner;
  39. public UUID ParentID;
  40. public UUID ID;
  41. public short Type;
  42. public ushort Version;
  43. [NonSerialized]
  44. public Dictionary<UUID, InventoryBase> Children = new Dictionary<UUID, InventoryBase>();
  45. public InventoryFolder()
  46. {
  47. }
  48. public InventoryFolder(string name, UUID ownerID, UUID parentID, short assetType)
  49. {
  50. ID = UUID.Random();
  51. Name = name;
  52. Owner = ownerID;
  53. ParentID = parentID;
  54. Type = assetType;
  55. Version = 1;
  56. }
  57. public override string ToString()
  58. {
  59. return String.Format("{0} ({1})", Name, ID);
  60. }
  61. }
  62. public class InventoryItem : InventoryBase
  63. {
  64. public UUID ID;
  65. public int InvType;
  66. public UUID Folder;
  67. public UUID Owner;
  68. public UUID Creator;
  69. public string Name;
  70. public string Description;
  71. public uint NextPermissions;
  72. public uint CurrentPermissions;
  73. public uint BasePermissions;
  74. public uint EveryOnePermissions;
  75. public uint GroupPermissions;
  76. public int AssetType;
  77. public UUID AssetID;
  78. public UUID GroupID;
  79. public bool GroupOwned;
  80. public int SalePrice;
  81. public byte SaleType;
  82. public uint Flags;
  83. public int CreationDate;
  84. public override string ToString()
  85. {
  86. return String.Format("{0} ({1})", Name, ID);
  87. }
  88. }
  89. public class InventoryCollection
  90. {
  91. public Dictionary<UUID, InventoryFolder> Folders;
  92. public Dictionary<UUID, InventoryItem> Items;
  93. public UUID UserID;
  94. }
  95. }