123456789101112131415161718192021222324252627282930313233343536373839404142434445 |
- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- namespace OpenSim.Framework.Assets
- {
- public class PrimData
- {
- public LLUUID OwnerID;
- public byte PCode;
- public byte PathBegin;
- public byte PathEnd;
- public byte PathScaleX;
- public byte PathScaleY;
- public byte PathShearX;
- public byte PathShearY;
- public sbyte PathSkew;
- public byte ProfileBegin;
- public byte ProfileEnd;
- public LLVector3 Scale;
- public byte PathCurve;
- public byte ProfileCurve;
- public uint ParentID = 0;
- public byte ProfileHollow;
- public sbyte PathRadiusOffset;
- public byte PathRevolutions;
- public sbyte PathTaperX;
- public sbyte PathTaperY;
- public sbyte PathTwist;
- public sbyte PathTwistBegin;
- public byte[] Texture;
- //following only used during prim storage
- public LLVector3 Position;
- public LLQuaternion Rotation;
- public uint LocalID;
- public LLUUID FullID;
- public PrimData()
- {
- }
- }
- }
|