PrimData.cs 1.2 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using libsecondlife;
  5. namespace OpenSim.Framework.Assets
  6. {
  7. public class PrimData
  8. {
  9. public LLUUID OwnerID;
  10. public byte PCode;
  11. public byte PathBegin;
  12. public byte PathEnd;
  13. public byte PathScaleX;
  14. public byte PathScaleY;
  15. public byte PathShearX;
  16. public byte PathShearY;
  17. public sbyte PathSkew;
  18. public byte ProfileBegin;
  19. public byte ProfileEnd;
  20. public LLVector3 Scale;
  21. public byte PathCurve;
  22. public byte ProfileCurve;
  23. public uint ParentID = 0;
  24. public byte ProfileHollow;
  25. public sbyte PathRadiusOffset;
  26. public byte PathRevolutions;
  27. public sbyte PathTaperX;
  28. public sbyte PathTaperY;
  29. public sbyte PathTwist;
  30. public sbyte PathTwistBegin;
  31. public byte[] Texture;
  32. //following only used during prim storage
  33. public LLVector3 Position;
  34. public LLQuaternion Rotation;
  35. public uint LocalID;
  36. public LLUUID FullID;
  37. public PrimData()
  38. {
  39. }
  40. }
  41. }