IAssetServer.cs 2.5 KB

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  1. /*
  2. * Copyright (c) OpenSim project, http://sim.opensecondlife.org/
  3. *
  4. * Redistribution and use in source and binary forms, with or without
  5. * modification, are permitted provided that the following conditions are met:
  6. * * Redistributions of source code must retain the above copyright
  7. * notice, this list of conditions and the following disclaimer.
  8. * * Redistributions in binary form must reproduce the above copyright
  9. * notice, this list of conditions and the following disclaimer in the
  10. * documentation and/or other materials provided with the distribution.
  11. * * Neither the name of the <organization> nor the
  12. * names of its contributors may be used to endorse or promote products
  13. * derived from this software without specific prior written permission.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
  16. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  17. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
  19. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  20. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  21. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  22. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  23. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  24. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. *
  26. */
  27. using System;
  28. using System.Net;
  29. using System.Net.Sockets;
  30. using System.IO;
  31. using System.Threading;
  32. using libsecondlife;
  33. using OpenSim.Framework.Assets;
  34. namespace OpenSim.Framework.Interfaces
  35. {
  36. /// <summary>
  37. /// Description of IAssetServer.
  38. /// </summary>
  39. public interface IAssetServer
  40. {
  41. void SetReceiver(IAssetReceiver receiver);
  42. void RequestAsset(LLUUID assetID, bool isTexture);
  43. void UpdateAsset(AssetBase asset);
  44. void UploadNewAsset(AssetBase asset);
  45. void SetServerInfo(string ServerUrl, string ServerKey);
  46. void Close();
  47. }
  48. // could change to delegate?
  49. public interface IAssetReceiver
  50. {
  51. void AssetReceived(AssetBase asset, bool IsTexture);
  52. void AssetNotFound(AssetBase asset);
  53. }
  54. public interface IAssetPlugin
  55. {
  56. IAssetServer GetAssetServer();
  57. }
  58. public struct ARequest
  59. {
  60. public LLUUID AssetID;
  61. public bool IsTexture;
  62. }
  63. }