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- using System;
- using System.Collections.Generic;
- using System.Text;
- using libsecondlife;
- using OpenSim.Framework.Assets;
- namespace OpenSim.Framework.Inventory
- {
- public class AgentInventory
- {
- //Holds the local copy of Inventory info for a agent
- public Dictionary<LLUUID, InventoryFolder> InventoryFolders;
- public Dictionary<LLUUID, InventoryItem> InventoryItems;
- public InventoryFolder InventoryRoot = new InventoryFolder();
- public int LastCached; //maybe used by opensim app, time this was last stored/compared to user server
- public LLUUID AgentID;
- public AvatarWearable[] Wearables;
- public AgentInventory()
- {
- InventoryFolders = new Dictionary<LLUUID, InventoryFolder>();
- InventoryItems = new Dictionary<LLUUID, InventoryItem>();
- this.Initialise();
- }
- public virtual void Initialise()
- {
- Wearables = new AvatarWearable[13]; //should be 12 of these
- for (int i = 0; i < 13; i++)
- {
- Wearables[i] = new AvatarWearable();
- }
- InventoryRoot = new InventoryFolder();
- InventoryRoot.FolderID = LLUUID.Random();
- InventoryRoot.ParentID = new LLUUID();
- InventoryRoot.Version = 1;
- InventoryRoot.DefaultType = 8;
- InventoryRoot.OwnerID = this.AgentID;
- InventoryRoot.FolderName = "My Inventory";
- InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
-
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type)
- {
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = this.AgentID;
- Folder.DefaultType = type;
- this.InventoryFolders.Add(Folder.FolderID, Folder);
- return (true);
- }
- public void CreateRootFolder(LLUUID newAgentID, bool createTextures)
- {
- this.AgentID = newAgentID;
- /* InventoryRoot = new InventoryFolder();
- InventoryRoot.FolderID = LLUUID.Random();
- InventoryRoot.ParentID = new LLUUID();
- InventoryRoot.Version = 1;
- InventoryRoot.DefaultType = 8;
- InventoryRoot.OwnerID = this.AgentID;
- InventoryRoot.FolderName = "My Inventory-";
- InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);*/
- InventoryRoot.OwnerID = this.AgentID;
- if (createTextures)
- {
- this.CreateNewFolder(LLUUID.Random(), 0, "Textures", InventoryRoot.FolderID);
- }
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName)
- {
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = this.AgentID;
- Folder.DefaultType = type;
- Folder.FolderName = folderName;
- this.InventoryFolders.Add(Folder.FolderID, Folder);
- return (true);
- }
- public bool CreateNewFolder(LLUUID folderID, ushort type, string folderName, LLUUID parent)
- {
- InventoryFolder Folder = new InventoryFolder();
- Folder.FolderID = folderID;
- Folder.OwnerID = this.AgentID;
- Folder.DefaultType = type;
- Folder.FolderName = folderName;
- Folder.ParentID = parent;
- this.InventoryFolders.Add(Folder.FolderID, Folder);
- return (true);
- }
- public bool HasFolder(LLUUID folderID)
- {
- if (this.InventoryFolders.ContainsKey(folderID))
- {
- return true;
- }
- return false;
- }
- public bool UpdateItem(LLUUID itemID, AssetBase asset)
- {
- if(this.InventoryItems.ContainsKey(itemID))
- {
- InventoryItem Item = this.InventoryItems[itemID];
- Item.AssetID = asset.FullID;
- Console.WriteLine("updated inventory item " + itemID.ToStringHyphenated() + " so it now is set to asset " + asset.FullID.ToStringHyphenated());
- //TODO need to update the rest of the info
- }
- return true;
- }
- public LLUUID AddToInventory(LLUUID folderID, AssetBase asset)
- {
- if (this.InventoryFolders.ContainsKey(folderID))
- {
- LLUUID NewItemID = LLUUID.Random();
- InventoryItem Item = new InventoryItem();
- Item.FolderID = folderID;
- Item.OwnerID = AgentID;
- Item.AssetID = asset.FullID;
- Item.ItemID = NewItemID;
- Item.Type = asset.Type;
- Item.Name = asset.Name;
- Item.Description = asset.Description;
- Item.InvType = asset.InvType;
- this.InventoryItems.Add(Item.ItemID, Item);
- InventoryFolder Folder = InventoryFolders[Item.FolderID];
- Folder.Items.Add(Item);
- return (Item.ItemID);
- }
- else
- {
- return (null);
- }
- }
- }
- public class InventoryFolder
- {
- public List<InventoryItem> Items;
- //public List<InventoryFolder> Subfolders;
- public LLUUID FolderID;
- public LLUUID OwnerID;
- public LLUUID ParentID = LLUUID.Zero;
- public string FolderName;
- public ushort DefaultType;
- public ushort Version;
- public InventoryFolder()
- {
- Items = new List<InventoryItem>();
- //Subfolders = new List<InventoryFolder>();
- }
- }
- public class InventoryItem
- {
- public LLUUID FolderID;
- public LLUUID OwnerID;
- public LLUUID ItemID;
- public LLUUID AssetID;
- public LLUUID CreatorID;
- public sbyte InvType;
- public sbyte Type;
- public string Name;
- public string Description;
- public InventoryItem()
- {
- this.CreatorID = LLUUID.Zero;
- }
- }
- public class AvatarWearable
- {
- public LLUUID AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
- public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
- public AvatarWearable()
- {
- }
- }
- }
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