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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using Axiom.Math;
- using OpenSim.Framework;
- namespace OpenSim.Region.Physics.Manager
- {
- public delegate void PositionUpdate(PhysicsVector position);
- public delegate void VelocityUpdate(PhysicsVector velocity);
- public delegate void OrientationUpdate(Quaternion orientation);
- public enum ActorTypes : int
- {
- Unknown = 0,
- Agent = 1,
- Prim = 2,
- Ground = 3,
- PrimVolume = 4 // rex
- }
- public class CollisionEventUpdate : EventArgs
- {
- // Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
- public int m_colliderType;
- public bool m_startOrEnd;
- public uint m_LocalID; // rex
- public List<uint> m_objCollisionList;
- public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList)
- {
- m_LocalID = localID; // rex
- m_colliderType = colliderType;
- m_startOrEnd = startOrEnd;
- m_objCollisionList = objCollisionList;
- }
- public CollisionEventUpdate(bool startOrEnd)
- {
- m_colliderType = (int) ActorTypes.Unknown;
- m_startOrEnd = startOrEnd;
- m_objCollisionList = null;
- }
- public CollisionEventUpdate()
- {
- m_colliderType = (int) ActorTypes.Unknown;
- m_startOrEnd = false;
- m_objCollisionList = null;
- }
- public int collidertype
- {
- get { return m_colliderType; }
- set { m_colliderType = value; }
- }
- public bool startOrEnd
- {
- get { return m_startOrEnd; }
- set { m_startOrEnd = value; }
- }
- public void addCollider(uint localID)
- {
- m_objCollisionList.Add(localID);
- }
- }
- public abstract class PhysicsActor
- {
- public delegate void RequestTerseUpdate();
- public delegate void CollisionUpdate(EventArgs e);
- public delegate void OutOfBounds(PhysicsVector pos);
- #pragma warning disable 67
- public event PositionUpdate OnPositionUpdate;
- public event VelocityUpdate OnVelocityUpdate;
- public event OrientationUpdate OnOrientationUpdate;
- public event RequestTerseUpdate OnRequestTerseUpdate;
- public event CollisionUpdate OnCollisionUpdate;
- public event OutOfBounds OnOutOfBounds;
- #pragma warning restore 67
- public static PhysicsActor Null
- {
- get { return new NullPhysicsActor(); }
- }
- public abstract PhysicsVector Size { get; set; }
- public abstract PrimitiveBaseShape Shape { set; }
- public virtual void RequestPhysicsterseUpdate()
- {
- // Make a temporary copy of the event to avoid possibility of
- // a race condition if the last subscriber unsubscribes
- // immediately after the null check and before the event is raised.
- RequestTerseUpdate handler = OnRequestTerseUpdate;
- if (handler != null)
- {
- OnRequestTerseUpdate();
- }
- }
- public virtual void RaiseOutOfBounds(PhysicsVector pos)
- {
- // Make a temporary copy of the event to avoid possibility of
- // a race condition if the last subscriber unsubscribes
- // immediately after the null check and before the event is raised.
- OutOfBounds handler = OnOutOfBounds;
- if (handler != null)
- {
- OnOutOfBounds(pos);
- }
- }
- public virtual void SendCollisionUpdate(EventArgs e)
- {
- // CollisionUpdate handler = OnCollisionUpdate;
- if (OnCollisionUpdate != null)
- OnCollisionUpdate(e);
- }
- public abstract PhysicsVector Position { get; set; }
- public abstract float Mass { get; }
- public abstract PhysicsVector Force { get; }
- public abstract PhysicsVector GeometricCenter { get; }
- public abstract PhysicsVector CenterOfMass { get; }
- public abstract PhysicsVector Velocity { get; set; }
- public abstract PhysicsVector Acceleration { get; }
- public abstract Quaternion Orientation { get; set; }
- public abstract int PhysicsActorType { get; set; }
- public abstract bool IsPhysical { get; set; }
- public abstract bool Flying { get; set; }
- public abstract bool SetAlwaysRun { get; set; }
- public abstract bool ThrottleUpdates { get; set; }
- public abstract bool IsColliding { get; set; }
- public abstract bool CollidingGround { get; set; }
- public abstract bool CollidingObj { get; set; }
- public abstract PhysicsVector RotationalVelocity { get; set; }
- public abstract bool Kinematic { get; set; }
- public abstract void AddForce(PhysicsVector force);
- public abstract void SetMomentum(PhysicsVector momentum);
- public virtual void SetCollisionMesh(byte[] vData, string MeshName, bool vbScaleMesh) { } // rex
- public virtual void SetBoundsScaling(bool vbScaleMesh) { } // rex
- public int NextPrimVolumeTime = 0; // rex
- public uint m_localID; // rex
- }
- public class NullPhysicsActor : PhysicsActor
- {
- public override PhysicsVector Position
- {
- get { return PhysicsVector.Zero; }
- set { return; }
- }
- public override bool SetAlwaysRun
- {
- get { return false; }
- set { return; }
- }
- public override bool CollidingGround
- {
- get { return false; }
- set { return; }
- }
- public override bool CollidingObj
- {
- get { return false; }
- set { return; }
- }
- public override PhysicsVector Size
- {
- get { return PhysicsVector.Zero; }
- set { return; }
- }
- public override float Mass
- {
- get { return 0f; }
- }
- public override PhysicsVector Force
- {
- get { return PhysicsVector.Zero; }
- }
- public override PhysicsVector CenterOfMass
- {
- get { return PhysicsVector.Zero; }
- }
- public override PhysicsVector GeometricCenter
- {
- get { return PhysicsVector.Zero; }
- }
- public override PrimitiveBaseShape Shape
- {
- set { return; }
- }
- public override PhysicsVector Velocity
- {
- get { return PhysicsVector.Zero; }
- set { return; }
- }
- public override Quaternion Orientation
- {
- get { return Quaternion.Identity; }
- set { }
- }
- public override PhysicsVector Acceleration
- {
- get { return PhysicsVector.Zero; }
- }
- public override bool IsPhysical
- {
- get { return false; }
- set { return; }
- }
- public override bool Flying
- {
- get { return false; }
- set { return; }
- }
- public override bool ThrottleUpdates
- {
- get { return false; }
- set { return; }
- }
- public override bool IsColliding
- {
- get { return false; }
- set { return; }
- }
- public override int PhysicsActorType
- {
- get { return (int) ActorTypes.Unknown; }
- set { return; }
- }
- public override bool Kinematic
- {
- get { return true; }
- set { return; }
- }
- public override void AddForce(PhysicsVector force)
- {
- return;
- }
- public override PhysicsVector RotationalVelocity
- {
- get { return PhysicsVector.Zero; }
- set { return; }
- }
- public override void SetMomentum(PhysicsVector momentum)
- {
- return;
- }
- }
- }
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