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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Scenes;
- using OpenSim.Region.Physics.Manager;
- using OpenSim.Region.Communications.VoiceChat;
- namespace OpenSim.Region.ClientStack
- {
- public abstract class RegionApplicationBase
- {
- protected AssetCache m_assetCache;
- protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
- protected DateTime m_startuptime;
- protected NetworkServersInfo m_networkServersInfo;
- protected BaseHttpServer m_httpServer;
- protected uint m_httpServerPort;
- protected LogBase m_log;
- protected CommunicationsManager m_commsManager;
- protected SceneManager m_sceneManager = new SceneManager();
- protected StorageManager m_storageManager;
- protected string m_storageConnectionString;
- protected VoiceChatServer m_voiceChatServer;
- public SceneManager SceneManager
- {
- get { return m_sceneManager; }
- }
- public RegionApplicationBase()
- {
- m_startuptime = DateTime.Now;
- }
- public virtual void StartUp()
- {
- ClientView.TerrainManager = new TerrainManager(new SecondLife());
- m_storageManager = CreateStorageManager(m_storageConnectionString);
- Initialize();
- m_httpServer = new BaseHttpServer(m_httpServerPort);
- m_log.Status("REGION", "Starting HTTP server");
- m_httpServer.Start();
- }
- protected abstract void Initialize();
- protected void StartLog()
- {
- m_log = CreateLog();
- MainLog.Instance = m_log;
- }
- protected abstract LogBase CreateLog();
- protected abstract PhysicsScene GetPhysicsScene();
- protected abstract StorageManager CreateStorageManager(string connectionstring);
- protected PhysicsScene GetPhysicsScene(string engine, string meshEngine)
- {
- PhysicsPluginManager physicsPluginManager;
- physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPlugins();
- return physicsPluginManager.GetPhysicsScene(engine, meshEngine);
- }
- protected Scene SetupScene(RegionInfo regionInfo, out UDPServer udpServer, bool m_permissions)
- {
- AgentCircuitManager circuitManager = new AgentCircuitManager();
- udpServer = new UDPServer((uint) regionInfo.InternalEndPoint.Port, m_assetCache, m_log, circuitManager);
- Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
- m_voiceChatServer = new VoiceChatServer(scene);
- udpServer.LocalScene = scene;
- scene.LoadWorldMap();
- scene.RegisterRegionWithGrid();
- scene.PhysicsScene = GetPhysicsScene();
- scene.PhysicsScene.SetTerrain(scene.Terrain.GetHeights1D());
- //Master Avatar Setup
- UserProfileData masterAvatar;
- if (scene.RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero)
- {
- masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
- }
- else
- {
- masterAvatar =
- m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
- scene.RegionInfo.MasterAvatarLastName,
- scene.RegionInfo.MasterAvatarSandboxPassword);
-
- }
- if (masterAvatar != null)
- {
- m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToString() + "]");
- scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
- }
- else
- {
- m_log.Verbose("PARCEL", "No master avatar found, using null.");
- scene.RegionInfo.MasterAvatarAssignedUUID = LLUUID.Zero;
- }
- scene.LoadPrimsFromStorage(m_permissions);
- scene.loadAllLandObjectsFromStorage();
- scene.performParcelPrimCountUpdate();
- scene.StartTimer();
- return scene;
- }
- protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager);
- }
- }
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