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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using System.Xml;
- using System.Xml.Serialization;
- using libsecondlife;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- namespace OpenSim.Grid.InventoryServer
- {
- public class InventoryManager
- {
- private IInventoryData _databasePlugin;
- /// <summary>
- /// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
- /// </summary>
- /// <param name="FileName">The filename to the inventory server plugin DLL</param>
- public void AddDatabasePlugin(string FileName)
- {
- MainLog.Instance.Verbose(OpenInventory_Main.LogName, "Invenstorage: Attempting to load " + FileName);
- Assembly pluginAssembly = Assembly.LoadFrom(FileName);
- MainLog.Instance.Verbose(OpenInventory_Main.LogName,
- "Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
- foreach (Type pluginType in pluginAssembly.GetTypes())
- {
- if (!pluginType.IsAbstract)
- {
- Type typeInterface = pluginType.GetInterface("IInventoryData", true);
- if (typeInterface != null)
- {
- IInventoryData plug =
- (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
- plug.Initialise();
- _databasePlugin = plug;
- MainLog.Instance.Verbose(OpenInventory_Main.LogName,
- "Invenstorage: Added IInventoryData Interface");
- break;
- }
- typeInterface = null;
- }
- }
- pluginAssembly = null;
- }
- protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
- {
- FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
- XmlReader reader = new XmlTextReader(fs);
- XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
- SerializableInventory inventory = (SerializableInventory) x.Deserialize(reader);
- fs.Close();
- fs.Dispose();
- return inventory;
- }
- protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
- {
- XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
- writer.Formatting = Formatting.Indented;
- XmlSerializer x = new XmlSerializer(typeof (SerializableInventory));
- x.Serialize(writer, inventory);
- }
- protected static bool fixupFolder(SerializableInventory.SerializableFolder f,
- SerializableInventory.SerializableFolder parent)
- {
- bool modified = false;
- // ensure we have a valid folder id
- if (f.folderID == LLUUID.Zero)
- {
- f.folderID = LLUUID.Random();
- modified = true;
- }
- // ensure we have valid agent id
- if (f.agentID == LLUUID.Zero)
- {
- if (parent != null)
- f.agentID = parent.agentID;
- else
- f.agentID = f.folderID;
- modified = true;
- }
- if (f.parentID == LLUUID.Zero && parent != null)
- {
- f.parentID = parent.folderID;
- modified = true;
- }
- foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
- {
- modified |= fixupFolder(child, f);
- }
- return modified;
- }
- protected static bool fixupInventory(SerializableInventory inventory)
- {
- return fixupFolder(inventory.root, null);
- }
- public class GetInventory : BaseStreamHandler
- {
- private SerializableInventory _inventory;
- private InventoryManager _manager;
- public GetInventory(InventoryManager manager)
- : base("GET", "/inventory")
- {
- _manager = manager;
- _inventory = loadInventoryFromXmlFile("attic/inventory/Inventory_Library.xml");
- if (fixupInventory(_inventory))
- {
- FileStream fs = new FileStream("attic/inventory/Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
- saveInventoryToStream(_inventory, fs);
- fs.Flush();
- fs.Close();
- MainLog.Instance.Debug(OpenInventory_Main.LogName, "Modified");
- }
- }
- private void CreateDefaultInventory(LLUUID userID)
- {
- }
- private byte[] GetUserInventory(LLUUID userID)
- {
- MainLog.Instance.Notice(OpenInventory_Main.LogName, "Getting Inventory for user {0}", userID.ToString());
- byte[] result = new byte[] {};
- InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
- if (fb == null)
- {
- MainLog.Instance.Notice(OpenInventory_Main.LogName, "Inventory not found for user {0}, creating new",
- userID.ToString());
- CreateDefaultInventory(userID);
- }
- return result;
- }
- public override byte[] Handle(string path, Stream request)
- {
- byte[] result = new byte[] {};
- string[] parms = path.Split(new char[] {'/'}, StringSplitOptions.RemoveEmptyEntries);
- if (parms.Length > 1)
- {
- if (string.Compare(parms[1], "library", true) == 0)
- {
- MemoryStream ms = new MemoryStream();
- saveInventoryToStream(_inventory, ms);
- result = ms.GetBuffer();
- Array.Resize<byte>(ref result, (int) ms.Length);
- }
- else if (string.Compare(parms[1], "user", true) == 0)
- {
- if (parms.Length > 2)
- {
- result = GetUserInventory(new LLUUID(parms[2]));
- }
- }
- }
- return result;
- }
- }
- }
- }
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