IInventoryServices.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System.Collections.Generic;
  29. using libsecondlife;
  30. using OpenSim.Framework.Communications.Cache;
  31. namespace OpenSim.Framework.Communications
  32. {
  33. public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
  34. public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
  35. public interface IInventoryServices
  36. {
  37. void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
  38. void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
  39. void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
  40. void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
  41. void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
  42. void CreateNewUserInventory(LLUUID user);
  43. /// <summary>
  44. /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
  45. /// </summary>
  46. /// <param name="userID"></param>
  47. /// <returns></returns>
  48. List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID);
  49. }
  50. }