AgentCircuitData.cs 4.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *
  27. */
  28. using System;
  29. using libsecondlife;
  30. namespace OpenSim.Framework
  31. {
  32. public class AgentCircuitData
  33. {
  34. public AgentCircuitData()
  35. {
  36. }
  37. public AgentCircuitData(sAgentCircuitData cAgent)
  38. {
  39. AgentID = new LLUUID(cAgent.AgentID);
  40. SessionID = new LLUUID(cAgent.SessionID);
  41. SecureSessionID = new LLUUID(cAgent.SecureSessionID);
  42. startpos = new LLVector3(cAgent.startposx, cAgent.startposy, cAgent.startposz);
  43. firstname = cAgent.firstname;
  44. lastname = cAgent.lastname;
  45. circuitcode = cAgent.circuitcode;
  46. child = cAgent.child;
  47. InventoryFolder = new LLUUID(cAgent.InventoryFolder);
  48. BaseFolder = new LLUUID(cAgent.BaseFolder);
  49. CapsPath = cAgent.CapsPath;
  50. ClientVersion = cAgent.ClientVersion; //rex
  51. }
  52. public LLUUID AgentID;
  53. public LLUUID SessionID;
  54. public LLUUID SecureSessionID;
  55. public LLVector3 startpos;
  56. public string firstname;
  57. public string lastname;
  58. public uint circuitcode;
  59. public bool child;
  60. public LLUUID InventoryFolder;
  61. public LLUUID BaseFolder;
  62. public string CapsPath = "";
  63. public string ClientVersion = "not set"; //rex
  64. public string authenticationAddr;
  65. public string asAddress = "";
  66. }
  67. [Serializable]
  68. public class sAgentCircuitData
  69. {
  70. public sAgentCircuitData()
  71. {
  72. }
  73. public sAgentCircuitData(AgentCircuitData cAgent)
  74. {
  75. AgentID = cAgent.AgentID.UUID;
  76. SessionID = cAgent.SessionID.UUID;
  77. SecureSessionID = cAgent.SecureSessionID.UUID;
  78. startposx = cAgent.startpos.X;
  79. startposy = cAgent.startpos.Y;
  80. startposz = cAgent.startpos.Z;
  81. firstname = cAgent.firstname;
  82. lastname = cAgent.lastname;
  83. circuitcode = cAgent.circuitcode;
  84. child = cAgent.child;
  85. InventoryFolder = cAgent.InventoryFolder.UUID;
  86. BaseFolder = cAgent.BaseFolder.UUID;
  87. CapsPath = cAgent.CapsPath;
  88. ClientVersion = cAgent.ClientVersion; //rex
  89. }
  90. public Guid AgentID;
  91. public Guid SessionID;
  92. public Guid SecureSessionID;
  93. public float startposx;
  94. public float startposy;
  95. public float startposz;
  96. public string firstname;
  97. public string lastname;
  98. public uint circuitcode;
  99. public bool child;
  100. public Guid InventoryFolder;
  101. public Guid BaseFolder;
  102. public string CapsPath = "";
  103. public string ClientVersion = "not set"; //rex
  104. }
  105. }