SceneBase.cs 19 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Threading;
  31. using OpenMetaverse;
  32. using log4net;
  33. using Nini.Config;
  34. using OpenSim.Framework;
  35. using OpenSim.Framework.Console;
  36. using OpenSim.Region.Framework.Interfaces;
  37. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  38. namespace OpenSim.Region.Framework.Scenes
  39. {
  40. public abstract class SceneBase : IScene
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. #pragma warning disable 414
  44. private static readonly string LogHeader = "[SCENE]";
  45. #pragma warning restore 414
  46. #region Events
  47. public event restart OnRestart;
  48. #endregion
  49. #region Fields
  50. public string Name { get { return RegionInfo.RegionName; } }
  51. public IConfigSource Config
  52. {
  53. get { return GetConfig(); }
  54. }
  55. protected virtual IConfigSource GetConfig()
  56. {
  57. return null;
  58. }
  59. /// <value>
  60. /// All the region modules attached to this scene.
  61. /// </value>
  62. public Dictionary<string, IRegionModuleBase> RegionModules
  63. {
  64. get { return m_regionModules; }
  65. }
  66. private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>();
  67. /// <value>
  68. /// The module interfaces available from this scene.
  69. /// </value>
  70. protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>();
  71. protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>();
  72. /// <value>
  73. /// The module commanders available from this scene
  74. /// </value>
  75. protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>();
  76. /// <value>
  77. /// Registered classes that are capable of creating entities.
  78. /// </value>
  79. protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>();
  80. /// <summary>
  81. /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is
  82. /// dispensed.
  83. /// </summary>
  84. protected uint m_lastAllocatedLocalId = 720000;
  85. private readonly Mutex _primAllocateMutex = new Mutex(false);
  86. protected readonly ClientManager m_clientManager = new ClientManager();
  87. public bool LoginsEnabled
  88. {
  89. get
  90. {
  91. return m_loginsEnabled;
  92. }
  93. set
  94. {
  95. if (m_loginsEnabled != value)
  96. {
  97. m_loginsEnabled = value;
  98. EventManager.TriggerRegionLoginsStatusChange(this);
  99. }
  100. }
  101. }
  102. private bool m_loginsEnabled;
  103. public bool Ready
  104. {
  105. get
  106. {
  107. return m_ready;
  108. }
  109. set
  110. {
  111. if (m_ready != value)
  112. {
  113. m_ready = value;
  114. EventManager.TriggerRegionReadyStatusChange(this);
  115. }
  116. }
  117. }
  118. private bool m_ready;
  119. public float TimeDilation
  120. {
  121. get { return 1.0f; }
  122. }
  123. protected ulong m_regionHandle;
  124. protected string m_regionName;
  125. protected RegionInfo m_regInfo;
  126. public ITerrainChannel Heightmap;
  127. /// <value>
  128. /// Allows retrieval of land information for this scene.
  129. /// </value>
  130. public ILandChannel LandChannel;
  131. /// <value>
  132. /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules
  133. /// to subscribe to scene events.
  134. /// </value>
  135. public EventManager EventManager
  136. {
  137. get { return m_eventManager; }
  138. }
  139. protected EventManager m_eventManager;
  140. protected ScenePermissions m_permissions;
  141. public ScenePermissions Permissions
  142. {
  143. get { return m_permissions; }
  144. }
  145. /* Used by the loadbalancer plugin on GForge */
  146. protected RegionStatus m_regStatus;
  147. public RegionStatus RegionStatus
  148. {
  149. get { return m_regStatus; }
  150. set { m_regStatus = value; }
  151. }
  152. #endregion
  153. public SceneBase(RegionInfo regInfo)
  154. {
  155. RegionInfo = regInfo;
  156. }
  157. #region Update Methods
  158. /// <summary>
  159. /// Called to update the scene loop by a number of frames and until shutdown.
  160. /// </summary>
  161. /// <param name="frames">
  162. /// Number of frames to update. Exits on shutdown even if there are frames remaining.
  163. /// If -1 then updates until shutdown.
  164. /// </param>
  165. /// <returns>true if update completed within minimum frame time, false otherwise.</returns>
  166. public abstract bool Update(int frames);
  167. #endregion
  168. #region Terrain Methods
  169. /// <summary>
  170. /// Loads the World heightmap
  171. /// </summary>
  172. public abstract void LoadWorldMap();
  173. /// <summary>
  174. /// Send the region heightmap to the client
  175. /// </summary>
  176. /// <param name="RemoteClient">Client to send to</param>
  177. public virtual void SendLayerData(IClientAPI RemoteClient)
  178. {
  179. // RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised());
  180. ITerrainModule terrModule = RequestModuleInterface<ITerrainModule>();
  181. if (terrModule != null)
  182. {
  183. terrModule.PushTerrain(RemoteClient);
  184. }
  185. }
  186. #endregion
  187. #region Add/Remove Agent/Avatar
  188. public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type);
  189. public abstract bool CloseAgent(UUID agentID, bool force);
  190. public bool TryGetScenePresence(UUID agentID, out object scenePresence)
  191. {
  192. scenePresence = null;
  193. ScenePresence sp = null;
  194. if (TryGetScenePresence(agentID, out sp))
  195. {
  196. scenePresence = sp;
  197. return true;
  198. }
  199. return false;
  200. }
  201. /// <summary>
  202. /// Try to get a scene presence from the scene
  203. /// </summary>
  204. /// <param name="agentID"></param>
  205. /// <param name="scenePresence">null if there is no scene presence with the given agent id</param>
  206. /// <returns>true if there was a scene presence with the given id, false otherwise.</returns>
  207. public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence);
  208. #endregion
  209. /// <summary>
  210. ///
  211. /// </summary>
  212. /// <returns></returns>
  213. public virtual RegionInfo RegionInfo { get; private set; }
  214. #region admin stuff
  215. public abstract void OtherRegionUp(GridRegion otherRegion);
  216. public virtual string GetSimulatorVersion()
  217. {
  218. return "OpenSimulator Server";
  219. }
  220. #endregion
  221. #region Shutdown
  222. /// <summary>
  223. /// Tidy before shutdown
  224. /// </summary>
  225. public virtual void Close()
  226. {
  227. try
  228. {
  229. EventManager.TriggerShutdown();
  230. }
  231. catch (Exception e)
  232. {
  233. m_log.Error(string.Format("[SCENE]: SceneBase.cs: Close() - Failed with exception ", e));
  234. }
  235. }
  236. #endregion
  237. /// <summary>
  238. /// Returns a new unallocated local ID
  239. /// </summary>
  240. /// <returns>A brand new local ID</returns>
  241. public uint AllocateLocalId()
  242. {
  243. uint myID;
  244. _primAllocateMutex.WaitOne();
  245. myID = ++m_lastAllocatedLocalId;
  246. _primAllocateMutex.ReleaseMutex();
  247. return myID;
  248. }
  249. #region Module Methods
  250. /// <summary>
  251. /// Add a region-module to this scene. TODO: This will replace AddModule in the future.
  252. /// </summary>
  253. /// <param name="name"></param>
  254. /// <param name="module"></param>
  255. public void AddRegionModule(string name, IRegionModuleBase module)
  256. {
  257. if (!RegionModules.ContainsKey(name))
  258. {
  259. RegionModules.Add(name, module);
  260. }
  261. }
  262. public void RemoveRegionModule(string name)
  263. {
  264. RegionModules.Remove(name);
  265. }
  266. /// <summary>
  267. /// Register a module commander.
  268. /// </summary>
  269. /// <param name="commander"></param>
  270. public void RegisterModuleCommander(ICommander commander)
  271. {
  272. lock (m_moduleCommanders)
  273. {
  274. m_moduleCommanders.Add(commander.Name, commander);
  275. }
  276. }
  277. /// <summary>
  278. /// Unregister a module commander and all its commands
  279. /// </summary>
  280. /// <param name="name"></param>
  281. public void UnregisterModuleCommander(string name)
  282. {
  283. lock (m_moduleCommanders)
  284. {
  285. ICommander commander;
  286. if (m_moduleCommanders.TryGetValue(name, out commander))
  287. m_moduleCommanders.Remove(name);
  288. }
  289. }
  290. /// <summary>
  291. /// Get a module commander
  292. /// </summary>
  293. /// <param name="name"></param>
  294. /// <returns>The module commander, null if no module commander with that name was found</returns>
  295. public ICommander GetCommander(string name)
  296. {
  297. lock (m_moduleCommanders)
  298. {
  299. if (m_moduleCommanders.ContainsKey(name))
  300. return m_moduleCommanders[name];
  301. }
  302. return null;
  303. }
  304. public Dictionary<string, ICommander> GetCommanders()
  305. {
  306. return m_moduleCommanders;
  307. }
  308. /// <summary>
  309. /// Register an interface to a region module. This allows module methods to be called directly as
  310. /// well as via events. If there is already a module registered for this interface, it is not replaced
  311. /// (is this the best behaviour?)
  312. /// </summary>
  313. /// <param name="mod"></param>
  314. public void RegisterModuleInterface<M>(M mod)
  315. {
  316. // m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M));
  317. List<Object> l = null;
  318. if (!ModuleInterfaces.TryGetValue(typeof(M), out l))
  319. {
  320. l = new List<Object>();
  321. ModuleInterfaces.Add(typeof(M), l);
  322. }
  323. if (l.Count > 0)
  324. return;
  325. l.Add(mod);
  326. if (mod is IEntityCreator)
  327. {
  328. IEntityCreator entityCreator = (IEntityCreator)mod;
  329. foreach (PCode pcode in entityCreator.CreationCapabilities)
  330. {
  331. m_entityCreators[pcode] = entityCreator;
  332. }
  333. }
  334. }
  335. public void UnregisterModuleInterface<M>(M mod)
  336. {
  337. List<Object> l;
  338. if (ModuleInterfaces.TryGetValue(typeof(M), out l))
  339. {
  340. if (l.Remove(mod))
  341. {
  342. if (mod is IEntityCreator)
  343. {
  344. IEntityCreator entityCreator = (IEntityCreator)mod;
  345. foreach (PCode pcode in entityCreator.CreationCapabilities)
  346. {
  347. m_entityCreators[pcode] = null;
  348. }
  349. }
  350. }
  351. }
  352. }
  353. public void StackModuleInterface<M>(M mod)
  354. {
  355. List<Object> l;
  356. if (ModuleInterfaces.ContainsKey(typeof(M)))
  357. l = ModuleInterfaces[typeof(M)];
  358. else
  359. l = new List<Object>();
  360. if (l.Contains(mod))
  361. return;
  362. l.Add(mod);
  363. if (mod is IEntityCreator)
  364. {
  365. IEntityCreator entityCreator = (IEntityCreator)mod;
  366. foreach (PCode pcode in entityCreator.CreationCapabilities)
  367. {
  368. m_entityCreators[pcode] = entityCreator;
  369. }
  370. }
  371. ModuleInterfaces[typeof(M)] = l;
  372. }
  373. /// <summary>
  374. /// For the given interface, retrieve the region module which implements it.
  375. /// </summary>
  376. /// <returns>null if there is no registered module implementing that interface</returns>
  377. public T RequestModuleInterface<T>()
  378. {
  379. if (ModuleInterfaces.ContainsKey(typeof(T)) &&
  380. (ModuleInterfaces[typeof(T)].Count > 0))
  381. return (T)ModuleInterfaces[typeof(T)][0];
  382. else
  383. return default(T);
  384. }
  385. /// <summary>
  386. /// For the given interface, retrieve an array of region modules that implement it.
  387. /// </summary>
  388. /// <returns>an empty array if there are no registered modules implementing that interface</returns>
  389. public T[] RequestModuleInterfaces<T>()
  390. {
  391. if (ModuleInterfaces.ContainsKey(typeof(T)))
  392. {
  393. List<T> ret = new List<T>();
  394. foreach (Object o in ModuleInterfaces[typeof(T)])
  395. ret.Add((T)o);
  396. return ret.ToArray();
  397. }
  398. else
  399. {
  400. return new T[] {};
  401. }
  402. }
  403. #endregion
  404. /// <summary>
  405. /// Call this from a region module to add a command to the OpenSim console.
  406. /// </summary>
  407. /// <param name="mod"></param>
  408. /// <param name="command"></param>
  409. /// <param name="shorthelp"></param>
  410. /// <param name="longhelp"></param>
  411. /// <param name="callback"></param>
  412. public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
  413. {
  414. AddCommand(module, command, shorthelp, longhelp, string.Empty, callback);
  415. }
  416. /// <summary>
  417. /// Call this from a region module to add a command to the OpenSim console.
  418. /// </summary>
  419. /// <param name="mod">
  420. /// The use of IRegionModuleBase is a cheap trick to get a different method signature,
  421. /// though all new modules should be using interfaces descended from IRegionModuleBase anyway.
  422. /// </param>
  423. /// <param name="category">
  424. /// Category of the command. This is the section under which it will appear when the user asks for help
  425. /// </param>
  426. /// <param name="command"></param>
  427. /// <param name="shorthelp"></param>
  428. /// <param name="longhelp"></param>
  429. /// <param name="callback"></param>
  430. public void AddCommand(
  431. string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback)
  432. {
  433. AddCommand(category, module, command, shorthelp, longhelp, string.Empty, callback);
  434. }
  435. /// <summary>
  436. /// Call this from a region module to add a command to the OpenSim console.
  437. /// </summary>
  438. /// <param name="mod"></param>
  439. /// <param name="command"></param>
  440. /// <param name="shorthelp"></param>
  441. /// <param name="longhelp"></param>
  442. /// <param name="descriptivehelp"></param>
  443. /// <param name="callback"></param>
  444. public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
  445. {
  446. string moduleName = "";
  447. if (module != null)
  448. moduleName = module.Name;
  449. AddCommand(moduleName, module, command, shorthelp, longhelp, descriptivehelp, callback);
  450. }
  451. /// <summary>
  452. /// Call this from a region module to add a command to the OpenSim console.
  453. /// </summary>
  454. /// <param name="category">
  455. /// Category of the command. This is the section under which it will appear when the user asks for help
  456. /// </param>
  457. /// <param name="mod"></param>
  458. /// <param name="command"></param>
  459. /// <param name="shorthelp"></param>
  460. /// <param name="longhelp"></param>
  461. /// <param name="descriptivehelp"></param>
  462. /// <param name="callback"></param>
  463. public void AddCommand(
  464. string category, IRegionModuleBase module, string command,
  465. string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
  466. {
  467. if (MainConsole.Instance == null)
  468. return;
  469. bool shared = false;
  470. if (module != null)
  471. shared = module is ISharedRegionModule;
  472. MainConsole.Instance.Commands.AddCommand(
  473. category, shared, command, shorthelp, longhelp, descriptivehelp, callback);
  474. }
  475. public virtual ISceneObject DeserializeObject(string representation)
  476. {
  477. return null;
  478. }
  479. public virtual bool AllowScriptCrossings
  480. {
  481. get { return false; }
  482. }
  483. public virtual void Start()
  484. {
  485. }
  486. public void Restart()
  487. {
  488. // This has to be here to fire the event
  489. restart handlerPhysicsCrash = OnRestart;
  490. if (handlerPhysicsCrash != null)
  491. handlerPhysicsCrash(RegionInfo);
  492. }
  493. public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep);
  494. }
  495. }