AssetRequestToClient.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Text;
  30. using OpenMetaverse;
  31. namespace OpenSim.Framework
  32. {
  33. /// <summary>
  34. /// This class was created to refactor OutPacket out of AssetCache
  35. /// There is a conflict between
  36. /// OpenSim.Framework.Communications.Cache.AssetRequest and OpenSim.Framework.AssetRequest
  37. /// and unifying them results in a prebuild chicken and egg problem with OpenSim.Framework requiring
  38. /// OpenSim.Framework.Communications.Cache while OpenSim.Framework.Communications.Cache
  39. /// requiring OpenSim.Framework
  40. /// </summary>
  41. public class AssetRequestToClient
  42. {
  43. public UUID RequestAssetID;
  44. public AssetBase AssetInf;
  45. public AssetBase ImageInfo;
  46. public UUID TransferRequestID;
  47. public long DataPointer = 0;
  48. public int NumPackets = 0;
  49. public int PacketCounter = 0;
  50. public bool IsTextureRequest;
  51. public byte AssetRequestSource = 2;
  52. public byte[] Params = null;
  53. //public bool AssetInCache;
  54. //public int TimeRequested;
  55. public int DiscardLevel = -1;
  56. public AssetRequestToClient()
  57. {
  58. }
  59. }
  60. }