IScriptModule.cs 4.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Collections.Generic;
  30. using OpenMetaverse;
  31. namespace OpenSim.Region.Framework.Interfaces
  32. {
  33. public delegate void ScriptRemoved(UUID script);
  34. public delegate void ObjectRemoved(UUID prim);
  35. public interface IScriptModule: INonSharedRegionModule
  36. {
  37. /// <summary>
  38. /// Triggered when a script is removed from the script module.
  39. /// </summary>
  40. event ScriptRemoved OnScriptRemoved;
  41. /// <summary>
  42. /// Triggered when an object is removed via the script module.
  43. /// </summary>
  44. event ObjectRemoved OnObjectRemoved;
  45. string ScriptEngineName { get; }
  46. string GetXMLState(UUID itemID);
  47. bool SetXMLState(UUID itemID, string xml);
  48. bool PostScriptEvent(UUID itemID, string name, Object[] args);
  49. bool PostObjectEvent(UUID itemID, string name, Object[] args);
  50. /// <summary>
  51. /// Suspends a script.
  52. /// </summary>
  53. /// <param name="itemID">The item ID of the script.</param>
  54. void SuspendScript(UUID itemID);
  55. /// <summary>
  56. /// Resumes a script.
  57. /// </summary>
  58. /// <param name="itemID">The item ID of the script.</param>
  59. void ResumeScript(UUID itemID);
  60. ArrayList GetScriptErrors(UUID itemID);
  61. bool HasScript(UUID itemID, out bool running);
  62. /// <summary>
  63. /// Returns true if a script is running.
  64. /// </summary>
  65. /// <param name="itemID">The item ID of the script.</param>
  66. bool GetScriptState(UUID itemID);
  67. void SaveAllState();
  68. /// <summary>
  69. /// Starts the processing threads.
  70. /// </summary>
  71. void StartProcessing();
  72. /// <summary>
  73. /// Get the execution times of all scripts in the given array if they are currently running.
  74. /// </summary>
  75. /// <returns>
  76. /// A float the value is a representative execution time in milliseconds of all scripts in that Array.
  77. /// </returns>
  78. float GetScriptExecutionTime(List<UUID> itemIDs);
  79. /// <summary>
  80. /// Get the execution times of all scripts in each object.
  81. /// </summary>
  82. /// <returns>
  83. /// A dictionary where the key is the root object ID of a linkset
  84. /// and the value is a representative execution time in milliseconds of all scripts in that linkset.
  85. /// </returns>
  86. Dictionary<uint, float> GetObjectScriptsExecutionTimes();
  87. }
  88. }