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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Text;
- namespace OpenSim.Framework.Monitoring
- {
- /// <summary>
- /// Holds individual statistic details
- /// </summary>
- public class Stat
- {
- /// <summary>
- /// Category of this stat (e.g. cache, scene, etc).
- /// </summary>
- public string Category { get; private set; }
- /// <summary>
- /// Containing name for this stat.
- /// FIXME: In the case of a scene, this is currently the scene name (though this leaves
- /// us with a to-be-resolved problem of non-unique region names).
- /// </summary>
- /// <value>
- /// The container.
- /// </value>
- public string Container { get; private set; }
- public StatType StatType { get; private set; }
- public MeasuresOfInterest MeasuresOfInterest { get; private set; }
- /// <summary>
- /// Action used to update this stat when the value is requested if it's a pull type.
- /// </summary>
- public Action<Stat> PullAction { get; private set; }
- public StatVerbosity Verbosity { get; private set; }
- public string ShortName { get; private set; }
- public string Name { get; private set; }
- public string Description { get; private set; }
- public virtual string UnitName { get; private set; }
- public virtual double Value
- {
- get
- {
- // Asking for an update here means that the updater cannot access this value without infinite recursion.
- // XXX: A slightly messy but simple solution may be to flick a flag so we can tell if this is being
- // called by the pull action and just return the value.
- if (StatType == StatType.Pull)
- PullAction(this);
- return m_value;
- }
- set
- {
- m_value = value;
- }
- }
- private double m_value;
- /// <summary>
- /// Historical samples for calculating measures of interest average.
- /// </summary>
- /// <remarks>
- /// Will be null if no measures of interest require samples.
- /// </remarks>
- private static Queue<double> m_samples;
- /// <summary>
- /// Maximum number of statistical samples.
- /// </summary>
- /// <remarks>
- /// At the moment this corresponds to 1 minute since the sampling rate is every 2.5 seconds as triggered from
- /// the main Watchdog.
- /// </remarks>
- private static int m_maxSamples = 24;
- public Stat(
- string shortName,
- string name,
- string description,
- string unitName,
- string category,
- string container,
- StatType type,
- Action<Stat> pullAction,
- StatVerbosity verbosity)
- : this(
- shortName,
- name,
- description,
- unitName,
- category,
- container,
- type,
- MeasuresOfInterest.None,
- pullAction,
- verbosity)
- {
- }
- /// <summary>
- /// Constructor
- /// </summary>
- /// <param name='shortName'>Short name for the stat. Must not contain spaces. e.g. "LongFrames"</param>
- /// <param name='name'>Human readable name for the stat. e.g. "Long frames"</param>
- /// <param name='description'>Description of stat</param>
- /// <param name='unitName'>
- /// Unit name for the stat. Should be preceeded by a space if the unit name isn't normally appeneded immediately to the value.
- /// e.g. " frames"
- /// </param>
- /// <param name='category'>Category under which this stat should appear, e.g. "scene". Do not capitalize.</param>
- /// <param name='container'>Entity to which this stat relates. e.g. scene name if this is a per scene stat.</param>
- /// <param name='type'>Push or pull</param>
- /// <param name='pullAction'>Pull stats need an action to update the stat on request. Push stats should set null here.</param>
- /// <param name='moi'>Measures of interest</param>
- /// <param name='verbosity'>Verbosity of stat. Controls whether it will appear in short stat display or only full display.</param>
- public Stat(
- string shortName,
- string name,
- string description,
- string unitName,
- string category,
- string container,
- StatType type,
- MeasuresOfInterest moi,
- Action<Stat> pullAction,
- StatVerbosity verbosity)
- {
- if (StatsManager.SubCommands.Contains(category))
- throw new Exception(
- string.Format("Stat cannot be in category '{0}' since this is reserved for a subcommand", category));
- ShortName = shortName;
- Name = name;
- Description = description;
- UnitName = unitName;
- Category = category;
- Container = container;
- StatType = type;
- if (StatType == StatType.Push && pullAction != null)
- throw new Exception("A push stat cannot have a pull action");
- else
- PullAction = pullAction;
- MeasuresOfInterest = moi;
- if ((moi & MeasuresOfInterest.AverageChangeOverTime) == MeasuresOfInterest.AverageChangeOverTime)
- m_samples = new Queue<double>(m_maxSamples);
- Verbosity = verbosity;
- }
- /// <summary>
- /// Record a value in the sample set.
- /// </summary>
- /// <remarks>
- /// Do not call this if MeasuresOfInterest.None
- /// </remarks>
- public void RecordValue()
- {
- double newValue = Value;
- lock (m_samples)
- {
- if (m_samples.Count >= m_maxSamples)
- m_samples.Dequeue();
- m_samples.Enqueue(newValue);
- }
- }
- public virtual string ToConsoleString()
- {
- StringBuilder sb = new StringBuilder();
- sb.AppendFormat("{0}.{1}.{2} : {3}{4}", Category, Container, ShortName, Value, UnitName);
- AppendMeasuresOfInterest(sb);
- return sb.ToString();
- }
- protected void AppendMeasuresOfInterest(StringBuilder sb)
- {
- if ((MeasuresOfInterest & MeasuresOfInterest.AverageChangeOverTime)
- == MeasuresOfInterest.AverageChangeOverTime)
- {
- double totalChange = 0;
- double? lastSample = null;
- lock (m_samples)
- {
- foreach (double s in m_samples)
- {
- if (lastSample != null)
- totalChange += s - (double)lastSample;
- lastSample = s;
- }
- }
- int divisor = m_samples.Count <= 1 ? 1 : m_samples.Count - 1;
- sb.AppendFormat(", {0:0.##}{1}/s", totalChange / divisor / (Watchdog.WATCHDOG_INTERVAL_MS / 1000), UnitName);
- }
- }
- }
- }
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