Justin Clark-Casey (justincc) 868c0c2746 Fix regression where sitting on ground stopped working. 11 年 前
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added 11 年 前
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost 11 年 前
Serialization 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年 前
Tests 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 年 前
Types 4d83b2d8a6 remove unused BasicQuadTreeNode 14 年 前
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 12 年 前
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. 11 年 前
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. 11 年 前
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. 15 年 前
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 13 年 前
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 13 年 前
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 12 年 前
EventManager.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年 前
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code 11 年 前
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. 13 年 前
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 11 年 前
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
Scene.Inventory.cs d0c1780839 Fixed rezzing coalesced objects from a prim's inventory 11 年 前
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 11 年 前
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 12 年 前
Scene.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年 前
SceneBase.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 11 年 前
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. 11 年 前
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 11 年 前
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 11 年 前
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. 11 年 前
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 11 年 前
SceneObjectPart.cs 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 11 年 前
SceneObjectPartInventory.cs d0c1780839 Fixed rezzing coalesced objects from a prim's inventory 11 年 前
ScenePresence.cs 868c0c2746 Fix regression where sitting on ground stopped working. 11 年 前
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 11 年 前
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting 11 年 前
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 12 年 前
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 年 前
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 13 年 前
UuidGatherer.cs f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. 11 年 前