Justin Clark-Casey (justincc) 868c0c2746 Fix regression where sitting on ground stopped working. %!s(int64=11) %!d(string=hai) anos
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Animation 7556a0f699 Add TriggerScenePresenceUpdated events when an animation is added %!s(int64=11) %!d(string=hai) anos
Scripting 2ce8a050e4 Remove very long unused IScriptHost and NullScriptHost %!s(int64=11) %!d(string=hai) anos
Serialization 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. %!s(int64=11) %!d(string=hai) anos
Tests 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. %!s(int64=11) %!d(string=hai) anos
Types 4d83b2d8a6 remove unused BasicQuadTreeNode %!s(int64=14) %!d(string=hai) anos
AsyncInventorySender.cs 1b1f0a2d77 OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id %!s(int64=12) %!d(string=hai) anos
AsyncSceneObjectGroupDeleter.cs b4a6f2195d Only send one kill object to the deleter when they derez an object rather than two. %!s(int64=11) %!d(string=hai) anos
Border.cs 93206ef0fa Add "show borders" command to show the borders of a region. %!s(int64=11) %!d(string=hai) anos
Cardinals.cs 56ddd6828c Add copyright headers. Formatting cleanup. %!s(int64=15) %!d(string=hai) anos
CoalescedSceneObjects.cs 68cc5b46fe refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. %!s(int64=13) %!d(string=hai) anos
EntityBase.cs b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! %!s(int64=13) %!d(string=hai) anos
EntityManager.cs 0568c76a88 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. %!s(int64=12) %!d(string=hai) anos
EventManager.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() %!s(int64=11) %!d(string=hai) anos
KeyframeMotion.cs af9b17c545 minor: remove mono compiler warnings related to keyframe code %!s(int64=11) %!d(string=hai) anos
Prioritizer.cs 095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks. %!s(int64=13) %!d(string=hai) anos
RegionStatsHandler.cs e19defde36 Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap %!s(int64=11) %!d(string=hai) anos
ReturnInfo.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
Scene.Inventory.cs d0c1780839 Fixed rezzing coalesced objects from a prim's inventory %!s(int64=11) %!d(string=hai) anos
Scene.PacketHandlers.cs 0094971186 After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) %!s(int64=11) %!d(string=hai) anos
Scene.Permissions.cs 9622e8ac72 If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. %!s(int64=12) %!d(string=hai) anos
Scene.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() %!s(int64=11) %!d(string=hai) anos
SceneBase.cs 2cd95fac73 refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() %!s(int64=11) %!d(string=hai) anos
SceneCommunicationService.cs b4f1b9acf6 Guard against unauthorized agent deletes. %!s(int64=11) %!d(string=hai) anos
SceneGraph.cs 7da10850b0 Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. %!s(int64=11) %!d(string=hai) anos
SceneManager.cs 25889b2d7e change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.Inventory.cs 67e500383e Put guards on a bunch of exception-inducing code, as seen in logs from load test. %!s(int64=11) %!d(string=hai) anos
SceneObjectGroup.cs ce9b1320d2 Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. %!s(int64=11) %!d(string=hai) anos
SceneObjectPart.cs 7cab41f422 refactor: replace verbose checks with String.IsNullOrEmpty where applicable. %!s(int64=11) %!d(string=hai) anos
SceneObjectPartInventory.cs d0c1780839 Fixed rezzing coalesced objects from a prim's inventory %!s(int64=11) %!d(string=hai) anos
ScenePresence.cs 868c0c2746 Fix regression where sitting on ground stopped working. %!s(int64=11) %!d(string=hai) anos
ScenePresenceStateMachine.cs 857f24a5e2 Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. %!s(int64=11) %!d(string=hai) anos
SimStatsReporter.cs 23ebae1828 Eliminate race condition where SimStatsReporter starts reporting %!s(int64=11) %!d(string=hai) anos
TerrainChannel.cs a2009ffe2e Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. %!s(int64=12) %!d(string=hai) anos
TerrainUtil.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. %!s(int64=15) %!d(string=hai) anos
UndoState.cs e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. %!s(int64=13) %!d(string=hai) anos
UuidGatherer.cs f1267730ef UUID Gatherer: find assets used in Light Projection, Particle Systems, and Collision Sounds. %!s(int64=11) %!d(string=hai) anos