123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Threading;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.CoreModules.World.Permissions;
- using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer;
- using OpenSim.Region.CoreModules.Framework.InventoryAccess;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using PermissionMask = OpenSim.Framework.PermissionMask;
- namespace OpenSim.Tests.Permissions
- {
- [SetUpFixture]
- public class Common : OpenSimTestCase
- {
- public static Common TheInstance;
- public static TestScene TheScene
- {
- get { return TheInstance.m_Scene; }
- }
- public static ScenePresence[] TheAvatars
- {
- get { return TheInstance.m_Avatars; }
- }
- private static string Perms = "Owner: {0}; Group: {1}; Everyone: {2}; Next: {3}";
- private TestScene m_Scene;
- private ScenePresence[] m_Avatars = new ScenePresence[3];
- [SetUp]
- public override void SetUp()
- {
- if (TheInstance == null)
- TheInstance = this;
- base.SetUp();
- TestHelpers.EnableLogging();
- IConfigSource config = new IniConfigSource();
- config.AddConfig("Messaging");
- config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
- config.AddConfig("Modules");
- config.Configs["Modules"].Set("InventoryAccessModule", "BasicInventoryAccessModule");
- config.AddConfig("InventoryService");
- config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:XInventoryService");
- config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin");
- config.AddConfig("Groups");
- config.Configs["Groups"].Set("Enabled", "true");
- config.Configs["Groups"].Set("Module", "Groups Module V2");
- config.Configs["Groups"].Set("StorageProvider", "OpenSim.Tests.Common.dll:TestGroupsDataPlugin");
- config.Configs["Groups"].Set("ServicesConnectorModule", "Groups Local Service Connector");
- config.Configs["Groups"].Set("LocalService", "local");
- m_Scene = new SceneHelpers().SetupScene("Test", UUID.Random(), 1000, 1000, config);
- // Add modules
- SceneHelpers.SetupSceneModules(m_Scene, config, new DefaultPermissionsModule(), new InventoryTransferModule(), new BasicInventoryAccessModule());
- SetUpBasicEnvironment();
- }
- /// <summary>
- /// The basic environment consists of:
- /// - 3 avatars: A1, A2, A3
- /// - 6 simple boxes inworld belonging to A0 and with Next Owner perms:
- /// C, CT, MC, MCT, MT, T
- /// - Copies of all of these boxes in A0's inventory in the Objects folder
- /// - One additional box inworld and in A0's inventory which is a copy of MCT, but
- /// with C removed in inventory. This one is called MCT-C
- /// </summary>
- private void SetUpBasicEnvironment()
- {
- Console.WriteLine("===> SetUpBasicEnvironment <===");
- // Add 3 avatars
- for (int i = 0; i < 3; i++)
- {
- UUID id = TestHelpers.ParseTail(i + 1);
- m_Avatars[i] = AddScenePresence("Bot", "Bot_" + (i+1), id);
- Assert.That(m_Avatars[i], Is.Not.Null);
- Assert.That(m_Avatars[i].IsChildAgent, Is.False);
- Assert.That(m_Avatars[i].UUID, Is.EqualTo(id));
- Assert.That(m_Scene.GetScenePresences().Count, Is.EqualTo(i + 1));
- }
- AddA1Object("Box C", 10, PermissionMask.Copy);
- AddA1Object("Box CT", 11, PermissionMask.Copy | PermissionMask.Transfer);
- AddA1Object("Box MC", 12, PermissionMask.Modify | PermissionMask.Copy);
- AddA1Object("Box MCT", 13, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
- AddA1Object("Box MT", 14, PermissionMask.Modify | PermissionMask.Transfer);
- AddA1Object("Box T", 15, PermissionMask.Transfer);
- // MCT-C
- AddA1Object("Box MCT-C", 16, PermissionMask.Modify | PermissionMask.Copy | PermissionMask.Transfer);
- Thread.Sleep(5000);
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[0].UUID, "Objects");
- List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(m_Avatars[0].UUID, objsFolder.ID);
- Assert.That(items.Count, Is.EqualTo(7));
- RevokePermission(0, "Box MCT-C", PermissionMask.Copy);
- }
- private ScenePresence AddScenePresence(string first, string last, UUID id)
- {
- UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_Scene, first, last, id, "pw");
- ScenePresence sp = SceneHelpers.AddScenePresence(m_Scene, id);
- Assert.That(m_Scene.AuthenticateHandler.GetAgentCircuitData(id), Is.Not.Null);
- return sp;
- }
- private void AddA1Object(string name, int suffix, PermissionMask nextOwnerPerms)
- {
- // Create a Box. Default permissions are just T
- SceneObjectGroup box = AddSceneObject(name, suffix, 1, m_Avatars[0].UUID);
- Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Copy) == 0);
- Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Modify) == 0);
- Assert.True((box.RootPart.NextOwnerMask & (int)PermissionMask.Transfer) != 0);
- // field = 16 is NextOwner
- // set = 1 means add the permission; set = 0 means remove permission
- if ((nextOwnerPerms & PermissionMask.Copy) != 0)
- m_Scene.HandleObjectPermissionsUpdate(m_Avatars[0].ControllingClient, m_Avatars[0].UUID,
- m_Avatars[0].ControllingClient.SessionId, 16, box.LocalId, (uint)PermissionMask.Copy, 1);
- if ((nextOwnerPerms & PermissionMask.Modify) != 0)
- m_Scene.HandleObjectPermissionsUpdate(m_Avatars[0].ControllingClient, m_Avatars[0].UUID,
- m_Avatars[0].ControllingClient.SessionId, 16, box.LocalId, (uint)PermissionMask.Modify, 1);
- if ((nextOwnerPerms & PermissionMask.Transfer) == 0)
- m_Scene.HandleObjectPermissionsUpdate(m_Avatars[0].ControllingClient, m_Avatars[0].UUID,
- m_Avatars[0].ControllingClient.SessionId, 16, box.LocalId, (uint)PermissionMask.Transfer, 0);
- PrintPerms(box);
- AssertPermissions(nextOwnerPerms, (PermissionMask)box.RootPart.NextOwnerMask, box.OwnerID.ToString().Substring(34) + " : " + box.Name);
- TakeCopyToInventory(0, box);
- }
- public void RevokePermission(int ownerIndex, string name, PermissionMask perm)
- {
- InventoryItemBase item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
- Assert.That(item, Is.Not.Null);
- // Clone it, so to avoid aliasing -- just like the viewer does.
- InventoryItemBase clone = Common.TheInstance.CloneInventoryItem(item);
- // Revoke the permission in this copy
- clone.NextPermissions &= ~(uint)perm;
- Common.TheInstance.AssertPermissions((PermissionMask)clone.NextPermissions & ~perm,
- (PermissionMask)clone.NextPermissions, Common.TheInstance.IdStr(clone));
- Assert.That(clone.ID == item.ID);
- // Update properties of the item in inventory. This should affect the original item above.
- Common.TheScene.UpdateInventoryItem(m_Avatars[ownerIndex].ControllingClient, UUID.Zero, clone.ID, clone);
- item = Common.TheInstance.GetItemFromInventory(m_Avatars[ownerIndex].UUID, "Objects", name);
- Assert.That(item, Is.Not.Null);
- Common.TheInstance.PrintPerms(item);
- Common.TheInstance.AssertPermissions((PermissionMask)item.NextPermissions & ~perm,
- (PermissionMask)item.NextPermissions, Common.TheInstance.IdStr(item));
- }
- public void PrintPerms(SceneObjectGroup sog)
- {
- Console.WriteLine("SOG " + sog.Name + " (" + sog.OwnerID.ToString().Substring(34) + "): " +
- String.Format(Perms, (PermissionMask)sog.EffectiveOwnerPerms,
- (PermissionMask)sog.EffectiveGroupPerms, (PermissionMask)sog.EffectiveEveryOnePerms, (PermissionMask)sog.RootPart.NextOwnerMask));
- }
- public void PrintPerms(InventoryItemBase item)
- {
- Console.WriteLine("Inv " + item.Name + " (" + item.Owner.ToString().Substring(34) + "): " +
- String.Format(Perms, (PermissionMask)item.BasePermissions,
- (PermissionMask)item.GroupPermissions, (PermissionMask)item.EveryOnePermissions, (PermissionMask)item.NextPermissions));
- }
- public void AssertPermissions(PermissionMask desired, PermissionMask actual, string message)
- {
- if ((desired & PermissionMask.Copy) != 0)
- Assert.True((actual & PermissionMask.Copy) != 0, message);
- else
- Assert.True((actual & PermissionMask.Copy) == 0, message);
- if ((desired & PermissionMask.Modify) != 0)
- Assert.True((actual & PermissionMask.Modify) != 0, message);
- else
- Assert.True((actual & PermissionMask.Modify) == 0, message);
- if ((desired & PermissionMask.Transfer) != 0)
- Assert.True((actual & PermissionMask.Transfer) != 0, message);
- else
- Assert.True((actual & PermissionMask.Transfer) == 0, message);
- }
- public SceneObjectGroup AddSceneObject(string name, int suffix, int partsToTestCount, UUID ownerID)
- {
- SceneObjectGroup so = SceneHelpers.CreateSceneObject(partsToTestCount, ownerID, name, suffix);
- so.Name = name;
- so.Description = name;
- Assert.That(m_Scene.AddNewSceneObject(so, false), Is.True);
- SceneObjectGroup retrievedSo = m_Scene.GetSceneObjectGroup(so.UUID);
- // If the parts have the same UUID then we will consider them as one and the same
- Assert.That(retrievedSo.PrimCount, Is.EqualTo(partsToTestCount));
- return so;
- }
- public void TakeCopyToInventory(int userIndex, SceneObjectGroup sog)
- {
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, m_Avatars[userIndex].UUID, "Objects");
- Assert.That(objsFolder, Is.Not.Null);
- List<uint> localIds = new List<uint>(); localIds.Add(sog.LocalId);
- // This is an async operation
- m_Scene.DeRezObjects(m_Avatars[userIndex].ControllingClient, localIds, m_Avatars[userIndex].UUID, DeRezAction.TakeCopy, objsFolder.ID);
- }
- public InventoryItemBase GetItemFromInventory(UUID userID, string folderName, string itemName)
- {
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(m_Scene.InventoryService, userID, folderName);
- Assert.That(objsFolder, Is.Not.Null);
- List<InventoryItemBase> items = m_Scene.InventoryService.GetFolderItems(userID, objsFolder.ID);
- InventoryItemBase item = items.Find(i => i.Name == itemName);
- Assert.That(item, Is.Not.Null);
- return item;
- }
- public InventoryItemBase CloneInventoryItem(InventoryItemBase item)
- {
- InventoryItemBase clone = new InventoryItemBase(item.ID);
- clone.Name = item.Name;
- clone.Description = item.Description;
- clone.AssetID = item.AssetID;
- clone.AssetType = item.AssetType;
- clone.BasePermissions = item.BasePermissions;
- clone.CreatorId = item.CreatorId;
- clone.CurrentPermissions = item.CurrentPermissions;
- clone.EveryOnePermissions = item.EveryOnePermissions;
- clone.Flags = item.Flags;
- clone.Folder = item.Folder;
- clone.GroupID = item.GroupID;
- clone.GroupOwned = item.GroupOwned;
- clone.GroupPermissions = item.GroupPermissions;
- clone.InvType = item.InvType;
- clone.NextPermissions = item.NextPermissions;
- clone.Owner = item.Owner;
- return clone;
- }
- public void DeleteObjectsFolders()
- {
- // Delete everything in A2 and A3's Objects folders, so we can restart
- for (int i = 1; i < 3; i++)
- {
- InventoryFolderBase objsFolder = UserInventoryHelpers.GetInventoryFolder(Common.TheScene.InventoryService, Common.TheAvatars[i].UUID, "Objects");
- Assert.That(objsFolder, Is.Not.Null);
- List<InventoryItemBase> items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
- List<UUID> ids = new List<UUID>();
- foreach (InventoryItemBase it in items)
- ids.Add(it.ID);
- Common.TheScene.InventoryService.DeleteItems(Common.TheAvatars[i].UUID, ids);
- items = Common.TheScene.InventoryService.GetFolderItems(Common.TheAvatars[i].UUID, objsFolder.ID);
- Assert.That(items.Count, Is.EqualTo(0), "A" + (i + 1));
- }
- }
- public string IdStr(InventoryItemBase item)
- {
- return item.Owner.ToString().Substring(34) + " : " + item.Name;
- }
- public string IdStr(SceneObjectGroup sog)
- {
- return sog.OwnerID.ToString().Substring(34) + " : " + sog.Name;
- }
- public void GiveInventoryItem(UUID itemId, ScenePresence giverSp, ScenePresence receiverSp)
- {
- TestClient giverClient = (TestClient)giverSp.ControllingClient;
- TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
- UUID initialSessionId = TestHelpers.ParseTail(0x10);
- byte[] giveImBinaryBucket = new byte[17];
- byte[] itemIdBytes = itemId.GetBytes();
- Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
- GridInstantMessage giveIm
- = new GridInstantMessage(
- m_Scene,
- giverSp.UUID,
- giverSp.Name,
- receiverSp.UUID,
- (byte)InstantMessageDialog.InventoryOffered,
- false,
- "inventory offered msg",
- initialSessionId,
- false,
- Vector3.Zero,
- giveImBinaryBucket,
- true);
- giverClient.HandleImprovedInstantMessage(giveIm);
- // These details might not all be correct.
- GridInstantMessage acceptIm
- = new GridInstantMessage(
- m_Scene,
- receiverSp.UUID,
- receiverSp.Name,
- giverSp.UUID,
- (byte)InstantMessageDialog.InventoryAccepted,
- false,
- "inventory accepted msg",
- initialSessionId,
- false,
- Vector3.Zero,
- null,
- true);
- receiverClient.HandleImprovedInstantMessage(acceptIm);
- }
- }
- }
|