EstateDataService.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using log4net;
  31. using Nini.Config;
  32. using System.Reflection;
  33. using OpenSim.Services.Base;
  34. using OpenSim.Services.Interfaces;
  35. using OpenSim.Data;
  36. using OpenSim.Framework;
  37. namespace OpenSim.Services.EstateService
  38. {
  39. public class EstateDataService : ServiceBase, IEstateDataService
  40. {
  41. // private static readonly ILog m_log =
  42. // LogManager.GetLogger(
  43. // MethodBase.GetCurrentMethod().DeclaringType);
  44. protected IEstateDataStore m_database;
  45. public EstateDataService(IConfigSource config)
  46. : base(config)
  47. {
  48. string dllName = String.Empty;
  49. string connString = String.Empty;
  50. // Try reading the [DatabaseService] section, if it exists
  51. IConfig dbConfig = config.Configs["DatabaseService"];
  52. if (dbConfig != null)
  53. {
  54. dllName = dbConfig.GetString("StorageProvider", String.Empty);
  55. connString = dbConfig.GetString("ConnectionString", String.Empty);
  56. connString = dbConfig.GetString("EstateConnectionString", connString);
  57. }
  58. // Try reading the [EstateDataStore] section, if it exists
  59. IConfig estConfig = config.Configs["EstateDataStore"];
  60. if (estConfig != null)
  61. {
  62. dllName = estConfig.GetString("StorageProvider", dllName);
  63. connString = estConfig.GetString("ConnectionString", connString);
  64. }
  65. // We tried, but this doesn't exist. We can't proceed
  66. if (dllName.Length == 0)
  67. throw new Exception("No StorageProvider configured");
  68. m_database = LoadPlugin<IEstateDataStore>(dllName, new Object[] { connString });
  69. if (m_database == null)
  70. throw new Exception("Could not find a storage interface in the given module");
  71. }
  72. public EstateSettings LoadEstateSettings(UUID regionID, bool create)
  73. {
  74. return m_database.LoadEstateSettings(regionID, create);
  75. }
  76. public EstateSettings LoadEstateSettings(int estateID)
  77. {
  78. return m_database.LoadEstateSettings(estateID);
  79. }
  80. public EstateSettings CreateNewEstate(int estateID = 0)
  81. {
  82. return m_database.CreateNewEstate(estateID);
  83. }
  84. public List<EstateSettings> LoadEstateSettingsAll()
  85. {
  86. return m_database.LoadEstateSettingsAll();
  87. }
  88. public void StoreEstateSettings(EstateSettings es)
  89. {
  90. m_database.StoreEstateSettings(es);
  91. }
  92. public List<int> GetEstates(string search)
  93. {
  94. return m_database.GetEstates(search);
  95. }
  96. public List<int> GetEstatesAll()
  97. {
  98. return m_database.GetEstatesAll();
  99. }
  100. public List<int> GetEstatesByOwner(UUID ownerID)
  101. {
  102. return m_database.GetEstatesByOwner(ownerID);
  103. }
  104. public bool LinkRegion(UUID regionID, int estateID)
  105. {
  106. return m_database.LinkRegion(regionID, estateID);
  107. }
  108. public List<UUID> GetRegions(int estateID)
  109. {
  110. return m_database.GetRegions(estateID);
  111. }
  112. public bool DeleteEstate(int estateID)
  113. {
  114. return m_database.DeleteEstate(estateID);
  115. }
  116. }
  117. }