/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenMetaverse; using log4net; using Nini.Config; using System.Reflection; using OpenSim.Services.Base; using OpenSim.Services.Interfaces; using OpenSim.Data; using OpenSim.Framework; namespace OpenSim.Services.EstateService { public class EstateDataService : ServiceBase, IEstateDataService { // private static readonly ILog m_log = // LogManager.GetLogger( // MethodBase.GetCurrentMethod().DeclaringType); protected IEstateDataStore m_database; public EstateDataService(IConfigSource config) : base(config) { string dllName = String.Empty; string connString = String.Empty; // Try reading the [DatabaseService] section, if it exists IConfig dbConfig = config.Configs["DatabaseService"]; if (dbConfig != null) { dllName = dbConfig.GetString("StorageProvider", String.Empty); connString = dbConfig.GetString("ConnectionString", String.Empty); connString = dbConfig.GetString("EstateConnectionString", connString); } // Try reading the [EstateDataStore] section, if it exists IConfig estConfig = config.Configs["EstateDataStore"]; if (estConfig != null) { dllName = estConfig.GetString("StorageProvider", dllName); connString = estConfig.GetString("ConnectionString", connString); } // We tried, but this doesn't exist. We can't proceed if (dllName.Length == 0) throw new Exception("No StorageProvider configured"); m_database = LoadPlugin(dllName, new Object[] { connString }); if (m_database == null) throw new Exception("Could not find a storage interface in the given module"); } public EstateSettings LoadEstateSettings(UUID regionID, bool create) { return m_database.LoadEstateSettings(regionID, create); } public EstateSettings LoadEstateSettings(int estateID) { return m_database.LoadEstateSettings(estateID); } public EstateSettings CreateNewEstate(int estateID = 0) { return m_database.CreateNewEstate(estateID); } public List LoadEstateSettingsAll() { return m_database.LoadEstateSettingsAll(); } public void StoreEstateSettings(EstateSettings es) { m_database.StoreEstateSettings(es); } public List GetEstates(string search) { return m_database.GetEstates(search); } public List GetEstatesAll() { return m_database.GetEstatesAll(); } public List GetEstatesByOwner(UUID ownerID) { return m_database.GetEstatesByOwner(ownerID); } public bool LinkRegion(UUID regionID, int estateID) { return m_database.LinkRegion(regionID, estateID); } public List GetRegions(int estateID) { return m_database.GetRegions(estateID); } public bool DeleteEstate(int estateID) { return m_database.DeleteEstate(estateID); } } }