OpenSimDefaults.ini 62 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Console prompt
  5. ; Certain special characters can be used to customize the prompt
  6. ; Currently, these are
  7. ; \R - substitute region name
  8. ; \\ - substtitue \
  9. ConsolePrompt = "Region (\R) "
  10. ; Set this to true if you want to log crashes to disk
  11. ; this can be useful when submitting bug reports.
  12. ; However, this will only log crashes within OpenSimulator that cause the entire program to exit
  13. ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures.
  14. ; You will need to capture these native stack traces by recording the session log itself.
  15. save_crashes = false
  16. ; Directory to save crashes to if above is enabled
  17. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  18. crash_dir = "crashes"
  19. ; Place to create a PID file
  20. ; PIDFile = "/tmp/my.pid"
  21. ; Console commands run at startup
  22. startup_console_commands_file = "startup_commands.txt"
  23. ; Console commands run on shutdown
  24. shutdown_console_commands_file = "shutdown_commands.txt"
  25. ; Console commands run every 20 minutes
  26. ; timer_Script = "filename"
  27. ; timer_Script time interval (default 20 min)
  28. ; The time is 60 per minute
  29. ; timer_Interval = 1200
  30. ; ##
  31. ; ## SYSTEM
  32. ; ##
  33. ; Sets the method that OpenSim will use to fire asynchronous
  34. ; events. Valid values are UnsafeQueueUserWorkItem,
  35. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  36. ; SmartThreadPool is reported to work well on Mono/Linux, but
  37. ; UnsafeQueueUserWorkItem has been benchmarked with better
  38. ; performance on .NET/Windows
  39. async_call_method = SmartThreadPool
  40. ; Max threads to allocate on the FireAndForget thread pool
  41. ; when running with the SmartThreadPool option above
  42. MaxPoolThreads = 15
  43. ; ##
  44. ; ## CLIENTS
  45. ; ##
  46. ; Enables EventQueueGet Service.
  47. EventQueue = true
  48. ; Set this to the DLL containing the client stack to use.
  49. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  50. ; ##
  51. ; ## REGIONS
  52. ; ##
  53. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  54. ; Defaults to "filesystem" if this setting isn't present
  55. region_info_source = "filesystem"
  56. ; region_info_source = "web"
  57. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  58. ; Defaults to bin/Regions in your OpenSimulator installation directory
  59. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  60. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  61. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  62. ; except that everything is also enclosed in a <Regions> tag.
  63. ; regionload_webserver_url = "http://example.com/regions.xml";
  64. ;; Allow the simulator to start up if there are no region configuration available
  65. ;; from the selected region_info_source.
  66. allow_regionless = false
  67. ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos
  68. ; Increasing this number will increase memory usage.
  69. MaxPrimUndos = 20
  70. ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!).
  71. NonPhysicalPrimMax = 256
  72. ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file.
  73. PhysicalPrimMax = 10
  74. ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum
  75. ; This can be overriden in the region config file.
  76. ClampPrimSize = false
  77. ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region.
  78. ; This only applies when crossing to a region running in a different simulator.
  79. ; For crossings where the regions are on the same simulator the script is always kept running.
  80. AllowScriptCrossing = true
  81. ; Allow compiled script binary code to cross region boundaries.
  82. ; If you set this to "true", any region that can teleport to you can
  83. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  84. ; YOU HAVE BEEN WARNED!!!
  85. TrustBinaries = false
  86. ; Combine all contiguous regions into one large megaregion
  87. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  88. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  89. CombineContiguousRegions = false
  90. ; Extend the region's draw distance; 255m is the default which includes
  91. ; one neighbor on each side of the current region, 767m would go three
  92. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  93. ; all the regions have the same drawdistance, you will end up with strange
  94. ; effects because the agents that get closed may be inconsistent.
  95. DefaultDrawDistance = 255.0
  96. ; If you have only one region in an instance, or to avoid the many bugs
  97. ; that you can trigger in modules by restarting a region, set this to
  98. ; true to make the entire instance exit instead of restarting the region.
  99. ; This is meant to be used on systems where some external system like
  100. ; Monit will restart any instance that exits, thereby making the shutdown
  101. ; into a restart.
  102. InworldRestartShutsDown = false
  103. ; The minimum proportion of a second that any particular frame can take to execute.
  104. ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames
  105. ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require
  106. ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill.
  107. MinFrameTime = 0.089
  108. ; Send scheduled updates to objects in the scene
  109. ; This must be a whole number
  110. UpdateObjectsEveryNFrames = 1;
  111. ; Send position/velocity, etc. updates to agents in the scene
  112. ; This must be a whole number
  113. UpdateAgentsEveryNFrames = 1;
  114. ; Apply pending forces from physics calculations to an entity.
  115. ; This must be a whole number
  116. UpdateEntityMovementEveryNFrames = 1;
  117. ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap.
  118. ; This must be a whole number
  119. UpdateCoarseLocationsEveryNFrames = 50;
  120. ; Update physics. Within each update physics also updates in a series of contigous mini-steps
  121. ; This must be a whole number
  122. UpdatePhysicsEveryNFrames = 1;
  123. ; Clean up temp on rez objects.
  124. ; This must be a whole number
  125. UpdateTempCleaningEveryNFrames = 1000;
  126. ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1.
  127. ; This must be a whole number
  128. UpdateEventsEveryNFrames = 1;
  129. ; Send terrain updates to viewers
  130. ; This must be a whole number
  131. UpdateTerrainEveryNFrames = 50;
  132. ; Persitently store any objects which meet the PRIM STORAGE criteria
  133. ; This must be a whole number
  134. UpdateStorageEveryNFrames = 200;
  135. ; ##
  136. ; ## PRIM STORAGE
  137. ; ##
  138. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  139. ; prevent frequently changing objects from heavily loading the region data store.
  140. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  141. ;
  142. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  143. MinimumTimeBeforePersistenceConsidered = 60
  144. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  145. MaximumTimeBeforePersistenceConsidered = 600
  146. ; ##
  147. ; ## PHYSICS
  148. ; ##
  149. ; If true then prims can be collided with by avatars, other prims, etc.
  150. ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked.
  151. ; Also, no prims are subject to physics.
  152. collidable_prim = true
  153. ; If true then prims can be made subject to physics (gravity, pushing, etc.).
  154. ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction
  155. physical_prim = true
  156. ; Select a mesher here.
  157. ;
  158. ; Meshmerizer properly handles complex prims by using triangle meshes.
  159. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  160. ;
  161. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  162. ; Usually this is only a box
  163. meshing = Meshmerizer
  164. ;meshing = ZeroMesher
  165. ; Path to decoded sculpty maps
  166. ; Defaults to "j2kDecodeCache
  167. ;DecodedSculptMapPath = "j2kDecodeCache"
  168. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  169. ; to true will store decoded sculpt maps in a special folder in your bin
  170. ; folder, which can reduce startup times by reducing asset requests. Some
  171. ; versions of mono dont work well when reading the cache files, so set this
  172. ; to false if you have compatibility problems.
  173. ;CacheSculptMaps = true
  174. ; Choose one of the physics engines below
  175. ; OpenDynamicsEngine is by some distance the most developed physics engine
  176. ; basicphysics effectively does not model physics at all, making all objects phantom
  177. physics = OpenDynamicsEngine
  178. ;physics = basicphysics
  179. ;physics = POS
  180. ;physics = modified_BulletX
  181. ;physics = BulletSim
  182. ; ##
  183. ; ## PERMISSIONS
  184. ; ##
  185. ;permissionmodules = "DefaultPermissionsModule"
  186. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  187. ; any item, etc. This may not yet be implemented uniformally.
  188. ; If set to true, then all permissions checks are carried out
  189. ; Default is true
  190. serverside_object_permissions = true
  191. allow_grid_gods = false
  192. ; This allows somne control over permissions
  193. ; please note that this still doesn't duplicate SL, and is not intended to
  194. ;region_owner_is_god = true
  195. ;region_manager_is_god = false
  196. ;parcel_owner_is_god = true
  197. ; Control user types that are allowed to create new scripts
  198. ; Only enforced if serviceside_object_permissions is true
  199. ;
  200. ; Current possible values are
  201. ; all - anyone can create scripts (subject to normal permissions)
  202. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  203. ; Default value is all
  204. ; allowed_script_creators = all
  205. ; Control user types that are allowed to edit (save) scripts
  206. ; Only enforced if serviceside_object_permissions is true
  207. ;
  208. ; Current possible values are
  209. ; all - anyone can edit scripts (subject to normal permissions)
  210. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  211. ; Default value is all
  212. ; allowed_script_editors = all
  213. ; Provides a simple control for land owners to give build rights to specific avatars
  214. ; in publicly accessible parcels that disallow object creation in general.
  215. ; Owners specific avatars by adding them to the Access List of the parcel
  216. ; without having to use the Groups feature
  217. ; Disabled by default
  218. ; simple_build_permissions = False
  219. ; Minimum user level required to upload assets
  220. ;LevelUpload = 0
  221. ; ##
  222. ; ## SCRIPT ENGINE
  223. ; ##
  224. DefaultScriptEngine = "XEngine"
  225. ; ##
  226. ; ## WORLD MAP
  227. ; ##
  228. ;WorldMapModule = "WorldMap"
  229. ;MapImageModule = "MapImageModule"
  230. ; World map blacklist timeout in seconds
  231. ;BlacklistTimeout = 600
  232. ; Set to false to not generate any maptiles
  233. ;GenerateMaptiles = true
  234. ; Refresh (in seconds) the map tile periodically
  235. ;MaptileRefresh = 0
  236. ; If not generating maptiles, use this static texture asset ID
  237. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  238. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  239. ; objects, so you can turn it off here if you'd like.
  240. DrawPrimOnMapTile = true
  241. ; Use terrain texture for maptiles if true, use shaded green if false
  242. TextureOnMapTile = true
  243. ; ##
  244. ; ## EMAIL MODULE
  245. ; ##
  246. ;emailmodule = DefaultEmailModule
  247. ; ##
  248. ; ## ANIMATIONS
  249. ; ##
  250. ; If enabled, enableFlySlow will change the primary fly state to
  251. ; FLYSLOW, and the "always run" state will be the regular fly.
  252. enableflyslow = false
  253. ; PreJump is an additional animation state, but it probably
  254. ; won't look right until the physics engine supports it
  255. ; (i.e delays takeoff for a moment)
  256. ; Simulator Stats URI
  257. ; Enable JSON simulator data by setting a URI name (case sensitive)
  258. ; Stats_URI = "jsonSimStats"
  259. ; Make OpenSim start all regions woth logins disabled. They will need
  260. ; to be enabled from the console if this is set
  261. ; StartDisabled = false
  262. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  263. ; OpenJPEG if false
  264. ; UseCSJ2K = true
  265. ; Use "Trash" folder for items deleted from the scene
  266. ; When set to True (the default) items deleted from the scene will be
  267. ; stored in the user's trash or lost and found folder. When set to
  268. ; False items will be removed from the scene permanently
  269. UseTrashOnDelete = True
  270. [RegionReady]
  271. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  272. enabled = true
  273. ; Channel on which to signal region readiness through a message
  274. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  275. ; - the first field indicating whether this is an initial server startup
  276. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  277. ; - the third field is a number indicating how many scripts failed to compile
  278. ; - "oar error" if supplied, provides the error message from the OAR load
  279. channel_notify = -800
  280. ; - disallow logins while scripts are loading
  281. ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading
  282. login_disable = true
  283. ; - send an alert as json to a service
  284. ; alert_uri = "http://myappserver.net/my_handler/"
  285. [EstateManagement]
  286. ; If false, then block any region restart requests from the client even if they are otherwise valid.
  287. ; Default is true
  288. AllowRegionRestartFromClient = true
  289. [SMTP]
  290. enabled = false
  291. ;enabled = true
  292. ;internal_object_host = lsl.opensim.local
  293. ;host_domain_header_from = 127.0.0.1
  294. ;SMTP_SERVER_HOSTNAME = 127.0.0.1
  295. ;SMTP_SERVER_PORT = 25
  296. ;SMTP_SERVER_LOGIN = foo
  297. ;SMTP_SERVER_PASSWORD = bar
  298. [Network]
  299. ConsoleUser = "Test"
  300. ConsolePass = "secret"
  301. http_listener_port = 9000
  302. console_port = 0
  303. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  304. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  305. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  306. http_listener_ssl = false ; Also create a SSL server
  307. http_listener_cn = "localhost" ; Use the cert with the common name
  308. http_listener_sslport = 9001 ; Use this port for SSL connections
  309. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  310. ; HTTPS for "Out of band" management applications such as the remote
  311. ; admin module
  312. ;
  313. ; Create https_listener = "True" will create a listener on the port
  314. ; specified. Provide the path to your server certificate along with it's
  315. ; password
  316. ; https_listener = False
  317. ; Set our listener to this port
  318. ; https_port = 0
  319. ; Path to X509 certificate
  320. ; cert_path = "path/to/cert.p12"
  321. ; Password for cert
  322. ; cert_pass = "password"
  323. ; Hostname to use in llRequestURL/llRequestSecureURL
  324. ; if not defined - default machine name is being used
  325. ; (on Windows this mean NETBIOS name - useably only inside local network)
  326. ; ExternalHostNameForLSL=127.0.0.1
  327. ; What is reported as the "X-Secondlife-Shard"
  328. ; Defaults to the user server url if not set
  329. ; The old default is "OpenSim", set here for compatibility
  330. shard = "OpenSim"
  331. ; What is reported as the "User-Agent" when using llHTTPRequest
  332. ; Defaults to not sent if not set here. See the notes section in the wiki at
  333. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  334. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  335. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  336. [XMLRPC]
  337. ; ##
  338. ; ## Scripting XMLRPC mapper
  339. ; ##
  340. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  341. ; script concurrently with the first remote_data event.
  342. ; This will contain the fully qualified URI an external site needs
  343. ; to use to send XMLRPC requests to that script
  344. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  345. ;XmlRpcPort = 20800
  346. [ClientStack.LindenUDP]
  347. ; Set this to true to process incoming packets asynchronously. Networking is
  348. ; already separated from packet handling with a queue, so this will only
  349. ; affect whether networking internals such as packet decoding and
  350. ; acknowledgement accounting are done synchronously or asynchronously
  351. ; Default is true.
  352. ;
  353. ;async_packet_handling = true
  354. ; The client socket receive buffer size determines how many
  355. ; incoming requests we can process; the default on .NET is 8192
  356. ; which is about 2 4k-sized UDP datagrams. On mono this is
  357. ; whatever the underlying operating system has as default; for
  358. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  359. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  360. ; do "sysctl net.core.rmem_default" to find out what your system
  361. ; uses a default socket receive buffer size.
  362. ;
  363. ; client_socket_rcvbuf_size allows you to specify the receive
  364. ; buffer size LLUDPServer should use. NOTE: this will be limited
  365. ; by the system's settings for the maximum client receive buffer
  366. ; size (on linux systems you can set that with "sysctl -w
  367. ; net.core.rmem_max=X")
  368. ;
  369. ;client_socket_rcvbuf_size = 8388608
  370. ; Maximum outbound bytes per second for a single scene. This can be used to
  371. ; throttle total outbound UDP traffic for a simulator. The default value is
  372. ; 0, meaning no throttling at the scene level. The example given here is
  373. ; 20 megabits
  374. ;
  375. ;scene_throttle_max_bps = 2621440
  376. ; Maximum bits per second to send to any single client. This will override
  377. ; the user's viewer preference settings. The default value is 0, meaning no
  378. ; aggregate throttling on clients (only per-category throttling). The
  379. ; example given here is 1.5 megabits
  380. ;
  381. ;client_throttle_max_bps = 196608
  382. ; Adaptive throttling attempts to limit network overload when multiple
  383. ; clients login by starting each connection more slowly. Disabled by
  384. ; default
  385. ;
  386. enable_adaptive_throttles = true
  387. ; Per-client bytes per second rates for the various throttle categories.
  388. ; These are default values that will be overriden by clients. These
  389. ; defaults are approximately equivalent to the throttles set by the Imprudence
  390. ; viewer when maximum bandwidth is set to 350kbps
  391. ;resend_default = 6625
  392. ;land_default = 9125
  393. ;wind_default = 1750
  394. ;cloud_default = 1750
  395. ;task_default = 18500
  396. ;texture_default = 18500
  397. ;asset_default = 10500
  398. ; Configures how ObjectUpdates are aggregated. These numbers
  399. ; do not literally mean how many updates will be put in each
  400. ; packet that goes over the wire, as packets are
  401. ; automatically split on a 1400 byte boundary. These control
  402. ; the balance between responsiveness of interest list updates
  403. ; and total throughput. Higher numbers will ensure more full-
  404. ; sized packets and faster sending of data, but more delay in
  405. ; updating interest lists
  406. ;
  407. ;PrimUpdatesPerCallback = 100
  408. ; TextureSendLimit determines how many packets will be put on
  409. ; the outgoing queue each cycle. Like the settings above, this
  410. ; is a balance between responsiveness to priority updates and
  411. ; total throughput. Higher numbers will give a better
  412. ; throughput at the cost of reduced responsiveness to client
  413. ; priority changes or transfer aborts
  414. ;
  415. ;TextureSendLimit = 20
  416. ; Quash and remove any light properties from attachments not on the
  417. ; hands. This allows flashlights and lanterns to function, but kills
  418. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  419. ; will also be affected.
  420. ;
  421. ;DisableFacelights = false
  422. ; The time to wait before disconecting an unresponsive client.
  423. ; The time is in seconds. The default is one minute
  424. ;
  425. ;AckTimeout = 60
  426. ; The time to wait before disconecting an unresponsive paused client.
  427. ; A client can be paused when the file selection dialog is open during file upload.
  428. ; This gives extra time to find files via the dialog but will still disconnect if
  429. ; the client crashes or loses its network connection
  430. ; The time is in seconds. The default is five minutes.
  431. ;
  432. ;PausedAckTimeout = 300
  433. [ClientStack.LindenCaps]
  434. ;; Long list of capabilities taken from
  435. ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities
  436. ;; Not all are supported by OpenSim. The ones supported are
  437. ;; set to localhost. These defaults can be overwritten
  438. ;; in OpenSim.ini
  439. ;;
  440. Cap_AttachmentResources = ""
  441. Cap_AvatarPickerSearch = ""
  442. Cap_ChatSessionRequest = ""
  443. Cap_CopyInventoryFromNotecard = "localhost"
  444. Cap_DispatchRegionInfo = ""
  445. Cap_EstateChangeInfo = ""
  446. Cap_EnvironmentSettings = "localhost"
  447. Cap_EventQueueGet = "localhost"
  448. Cap_FetchInventory = ""
  449. Cap_ObjectMedia = "localhost"
  450. Cap_ObjectMediaNavigate = "localhost"
  451. Cap_FetchLib = ""
  452. Cap_FetchLibDescendents = ""
  453. Cap_GetDisplayNames = ""
  454. Cap_GetTexture = "localhost"
  455. Cap_GetMesh = "localhost"
  456. Cap_GetObjectCost = ""
  457. Cap_GetObjectPhysicsData = ""
  458. Cap_GroupProposalBallot = ""
  459. Cap_HomeLocation = ""
  460. Cap_LandResources = ""
  461. Cap_MapLayer = "localhost"
  462. Cap_MapLayerGod = "localhost"
  463. Cap_NewFileAgentInventory = "localhost"
  464. Cap_NewFileAgentInventoryVariablePrice = "localhost"
  465. Cap_ObjectAdd = "localhost"
  466. Cap_ParcelPropertiesUpdate = "localhost"
  467. Cap_ParcelMediaURLFilterList = ""
  468. Cap_ParcelNavigateMedia = ""
  469. Cap_ParcelVoiceInfoRequest = ""
  470. Cap_ProductInfoRequest = ""
  471. Cap_ProvisionVoiceAccountRequest = ""
  472. Cap_RemoteParcelRequest = "localhost"
  473. Cap_RequestTextureDownload = ""
  474. Cap_SearchStatRequest = ""
  475. Cap_SearchStatTracking = ""
  476. Cap_SendPostcard = ""
  477. Cap_SendUserReport = ""
  478. Cap_SendUserReportWithScreenshot = ""
  479. Cap_ServerReleaseNotes = ""
  480. Cap_SimConsole = ""
  481. Cap_SimulatorFeatures = ""
  482. Cap_SetDisplayName = ""
  483. Cap_StartGroupProposal = ""
  484. Cap_TextureStats = ""
  485. Cap_UntrustedSimulatorMessage = ""
  486. Cap_UpdateAgentInformation = ""
  487. Cap_UpdateAgentLanguage = ""
  488. Cap_UpdateGestureAgentInventory = ""
  489. Cap_UpdateNotecardAgentInventory = "localhost"
  490. Cap_UpdateScriptAgent = "localhost"
  491. Cap_UpdateGestureTaskInventory = ""
  492. Cap_UpdateNotecardTaskInventory = "localhost"
  493. Cap_UpdateScriptTask = "localhost"
  494. Cap_UploadBakedTexture = "localhost"
  495. Cap_UploadObjectAsset = "localhost"
  496. Cap_ViewerStartAuction = ""
  497. Cap_ViewerStats = ""
  498. ; Capabilities for fetching inventory over HTTP rather than UDP
  499. ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above)
  500. ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled
  501. Cap_WebFetchInventoryDescendents = ""
  502. Cap_FetchInventoryDescendents2 = "localhost"
  503. Cap_FetchInventory2 = "localhost"
  504. [Chat]
  505. ; Controls whether the chat module is enabled. Default is true.
  506. enabled = true;
  507. ; Distance in meters that whispers should travel. Default is 10m
  508. whisper_distance = 10
  509. ; Distance in meters that ordinary chat should travel. Default is 20m
  510. say_distance = 20
  511. ; Distance in meters that shouts should travel. Default is 100m
  512. shout_distance = 100
  513. [EntityTransfer]
  514. ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
  515. ; This is set to 4095 because current viewers can't handle teleports that are greater than this distance
  516. max_distance = 4095
  517. ; Minimum user level required for HyperGrid teleports
  518. LevelHGTeleport = 0
  519. ; Determine whether the cancel button is shown at all during teleports.
  520. ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
  521. ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
  522. DisableInterRegionTeleportCancellation = false
  523. [Messaging]
  524. ; Control which region module is used for instant messaging.
  525. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  526. InstantMessageModule = InstantMessageModule
  527. ; MessageTransferModule = MessageTransferModule
  528. ; OfflineMessageModule = OfflineMessageModule
  529. ; OfflineMessageURL = http://yourserver/Offline.php
  530. ; MuteListModule = MuteListModule
  531. ; MuteListURL = http://yourserver/Mute.php
  532. ; Control whether group messages are forwarded to offline users. Default is true.
  533. ; ForwardOfflineGroupMessages = true
  534. [Inventory]
  535. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  536. ; There are still some issues with coalescence, including the fact that rotation is not restored
  537. ; and some assets may be missing from archive files.
  538. CoalesceMultipleObjectsToInventory = true
  539. [Appearance]
  540. ; Persist avatar baked textures
  541. ; Persisting baked textures can speed up login and region border
  542. ; crossings especially with large numbers of users, though it
  543. ; will store potentially large numbers of textures in your asset
  544. ; database
  545. PersistBakedTextures = false
  546. ; Control the delay before appearance is sent to other avatars and
  547. ; saved in the avatar service. Attempts to limit the impact caused
  548. ; by the very chatty dialog that sets appearance when an avatar
  549. ; logs in or teleports into a region; values are in seconds
  550. DelayBeforeAppearanceSave = 5
  551. DelayBeforeAppearanceSend = 2
  552. ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds.
  553. ; This may help with some situations where avatars are persistently grey, though it will not help
  554. ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others).
  555. ResendAppearanceUpdates = true
  556. [Attachments]
  557. ; Controls whether avatar attachments are enabled.
  558. ; Defaults to true - only set to false for debugging purposes
  559. Enabled = true
  560. [Mesh]
  561. ; enable / disable Collada mesh support
  562. ; default is true
  563. AllowMeshUpload = true
  564. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  565. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  566. ; mesh, and use it for collisions.
  567. UseMeshiesPhysicsMesh = true
  568. ; Minimum user level required to upload meshes
  569. ;LevelUpload = 0
  570. [Textures]
  571. ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible
  572. ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components
  573. ; (e.g. images pulled from an external HTTP address).
  574. ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture.
  575. ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted.
  576. ; Hence, currently considered experimental.
  577. ; Default is false.
  578. ReuseDynamicTextures = false
  579. ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused
  580. ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache.
  581. ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem.
  582. ; This setting only has an affect is ReuseDynamicTextures = true
  583. ; Default is false
  584. ReuseDynamicLowDataTextures = false
  585. [ODEPhysicsSettings]
  586. ; ##
  587. ; ## Physics stats settings
  588. ;
  589. ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule
  590. ; (see http://opensimulator.org/wiki/Monitoring_Module for more details).
  591. collect_stats = false
  592. ; ##
  593. ; ## Physics logging settings - logfiles are saved to *.DIF files
  594. ; ##
  595. ; default is false
  596. ;physics_logging = true
  597. ;; every n simulation iterations, the physics snapshot file is updated
  598. ;physics_logging_interval = 50
  599. ;; append to existing physics logfile, or overwrite existing logfiles?
  600. ;physics_logging_append_existing_logfile = true
  601. ;##
  602. ;## World Settings
  603. ;##
  604. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  605. world_gravityx = 0
  606. world_gravityy = 0
  607. world_gravityz = -9.8
  608. ; Terminal velocity of a falling avatar
  609. ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples
  610. ; Max value is 255, min value is 0
  611. avatar_terminal_velocity = 54
  612. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  613. ; reference: fps = (0.089/ODE_STEPSIZE) * 1000;
  614. world_stepsize = 0.0178
  615. world_internal_steps_without_collisions = 10
  616. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  617. world_hashspace_size_low = -4
  618. world_hashSpace_size_high = 128
  619. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  620. meters_in_small_space = 29.9
  621. small_hashspace_size_low = -4
  622. small_hashspace_size_high = 66
  623. ; ##
  624. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  625. ; ##
  626. ; surface layer around geometries other geometries can sink into before generating a contact
  627. world_contact_surface_layer = 0.001
  628. ; Filtering collisions helps keep things stable physics wise, but sometimes
  629. ; it can be overzealous. If you notice bouncing, chances are it's that.
  630. filter_collisions = false
  631. ; Non Moving Terrain Contact (avatar isn't moving)
  632. nm_terraincontact_friction = 255.0
  633. nm_terraincontact_bounce = 0.1
  634. nm_terraincontact_erp = 0.1025
  635. ; Moving Terrain Contact (avatar is moving)
  636. m_terraincontact_friction = 75.0
  637. m_terraincontact_bounce = 0.05
  638. m_terrainContact_erp = 0.05025
  639. ; Moving Avatar to object Contact
  640. m_avatarobjectcontact_friction = 75.0
  641. m_avatarobjectcontact_bounce = 0.1
  642. ; Object to Object Contact and Non-Moving Avatar to object
  643. objectcontact_friction = 250.0
  644. objectcontact_bounce = 0.2
  645. ; ##
  646. ; ## Avatar Control
  647. ; ##
  648. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  649. ; desired velocity
  650. ; See http://en.wikipedia.org/wiki/PID_controller
  651. av_pid_derivative_linux = 2200.0
  652. av_pid_proportional_linux = 900.0;
  653. av_pid_derivative_win = 2200.0
  654. av_pid_proportional_win = 900.0;
  655. ;girth of the avatar. Adds radius to the height also
  656. av_capsule_radius = 0.37
  657. ; Max force permissible to use to keep the avatar standing up straight
  658. av_capsule_standup_tensor_win = 550000
  659. av_capsule_standup_tensor_linux = 550000
  660. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  661. ; or straight up-and-down (=false; better and more consistent physics behavior)
  662. av_capsule_tilted = false
  663. ; used to calculate mass of avatar.
  664. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  665. ; av_density * AVvolume;
  666. av_density = 80
  667. ; use this value to cut 52% of the height the sim gives us
  668. ; Currently unused
  669. ; av_height_fudge_factor = 0.52
  670. ; Movement. Smaller is faster.
  671. ; speed of movement with Always Run off
  672. av_movement_divisor_walk = 1.3
  673. ; speed of movement with Always Run on
  674. av_movement_divisor_run = 0.8
  675. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  676. minimum_ground_flight_offset = 3.0
  677. ; ##
  678. ; ## Object options
  679. ; ##
  680. ; used in the mass calculation.
  681. geometry_default_density = 10.000006836
  682. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  683. body_frames_auto_disable = 20
  684. ; used to control llMove2Target
  685. body_pid_derivative = 35
  686. body_pid_gain = 25
  687. ; maximum number of contact points to generate per collision
  688. contacts_per_collision = 80
  689. ; amount of time a geom/body will try to cross a region border before it gets disabled
  690. geom_crossing_failures_before_outofbounds = 5
  691. ; start throttling the object updates if object comes in contact with 3 or more other objects
  692. geom_contactpoints_start_throttling = 3
  693. ; send 1 update for every x updates below when throttled
  694. geom_updates_before_throttled_update = 15
  695. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  696. body_motor_joint_maxforce_tensor_linux = 5
  697. body_motor_joint_maxforce_tensor_win = 5
  698. ; Maximum mass an object can be before it is clamped
  699. maximum_mass_object = 10000.01
  700. ; ##
  701. ; ## Sculpted Prim settings
  702. ; ##
  703. ; Do we want to mesh sculpted prim to collide like they look?
  704. mesh_sculpted_prim = true
  705. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  706. mesh_lod = 32
  707. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  708. mesh_physical_lod = 16
  709. ; ##
  710. ; ## Joint support
  711. ; ##
  712. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  713. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  714. ; default is false
  715. ;use_NINJA_physics_joints = true
  716. ; ##
  717. ; ## additional meshing options
  718. ; ##
  719. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  720. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  721. ; true. Note that this will increase memory usage and region startup time. Default is false.
  722. ;force_simple_prim_meshing = true
  723. [BulletSim]
  724. ; World parameters
  725. DefaultFriction = 0.50
  726. DefaultDensity = 10.000006836
  727. DefaultRestitution = 0.0
  728. Gravity = -9.80665
  729. TerrainFriction = 0.50
  730. TerrainHitFriction = 0.8
  731. TerrainRestitution = 0
  732. AvatarFriction = 0.2
  733. AvatarRestitution = 0.0
  734. AvatarDensity = 60.0
  735. AvatarCapsuleRadius = 0.37
  736. AvatarCapsuleHeight = 1.5
  737. AvatarContactProcessingThreshold = 0.1;
  738. MaxObjectMass = 10000.01
  739. ; Dynamic parameters
  740. LinearDamping = 0.0
  741. AngularDamping = 0.0
  742. DeactivationTime = 0.2
  743. LinearSleepingThreshold = 0.8
  744. AngularSleepingThreshold = 1.0
  745. CcdMotionThreshold = 0.0
  746. CcdSweptSphereRadius = 0.0
  747. ContactProcessingThreshold = 0.1
  748. ; If setting a pool size, also disable dynamic allocation (default pool size is 4096 with dynamic alloc)
  749. MaxPersistantManifoldPoolSize = 0;
  750. ShouldDisableContactPoolDynamicAllocation = False;
  751. ShouldForceUpdateAllAabbs = False;
  752. ShouldRandomizeSolverOrder = False;
  753. ShouldSplitSimulationIslands = False;
  754. ShouldEnableFrictionCaching = False;
  755. NumberOfSolverIterations = 0;
  756. ; Linkset constraint parameters
  757. LinkConstraintUseFrameOffset = False;
  758. LinkConstraintEnableTransMotor = True;
  759. LinkConstraintTransMotorMaxVel = 5.0;
  760. LinkConstraintTransMotorMaxForce = 0.1;
  761. ; Whether to mesh sculpties
  762. MeshSculptedPrim = true
  763. ; If 'true', force simple prims (box and sphere) to be meshed
  764. ForceSimplePrimMeshing = false
  765. ; level of detail for physical meshes. 32,16,8 or 4 with 32 being full detail
  766. MeshLevelOfDetail = 8
  767. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  768. SculptLevelOfDetail = 32
  769. ; Bullet step parameters
  770. MaxSubSteps = 10;
  771. FixedTimeStep = .01667
  772. MaxCollisionsPerFrame = 2048
  773. MaxUpdatesPerFrame = 2048
  774. [RemoteAdmin]
  775. enabled = false
  776. ; Set this to a nonzero value to have remote admin use a different port
  777. port = 0
  778. ; Set this to the ip address that you want the admin server to bind to
  779. bind_ip_address = "0.0.0.0"
  780. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  781. access_password = unknown
  782. ; List the IP addresses allowed to call RemoteAdmin
  783. ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
  784. ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
  785. ; access_ip_addresses =
  786. ; set this variable to true if you want the create_region XmlRpc
  787. ; call to unconditionally enable voice on all parcels for a newly
  788. ; created region [default: false]
  789. create_region_enable_voice = false
  790. ; set this variable to false if you want the create_region XmlRpc
  791. ; call to create all regions as private per default (can be
  792. ; overridden in the XmlRpc call) [default: true]
  793. create_region_public = false
  794. ; the create_region XmlRpc call uses region_file_template to generate
  795. ; the file name of newly create regions (if they are created
  796. ; persistent). the parameter available are:
  797. ; {0} - X location
  798. ; {1} - Y location
  799. ; {2} - region UUID
  800. ; {3} - region port
  801. ; {4} - region name with " ", ":", "/" mapped to "_"
  802. region_file_template = "{0}x{1}-{2}.ini"
  803. ; we can limit the number of regions that XmlRpcCreateRegion will
  804. ; allow by setting this to a positive, non-0 number: as long as the
  805. ; number of regions is below region_limits, XmlRpcCreateRegion will
  806. ; succeed. setting region_limit to 0 disables the check.
  807. ; default is 0
  808. ;region_limit = 0
  809. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  810. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  811. ; if this parameter is not specified but enabled = true, all methods will be available
  812. enabled_methods = all
  813. ; specify the default appearance for an avatar created through the remote admin interface
  814. ; This will only take effect is the file specified by the default_appearance setting below exists
  815. ;default_male = Default Male
  816. ;default_female = Default Female
  817. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  818. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  819. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  820. ;copy_folders = false
  821. ; path to default appearance XML file that specifies the look of the default avatars
  822. ;default_appearance = default_appearance.xml
  823. [RestPlugins]
  824. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  825. ; REST Region or REST Asset and Inventory Plugins
  826. enabled = false
  827. god_key = SECRET
  828. prefix = /admin
  829. [RestRegionPlugin]
  830. ; Change this to true to enable the REST Region Plugin
  831. enabled = false
  832. [RestHandler]
  833. ; Change this to true to enable the REST Asset and Inventory Plugin
  834. enabled = false
  835. authenticate = true
  836. secured = true
  837. extended-escape = true
  838. realm = OpenSim REST
  839. dump-asset = false
  840. path-fill = true
  841. dump-line-size = 32
  842. flush-on-error = true
  843. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  844. ; also, not good error detection when it fails
  845. [IRC]
  846. enabled = false; you need to set this to true otherwise it won't connect
  847. ;server = name.of.irc.server.on.the.net
  848. ;; user password - only use this if the server requires one
  849. ;password = mypass
  850. ;nick = OpenSimBotNameProbablyMakeThisShorter
  851. ;channel = #the_irc_channel_you_want_to_connect_to
  852. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  853. ;port = 6667
  854. ;; channel to listen for configuration commands
  855. ;commands_enabled = false
  856. ;command_channel = 2777
  857. ;report_clients = true
  858. ;; relay private chat connections
  859. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  860. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  861. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  862. ;; relay_chat = false: IRC bridge will not relay normal chat
  863. ;; access_password -- simple security device
  864. ;;
  865. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  866. ;;
  867. ;; relay_private_channels = false
  868. ;; relay_chat = true
  869. ;;
  870. ;; to relay chat only to/from private in-world channels:
  871. ;;
  872. ;; relay_chat = false
  873. ;; relay_private_channels = true
  874. ;; relay_private_channel_in = 2226
  875. ;; relay_private_channel_out = 2225
  876. ;;
  877. ;; in this example, all chat coming in from IRC will be send out via
  878. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  879. ;; be relayed to the IRC channel.
  880. ;;
  881. ;relay_private_channels = false
  882. ;relay_private_channel_in = 2226
  883. ;relay_private_channel_out = 2225
  884. ;relay_chat = true
  885. ;access_password = foobar
  886. ;;fallback_region = name of "default" region
  887. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  888. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  889. ;;for <bot>:<user in region> :<message>
  890. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  891. ;;for <bot>:<message> - <user of region> :
  892. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  893. ;;for <bot>:<message> - from <user> :
  894. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  895. ;; exclude_list allows you to stop the IRC connector from announcing the
  896. ;;arrival and departure of certain users. For example: admins, bots.
  897. ;exclude_list=User 1,User 2,User 3
  898. ; The following settings control the progression of daytime
  899. ; in the Sim. The defaults are the same as the commented out settings
  900. [Sun]
  901. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  902. ;day_length = 4
  903. ; Year length in days
  904. ;year_length = 60
  905. ; Day to Night Ratio
  906. ;day_night_offset = 0.45
  907. ; send a Sun update every update_interval # of frames. A lower number will
  908. ; make for smoother sun transition at the cost of network
  909. ;update_interval = 100
  910. [Wind]
  911. ; Enables the wind module. Default is true
  912. enabled = true
  913. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  914. wind_update_rate = 150
  915. ; The Default Wind Plugin to load
  916. wind_plugin = SimpleRandomWind
  917. ; These settings are specific to the ConfigurableWind plugin
  918. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  919. ; avg_strength = 5.0
  920. ; avg_direction = 0.0
  921. ; var_strength = 0.0
  922. ; var_direction = 0.0
  923. ; rate_change = 1.0
  924. ; This setting is specific to the SimpleRandomWind plugin
  925. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  926. strength = 1.0
  927. [Cloud]
  928. ; Enable this to generate classic particle clouds above the sim.
  929. ; default is disabled - turn it on here
  930. enabled = false
  931. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  932. density = 0.5
  933. ; update interval for the cloud cover data returned by llCloud().
  934. ; default is 1000
  935. cloud_update_rate = 1000
  936. [LightShare]
  937. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  938. ; It has no ill effect on viewers which do not support server-side windlight settings.
  939. enable_windlight = false
  940. [Trees]
  941. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  942. ; default is false
  943. active_trees = false
  944. ; Density of tree population
  945. tree_density = 1000.0
  946. [VectorRender]
  947. ; the font to use for rendering text (default: Arial)
  948. ; font_name = "Arial"
  949. [LL-Functions]
  950. ; Set the following to true to allow administrator owned scripts to execute console commands
  951. ; currently unused
  952. ; AllowosConsoleCommand=false
  953. ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions.
  954. ; If false then gods cannot execute these functions either.
  955. AllowGodFunctions = false
  956. ; Maximum number of llListen events we allow over the entire region.
  957. ; Set this to 0 to have no limit imposed
  958. max_listens_per_region = 1000
  959. ; Maximum number of llListen events we allow per script
  960. ; Set this to 0 to have no limit imposed.
  961. max_listens_per_script = 64
  962. ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
  963. max_external_urls_per_simulator = 100
  964. [DataSnapshot]
  965. ; The following set of configs pertains to search.
  966. ; Set index_sims to true to enable search engines to index your searchable data
  967. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  968. ; default is false
  969. index_sims = false
  970. ; The variable data_exposure controls what the regions expose:
  971. ; minimum: exposes only things explicitly marked for search
  972. ; all: exposes everything
  973. data_exposure = minimum
  974. ; If search is on, change this to your grid name; will be ignored for standalones
  975. gridname = "OSGrid"
  976. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  977. ; Later, you may want to increase this to 3600 (1 hour) or more
  978. default_snapshot_period = 1200
  979. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  980. snapshot_cache_directory = "DataSnapshot"
  981. ; This semicolon-separated string serves to notify specific data services about the existence
  982. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  983. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  984. [Economy]
  985. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  986. ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
  987. ; There is no intention to implement anything further in core OpenSimulator.
  988. ; This functionality has to be provided by third party modules.
  989. ;; Enables selling things for $0. Default is true.
  990. SellEnabled = true
  991. ;; Money Unit fee to upload textures, animations etc. Default is 0.
  992. PriceUpload = 0
  993. ;; Money Unit fee to create groups. Default is 0.
  994. PriceGroupCreate = 0
  995. ; We don't really know what the rest of these values do. These get sent to the client
  996. ; These taken from Agni at a Public Telehub. Change at your own risk.
  997. ObjectCount = 0
  998. PriceEnergyUnit = 100
  999. PriceObjectClaim = 10
  1000. PricePublicObjectDecay = 4
  1001. PricePublicObjectDelete = 4
  1002. PriceParcelClaim = 1
  1003. PriceParcelClaimFactor = 1
  1004. PriceRentLight = 5
  1005. TeleportMinPrice = 2
  1006. TeleportPriceExponent = 2
  1007. EnergyEfficiency = 1
  1008. PriceObjectRent = 1
  1009. PriceObjectScaleFactor = 10
  1010. PriceParcelRent = 1
  1011. [XEngine]
  1012. ; Enable this engine in this OpenSim instance
  1013. Enabled = true
  1014. ; How many threads to keep alive even if nothing is happening
  1015. MinThreads = 2
  1016. ; How many threads to start at maximum load
  1017. MaxThreads = 100
  1018. ; Time a thread must be idle (in seconds) before it dies
  1019. IdleTimeout = 60
  1020. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  1021. Priority = "BelowNormal"
  1022. ; Maximum number of events to queue for a script (excluding timers)
  1023. MaxScriptEventQueue = 300
  1024. ; Stack size per thread created
  1025. ThreadStackSize = 262144
  1026. ; Set this to true (the default) to load each script into a separate
  1027. ; AppDomain. Setting this to false will load all script assemblies into the
  1028. ; current AppDomain, which will reduce the per-script overhead at the
  1029. ; expense of reduced security and the inability to garbage collect the
  1030. ; script assemblies
  1031. AppDomainLoading = true
  1032. ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
  1033. ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
  1034. ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
  1035. ; by scripts have changed.
  1036. ; DeleteScriptsOnStartup = false
  1037. ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
  1038. ; co-op will be more stable but this option is currently experimental.
  1039. ; If moving from co-op to abort, existing script DLLs will need to be recompiled.
  1040. ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
  1041. ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
  1042. ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
  1043. ScriptStopStrategy = abort
  1044. ; Rate to poll for asynchronous command replies (ms)
  1045. ; currently unused
  1046. ;AsyncLLCommandLoopms = 50
  1047. ; Save the source of all compiled scripts
  1048. WriteScriptSourceToDebugFile = false
  1049. ; Default language for scripts
  1050. DefaultCompileLanguage = lsl
  1051. ; List of allowed languages (lsl,vb,js,cs)
  1052. ; AllowedCompilers=lsl,cs,js,vb.
  1053. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  1054. AllowedCompilers=lsl
  1055. ; Compile debug info (line numbers) into the script assemblies
  1056. CompileWithDebugInformation = true
  1057. ; Allow the user of mod* functions. This allows a script to pass messages
  1058. ; to a region module via the modSendCommand() function
  1059. ; Default is false
  1060. AllowMODFunctions = false
  1061. ; Allow the use of os* functions (some are dangerous)
  1062. AllowOSFunctions = false
  1063. ; Allow the user of LightShare functions
  1064. AllowLightShareFunctions = false
  1065. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  1066. OSFunctionThreatLevel = VeryLow
  1067. ; OS Functions enable/disable
  1068. ; For each function, you can add one line, as shown
  1069. ; The default for all functions allows them if below threat level
  1070. ; true allows the use of the function unconditionally
  1071. ; Allow_osSetRegionWaterHeight = true
  1072. ; false disables the function completely
  1073. ; Allow_osSetRegionWaterHeight = false
  1074. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  1075. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  1076. ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
  1077. ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
  1078. ; - PARCEL_OWNER: allow if the objectowner is parcelowner
  1079. ; - ESTATE_MANAGER: allow if the object owner is a estate manager
  1080. ; - ESTATE_OWNER: allow if objectowner is estateowner
  1081. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
  1082. ; You can also use script creators as the uuid
  1083. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  1084. ; If both Allow_ and Creators_ are given, effective permissions
  1085. ; are the union of the two.
  1086. ; Interval (s) between background save of script states
  1087. SaveInterval = 120
  1088. ; Interval (s) between maintenance runs (0 = disable)
  1089. MaintenanceInterval = 10
  1090. ; Time a script can spend in an event handler before it is interrupted
  1091. EventLimit = 30
  1092. ; If a script overruns it's event limit, kill the script?
  1093. KillTimedOutScripts = false
  1094. ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested
  1095. ; before aborting the thread (such as when an object containing scripts is taken into inventory).
  1096. WaitForEventCompletionOnScriptStop = 1000;
  1097. ; Sets the multiplier for the scripting delays
  1098. ScriptDelayFactor = 1.0
  1099. ; The factor the 10 m distances llimits are multiplied by
  1100. ScriptDistanceLimitFactor = 1.0
  1101. ; Maximum length of notecard line read
  1102. ; Increasing this to large values potentially opens
  1103. ; up the system to malicious scripters
  1104. ; NotecardLineReadCharsMax = 255
  1105. ; Minimum settable timer interval. Any timer setting less than this is
  1106. ; rounded up to this minimum interval.
  1107. ; MinTimerInterval = 0.5
  1108. ; Sensor settings
  1109. SensorMaxRange = 96.0
  1110. SensorMaxResults = 16
  1111. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  1112. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  1113. ; AutomaticLinkPermission = false
  1114. ; Disable underground movement of prims (default true); set to
  1115. ; false to allow script controlled underground positioning of
  1116. ; prims
  1117. ; DisableUndergroundMovement = true
  1118. ;; Path to script assemblies
  1119. ; ScriptEnginesPath = "ScriptEngines"
  1120. [OpenGridProtocol]
  1121. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  1122. ;On/true or Off/false
  1123. ogp_enabled=false
  1124. ;Name Prefix/suffix when using OGP
  1125. ogp_firstname_prefix=""
  1126. ogp_lastname_suffix="_EXTERNAL"
  1127. [Concierge]
  1128. ; Enable concierge module
  1129. ; Default is false
  1130. enabled = false
  1131. ; name of the concierge
  1132. whoami = "jeeves"
  1133. ; password for updating the welcome message templates via XmlRpc
  1134. password = SECRET
  1135. ; regex specifying for which regions concierge service is desired; if
  1136. ; empty, then for all
  1137. regions = "^MeetingSpace-"
  1138. ; for each region that matches the regions regexp you can provide
  1139. ; (optionally) a welcome template using format substitution:
  1140. ; {0} is replaced with the name of the avatar entering the region
  1141. ; {1} is replaced with the name of the region
  1142. ; {2} is replaced with the name of the concierge (whoami variable above)
  1143. welcomes = /path/to/welcome/template/directory
  1144. ; Concierge can send attendee lists to an event broker whenever an
  1145. ; avatar enters or leaves a concierged region. the URL is subject
  1146. ; to format substitution:
  1147. ; {0} is replaced with the region's name
  1148. ; {1} is replaced with the region's UUID
  1149. broker = "http://broker.place.com/{1}"
  1150. [MRM]
  1151. ; Enables the Mini Region Modules Script Engine.
  1152. ; default is false
  1153. Enabled = false
  1154. ; Runs MRM in a Security Sandbox
  1155. ; WARNING: DISABLING IS A SECURITY RISK.
  1156. Sandboxed = true
  1157. ; The level sandbox to use, adjust at your OWN RISK.
  1158. ; Valid values are:
  1159. ; * FullTrust
  1160. ; * SkipVerification
  1161. ; * Execution
  1162. ; * Nothing
  1163. ; * LocalIntranet
  1164. ; * Internet
  1165. ; * Everything
  1166. SandboxLevel = "Internet"
  1167. ; Only allow Region Owners to run MRMs
  1168. ; May represent a security risk if you disable this.
  1169. OwnerOnly = true
  1170. [Hypergrid]
  1171. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  1172. safemode = false
  1173. [VivoxVoice]
  1174. ; The VivoxVoice module will allow you to provide voice on your
  1175. ; region(s). It uses the same voice technology as the LL grid and
  1176. ; works with recent LL clients (we have tested 1.22.9.110075, so
  1177. ; anything later ought to be fine as well).
  1178. ;
  1179. ; For this to work you need to obtain an admin account from Vivox
  1180. ; that allows you to create voice accounts and region channels.
  1181. enabled = false
  1182. ; vivox voice server
  1183. vivox_server = www.foobar.vivox.com
  1184. ; vivox SIP URI
  1185. vivox_sip_uri = foobar.vivox.com
  1186. ; vivox admin user name
  1187. vivox_admin_user = DeepThroat
  1188. ; vivox admin password
  1189. vivox_admin_password = VoiceG4te
  1190. ; channel type: "channel" or "positional"
  1191. ; - positional: spatial sound (default)
  1192. ; - channel: normal "conference call", no spatial sound
  1193. ;vivox_channel_type = positional
  1194. ; channel characteristics (unless you know what you are doing, i'd
  1195. ; leave them as they are --- now you WILL muck around with them,
  1196. ; huh? sigh)
  1197. ; channel distance model:
  1198. ; 0 - no attenuation
  1199. ; 1 - inverse distance attenuation
  1200. ; 2 - linear attenuation (default)
  1201. ; 3 - exponential attenuation
  1202. ;vivox_channel_distance_model = 2
  1203. ; channel mode:
  1204. ; - "open" (default)
  1205. ; - "lecture"
  1206. ; - "presentation"
  1207. ; - "auditorium"
  1208. ;vivox_channel_mode = "open"
  1209. ; channel roll off: rate of attenuation
  1210. ; - a value between 1.0 and 4.0, default is 2.0
  1211. ;vivox_channel_roll_off = 2.0
  1212. ; channel max range: distance at which channel is silent
  1213. ; - a value between 0 and 160, default is 80
  1214. ;vivox_channel_max_range = 80
  1215. ; channel clamping distance: distance before attenuation applies
  1216. ; - a value between 0 and 160, default is 10
  1217. ;vivox_channel_clamping_distance = 10
  1218. [Groups]
  1219. Enabled = false
  1220. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  1221. ; apply to the Flotsam/SimianGrid GroupsModule
  1222. Module = Default
  1223. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  1224. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  1225. ;Module = GroupsModule
  1226. ; Enable Group Notices
  1227. ;NoticesEnabled = true
  1228. ; This makes the Groups modules very chatty on the console.
  1229. DebugEnabled = false
  1230. ; Groups data is cached for this number of seconds before another request is made to the groups service
  1231. ; Set to 0 to disable the cache.
  1232. ; Default is 30 seconds
  1233. GroupsCacheTimeout = 30
  1234. ; Specify which messaging module to use for groups messaging and if it's enabled
  1235. MessagingModule = GroupsMessagingModule
  1236. ;MessagingEnabled = true
  1237. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  1238. ; SimianGrid Service for Groups
  1239. ;ServicesConnectorModule = SimianGroupsServicesConnector
  1240. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  1241. ; Flotsam XmlRpc Service for Groups
  1242. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  1243. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  1244. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  1245. ;XmlRpcServiceReadKey = 1234
  1246. ;XmlRpcServiceWriteKey = 1234
  1247. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  1248. ; this is a work around fora problem discovered on some Windows based region servers.
  1249. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  1250. ; System.Net.WebException: The request was aborted: The request was canceled.
  1251. ; XmlRpcDisableKeepAlive = false
  1252. ; Minimum user level required to create groups
  1253. ;LevelGroupCreate = 0
  1254. [PacketPool]
  1255. ;RecyclePackets = true;
  1256. ;RecycleDataBlocks = true;
  1257. ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets.
  1258. ; This reduces data churn
  1259. RecycleBaseUDPPackets = true
  1260. [InterestManagement]
  1261. ; This section controls how state updates are prioritized for each client
  1262. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  1263. ; SimpleAngularDistance, and FrontBack
  1264. UpdatePrioritizationScheme = BestAvatarResponsiveness
  1265. ReprioritizationEnabled = true
  1266. ReprioritizationInterval = 2000.0
  1267. RootReprioritizationDistance = 10.0
  1268. ChildReprioritizationDistance = 20.0
  1269. [Monitoring]
  1270. ; Enable region monitoring
  1271. ; If true, this will print out an error if more than a minute has passed since the last simulator frame
  1272. ; Also is another source of region statistics provided via the regionstats URL
  1273. Enabled = true
  1274. ; View region statistics via a web page
  1275. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  1276. ; Use a web browser and type in the "Login URI" + "/SStats/"
  1277. ; For example- http://127.0.0.1:9000/SStats/
  1278. [WebStats]
  1279. ; enabled=false
  1280. [MediaOnAPrim]
  1281. ; Enable media on a prim facilities
  1282. Enabled = true;
  1283. [NPC]
  1284. ;; Enable Non Player Character (NPC) facilities
  1285. Enabled = false
  1286. [Terrain]
  1287. InitialTerrain = "pinhead-island"
  1288. ;;
  1289. ;; If you are using a simian grid frontend you can enable
  1290. ;; this module to upload tile images for the mapping fn
  1291. ;;
  1292. [SimianGridMaptiles]
  1293. Enabled = False
  1294. MaptileURL = "http://www.mygrid.com/Grid/"
  1295. RefreshTime = 3600
  1296. ;;
  1297. ;; JsonStore module provides structured store for scripts
  1298. ;;
  1299. [JsonStore]
  1300. Enabled = False
  1301. ;;
  1302. ;; These are defaults that are overwritten below in [Architecture].
  1303. ;; These defaults allow OpenSim to work out of the box with
  1304. ;; zero configuration
  1305. ;;
  1306. [AssetService]
  1307. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  1308. AssetLoaderArgs = "assets/AssetSets.xml"
  1309. ; Disable this to prevent the default asset set from being inserted into the
  1310. ; asset store each time the region starts
  1311. AssetLoaderEnabled = true
  1312. [GridService]
  1313. ;; default standalone, overridable in StandaloneCommon.ini
  1314. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  1315. [AutoBackupModule]
  1316. ;; default is module is disabled at the top level
  1317. AutoBackupModuleEnabled = false
  1318. [Modules]
  1319. Include-modules = "addon-modules/*/config/*.ini"