EntityTransferHelpers.cs 5.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Net;
  31. using System.Reflection;
  32. using System.Text;
  33. using System.Threading;
  34. using log4net;
  35. using Nini.Config;
  36. using NUnit.Framework;
  37. using OpenMetaverse;
  38. using OpenSim.Framework;
  39. using OpenSim.Framework.Communications;
  40. using OpenSim.Framework.Servers;
  41. using OpenSim.Region.Framework.Interfaces;
  42. using OpenSim.Region.Framework.Scenes;
  43. using OpenSim.Region.CoreModules.Framework;
  44. using OpenSim.Tests.Common;
  45. namespace OpenSim.Tests.Common
  46. {
  47. public static class EntityTransferHelpers
  48. {
  49. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  50. /// <summary>
  51. /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
  52. /// viewer to setup a connection with the destination region.
  53. /// </summary>
  54. /// <param name='tc'></param>
  55. /// <param name='neighbourTcs'>
  56. /// A list that will be populated with any TestClients set up in response to
  57. /// being informed about a destination region.
  58. /// </param>
  59. public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
  60. TestClient tc, List<TestClient> neighbourTcs)
  61. {
  62. // XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
  63. // event queue).
  64. tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
  65. {
  66. uint x, y;
  67. Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
  68. m_log.DebugFormat(
  69. "[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
  70. x, y, neighbourExternalEndPoint);
  71. AgentCircuitData newAgent = tc.RequestClientInfo();
  72. Scene neighbourScene;
  73. SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
  74. TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
  75. neighbourTcs.Add(neighbourTc);
  76. neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
  77. };
  78. }
  79. /// <summary>
  80. /// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
  81. /// viewer to setup a connection with the destination region.
  82. /// </summary>
  83. /// <param name='tc'></param>
  84. /// <param name='neighbourTcs'>
  85. /// A list that will be populated with any TestClients set up in response to
  86. /// being informed about a destination region.
  87. /// </param>
  88. public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
  89. TestClient client, List<TestClient> destinationClients)
  90. {
  91. client.OnTestClientSendRegionTeleport
  92. += (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
  93. {
  94. uint x, y;
  95. Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
  96. m_log.DebugFormat(
  97. "[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
  98. x, y, regionExternalEndPoint);
  99. AgentCircuitData newAgent = client.RequestClientInfo();
  100. Scene destinationScene;
  101. SceneManager.Instance.TryGetScene(x, y, out destinationScene);
  102. TestClient destinationClient = new TestClient(newAgent, destinationScene);
  103. destinationClients.Add(destinationClient);
  104. destinationScene.AddNewAgent(destinationClient, PresenceType.User);
  105. ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
  106. };
  107. }
  108. }
  109. }