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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- using Mono.Addins;
- namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")]
- public class CombatModule : ISharedRegionModule
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Region UUIDS indexed by AgentID
- /// </summary>
- //private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>();
- /// <summary>
- /// Scenes by Region Handle
- /// </summary>
- private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
- /// <summary>
- /// Startup
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="config"></param>
- public void Initialise(IConfigSource config)
- {
- }
- public void AddRegion(Scene scene)
- {
- lock (m_scenel)
- {
- if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
- {
- m_scenel[scene.RegionInfo.RegionHandle] = scene;
- }
- else
- {
- m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
- }
- }
- scene.EventManager.OnAvatarKilled += KillAvatar;
- scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
- }
- public void RemoveRegion(Scene scene)
- {
- if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
- m_scenel.Remove(scene.RegionInfo.RegionHandle);
- scene.EventManager.OnAvatarKilled -= KillAvatar;
- scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
- }
- public void RegionLoaded(Scene scene)
- {
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "CombatModule"; }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar)
- {
- string deadAvatarMessage;
- ScenePresence killingAvatar = null;
- // string killingAvatarMessage;
- // check to see if it is an NPC and just remove it
- INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
- if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
- {
- return;
- }
- if (killerObjectLocalID == 0)
- deadAvatarMessage = "You committed suicide!";
- else
- {
- // Try to get the avatar responsible for the killing
- killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID);
- if (killingAvatar == null)
- {
- // Try to get the object which was responsible for the killing
- SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID);
- if (part == null)
- {
- // Cause of death: Unknown
- deadAvatarMessage = "You died!";
- }
- else
- {
- // Try to find the avatar wielding the killing object
- killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID);
- if (killingAvatar == null)
- {
- IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>();
- string userName = "Unkown User";
- if (userManager != null)
- userName = userManager.GetUserName(part.OwnerID);
- deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName);
- }
- else
- {
- // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
- deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
- }
- }
- }
- else
- {
- // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name);
- deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name);
- }
- }
- try
- {
- deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
- if (killingAvatar != null)
- killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
- }
- catch (InvalidOperationException)
- { }
- deadAvatar.setHealthWithUpdate(100.0f);
- deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
- }
- private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
- try
- {
- ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
- if (obj == null)
- return;
- if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
- || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
- {
- avatar.Invulnerable = false;
- }
- else
- {
- avatar.Invulnerable = true;
- if (avatar.Health < 100.0f)
- {
- avatar.setHealthWithUpdate(100.0f);
- }
- }
- }
- catch (Exception)
- {
- }
- }
- }
- }
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