Commit History

Author SHA1 Message Date
  Diva Canto e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 10 years ago
  Justin Clark-Casey (justincc) 14569992e1 Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted. 10 years ago
  Diva Canto 86903f23dd Cleanup on region modules: gave short node id's to all of them. 12 years ago
  Diva Canto fe2fa70c74 One more module converted: Combat/CombatModule. 12 years ago
  Talun 92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 12 years ago
  Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule. 13 years ago
  Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority. 14 years ago
  Jeff Ames f1f0bc23f4 Formatting cleanup. 14 years ago
  Justin Clark-Casey (justincc) 9d84dfb687 minor: remove mono compiler warning 14 years ago
  Justin Clark-Casey (justincc) 98f2b798ff Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch 14 years ago
  Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class. 14 years ago
  Melanie 1f45e6c649 Merge branch 'master' into presence-refactor 14 years ago
  Justin Clark-Casey (justincc) 8294fbd069 minor: remove mono compiler warning 14 years ago
  Melanie c033223c63 Merge branch 'master' into presence-refactor 14 years ago
  Revolution 9821c4f566 Revolution is on the roll again! :) 14 years ago
  Melanie a87a247f05 Revert "Updates all IRegionModules to the new style region modules." 15 years ago
  Revolution ec3c31e61e Updates all IRegionModules to the new style region modules. 15 years ago
  Diva Canto 25fdbd6cbc Less refs to UserProfileCacheService. Compiles but likely doesn't run. 15 years ago
  John Hurliman 588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 15 years ago
  dr scofield (aka dirk husemann) 2107b67f1b - cleaning up LandData/ILandObject capitalization issues 15 years ago
  Teravus Ovares 64bd9a3354 * Updates libOMV to version 0.7.0 15 years ago
  Melanie Thielker 412b555c27 Restore some lost functionality tot he combat module. Code that used to 15 years ago
  Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
  Sean Dague 5959e42683 large scale fix for svn props after "the great refactor" 16 years ago
  lbsa71 801da4346a * optimized usings. 16 years ago
  Dr Scofield 180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor. 16 years ago