Diva Canto
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e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
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10 years ago |
Justin Clark-Casey (justincc)
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14569992e1
Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted.
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10 years ago |
Diva Canto
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86903f23dd
Cleanup on region modules: gave short node id's to all of them.
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12 years ago |
Diva Canto
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fe2fa70c74
One more module converted: Combat/CombatModule.
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12 years ago |
Talun
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92fde6ed26
Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
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12 years ago |
Justin Clark-Casey (justincc)
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6ae04448f7
Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
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13 years ago |
Diva Canto
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6a9ae9e7cb
Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
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14 years ago |
Jeff Ames
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f1f0bc23f4
Formatting cleanup.
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14 years ago |
Justin Clark-Casey (justincc)
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9d84dfb687
minor: remove mono compiler warning
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14 years ago |
Justin Clark-Casey (justincc)
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98f2b798ff
Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch
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14 years ago |
Dan Lake
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73e9b0be72
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
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14 years ago |
Melanie
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1f45e6c649
Merge branch 'master' into presence-refactor
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14 years ago |
Justin Clark-Casey (justincc)
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8294fbd069
minor: remove mono compiler warning
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14 years ago |
Melanie
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c033223c63
Merge branch 'master' into presence-refactor
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14 years ago |
Revolution
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9821c4f566
Revolution is on the roll again! :)
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14 years ago |
Melanie
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a87a247f05
Revert "Updates all IRegionModules to the new style region modules."
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15 years ago |
Revolution
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ec3c31e61e
Updates all IRegionModules to the new style region modules.
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15 years ago |
Diva Canto
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25fdbd6cbc
Less refs to UserProfileCacheService. Compiles but likely doesn't run.
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15 years ago |
John Hurliman
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588361e2a2
Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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15 years ago |
dr scofield (aka dirk husemann)
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2107b67f1b
- cleaning up LandData/ILandObject capitalization issues
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15 years ago |
Teravus Ovares
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64bd9a3354
* Updates libOMV to version 0.7.0
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15 years ago |
Melanie Thielker
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412b555c27
Restore some lost functionality tot he combat module. Code that used to
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15 years ago |
Jeff Ames
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840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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15 years ago |
Sean Dague
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5959e42683
large scale fix for svn props after "the great refactor"
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16 years ago |
lbsa71
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801da4346a
* optimized usings.
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16 years ago |
Dr Scofield
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180be7de07
this is step 2 of 2 of the OpenSim.Region.Environment refactor.
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16 years ago |