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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Collections.Specialized;
- using System.Drawing;
- using System.Drawing.Imaging;
- using System.Reflection;
- using System.IO;
- using System.Web;
- using log4net;
- using Nini.Config;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using Caps = OpenSim.Framework.Capabilities.Caps;
- using OpenSim.Capabilities.Handlers;
- namespace OpenSim.Region.ClientStack.Linden
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UploadBakedTextureModule")]
- public class UploadBakedTextureModule : INonSharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// For historical reasons this is fixed, but there
- /// </summary>
- private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
- private Scene m_scene;
- private bool m_persistBakedTextures;
- private IBakedTextureModule m_BakedTextureModule;
- public void Initialise(IConfigSource source)
- {
- IConfig appearanceConfig = source.Configs["Appearance"];
- if (appearanceConfig != null)
- m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures);
- }
- public void AddRegion(Scene s)
- {
- m_scene = s;
-
- }
- public void RemoveRegion(Scene s)
- {
- s.EventManager.OnRegisterCaps -= RegisterCaps;
- s.EventManager.OnNewPresence -= RegisterNewPresence;
- s.EventManager.OnRemovePresence -= DeRegisterPresence;
- m_BakedTextureModule = null;
- m_scene = null;
- }
-
- public void RegionLoaded(Scene s)
- {
- m_scene.EventManager.OnRegisterCaps += RegisterCaps;
- m_scene.EventManager.OnNewPresence += RegisterNewPresence;
- m_scene.EventManager.OnRemovePresence += DeRegisterPresence;
-
- }
- private void DeRegisterPresence(UUID agentId)
- {
- ScenePresence presence = null;
- if (m_scene.TryGetScenePresence(agentId, out presence))
- {
- presence.ControllingClient.OnSetAppearance -= CaptureAppearanceSettings;
- }
- }
- private void RegisterNewPresence(ScenePresence presence)
- {
- presence.ControllingClient.OnSetAppearance += CaptureAppearanceSettings;
- }
- private void CaptureAppearanceSettings(IClientAPI remoteClient, Primitive.TextureEntry textureEntry, byte[] visualParams, Vector3 avSize, WearableCacheItem[] cacheItems)
- {
- int maxCacheitemsLoop = cacheItems.Length;
- if (maxCacheitemsLoop > AvatarWearable.MAX_WEARABLES)
- {
- maxCacheitemsLoop = AvatarWearable.MAX_WEARABLES;
- m_log.WarnFormat("[CACHEDBAKES]: Too Many Cache items Provided {0}, the max is {1}. Truncating!", cacheItems.Length, AvatarWearable.MAX_WEARABLES);
- }
- m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
- if (cacheItems.Length > 0)
- {
- // m_log.Debug("[Cacheitems]: " + cacheItems.Length);
- // for (int iter = 0; iter < maxCacheitemsLoop; iter++)
- // {
- // m_log.Debug("[Cacheitems] {" + iter + "/" + cacheItems[iter].TextureIndex + "}: c-" + cacheItems[iter].CacheId + ", t-" +
- // cacheItems[iter].TextureID);
- // }
-
- ScenePresence p = null;
- if (m_scene.TryGetScenePresence(remoteClient.AgentId, out p))
- {
- WearableCacheItem[] existingitems = p.Appearance.WearableCacheItems;
- if (existingitems == null)
- {
- if (m_BakedTextureModule != null)
- {
- WearableCacheItem[] savedcache = null;
- try
- {
- if (p.Appearance.WearableCacheItemsDirty)
- {
- savedcache = m_BakedTextureModule.Get(p.UUID);
- p.Appearance.WearableCacheItems = savedcache;
- p.Appearance.WearableCacheItemsDirty = false;
- }
- }
- /*
- * The following Catch types DO NOT WORK with m_BakedTextureModule.Get
- * it jumps to the General Packet Exception Handler if you don't catch Exception!
- *
- catch (System.Net.Sockets.SocketException)
- {
- cacheItems = null;
- }
- catch (WebException)
- {
- cacheItems = null;
- }
- catch (InvalidOperationException)
- {
- cacheItems = null;
- } */
- catch (Exception)
- {
- // The service logs a sufficient error message.
- }
-
- if (savedcache != null)
- existingitems = savedcache;
- }
- }
- // Existing items null means it's a fully new appearance
- if (existingitems == null)
- {
- for (int i = 0; i < maxCacheitemsLoop; i++)
- {
- if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
- {
- Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
- if (face == null)
- {
- textureEntry.CreateFace(cacheItems[i].TextureIndex);
- textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
- AppearanceManager.DEFAULT_AVATAR_TEXTURE;
- continue;
- }
- cacheItems[i].TextureID =face.TextureID;
- if (m_scene.AssetService != null)
- cacheItems[i].TextureAsset =
- m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
- }
- else
- {
- m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
- }
- }
- }
- else
- {
- // for each uploaded baked texture
- for (int i = 0; i < maxCacheitemsLoop; i++)
- {
- if (textureEntry.FaceTextures.Length > cacheItems[i].TextureIndex)
- {
- Primitive.TextureEntryFace face = textureEntry.FaceTextures[cacheItems[i].TextureIndex];
- if (face == null)
- {
- textureEntry.CreateFace(cacheItems[i].TextureIndex);
- textureEntry.FaceTextures[cacheItems[i].TextureIndex].TextureID =
- AppearanceManager.DEFAULT_AVATAR_TEXTURE;
- continue;
- }
- cacheItems[i].TextureID =
- face.TextureID;
- }
- else
- {
- m_log.WarnFormat("[CACHEDBAKES]: Invalid Texture Index Provided, Texture doesn't exist or hasn't been uploaded yet {0}, the max is {1}. Skipping!", cacheItems[i].TextureIndex, textureEntry.FaceTextures.Length);
- }
- }
- for (int i = 0; i < maxCacheitemsLoop; i++)
- {
- if (cacheItems[i].TextureAsset == null)
- {
- cacheItems[i].TextureAsset =
- m_scene.AssetService.GetCached(cacheItems[i].TextureID.ToString());
- }
- }
- }
- p.Appearance.WearableCacheItems = cacheItems;
-
-
- if (m_BakedTextureModule != null)
- {
- m_BakedTextureModule.Store(remoteClient.AgentId, cacheItems);
- p.Appearance.WearableCacheItemsDirty = true;
-
- }
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close() { }
- public string Name { get { return "UploadBakedTextureModule"; } }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public void RegisterCaps(UUID agentID, Caps caps)
- {
- UploadBakedTextureHandler avatarhandler = new UploadBakedTextureHandler(
- caps, m_scene.AssetService, m_persistBakedTextures);
-
-
- caps.RegisterHandler(
- "UploadBakedTexture",
- new RestStreamHandler(
- "POST",
- "/CAPS/" + caps.CapsObjectPath + m_uploadBakedTexturePath,
- avatarhandler.UploadBakedTexture,
- "UploadBakedTexture",
- agentID.ToString()));
-
-
- }
- }
- }
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