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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Text;
- using System.Runtime.InteropServices;
- using System.Security.Cryptography; // for computing md5 hash
- using OpenSim.Framework;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- namespace OpenSim.Region.Framework.Scenes
- {
- public static class SOPMaterialData
- {
- public enum SopMaterial : int // redundante and not in use for now
- {
- Stone = 0,
- Metal = 1,
- Glass = 2,
- Wood = 3,
- Flesh = 4,
- Plastic = 5,
- Rubber = 6,
- light = 7 // compatibility with old viewers
- }
- private struct MaterialData
- {
- public float friction;
- public float bounce;
- public MaterialData(float f, float b)
- {
- friction = f;
- bounce = b;
- }
- }
- private static MaterialData[] m_materialdata = {
- new MaterialData(0.8f,0.4f), // Stone
- new MaterialData(0.3f,0.4f), // Metal
- new MaterialData(0.2f,0.7f), // Glass
- new MaterialData(0.6f,0.5f), // Wood
- new MaterialData(0.9f,0.3f), // Flesh
- new MaterialData(0.4f,0.7f), // Plastic
- new MaterialData(0.9f,0.95f), // Rubber
- new MaterialData(0.0f,0.0f) // light ??
- };
- public static Material MaxMaterial
- {
- get { return (Material)(m_materialdata.Length - 1); }
- }
- public static float friction(Material material)
- {
- int indx = (int)material;
- if (indx < m_materialdata.Length)
- return (m_materialdata[indx].friction);
- else
- return 0;
- }
- public static float bounce(Material material)
- {
- int indx = (int)material;
- if (indx < m_materialdata.Length)
- return (m_materialdata[indx].bounce);
- else
- return 0;
- }
- }
- [StructLayout(LayoutKind.Sequential)]
- public class FaceMaterial
- {
- // ll material data
- public byte DiffuseAlphaMode = 1;
- public byte AlphaMaskCutoff = 0;
- public byte SpecularLightExponent = 51;
- public byte EnvironmentIntensity = 0;
- // need to have 4 bytes here
- public float NormalOffsetX = 0.0f;
- public float NormalOffsetY = 0.0f;
- public float NormalRepeatX = 1.0f;
- public float NormalRepeatY = 1.0f;
- public float NormalRotation = 0.0f;
- public float SpecularOffsetX = 0.0f;
- public float SpecularOffsetY = 0.0f;
- public float SpecularRepeatX = 1.0f;
- public float SpecularRepeatY = 1.0f;
- public float SpecularRotation = 0.0f;
- public byte SpecularLightColorR = 255;
- public byte SpecularLightColorG = 255;
- public byte SpecularLightColorB = 255;
- public byte SpecularLightColorA = 255;
- // data size 12 ints so far
- public UUID NormalMapID = UUID.Zero;
- public UUID SpecularMapID = UUID.Zero;
- // other data
- public UUID ID;
- private int inthash;
- private bool validinthash;
- public FaceMaterial()
- { }
- public FaceMaterial(FaceMaterial other)
- {
- if (other == null)
- return;
- DiffuseAlphaMode = other.DiffuseAlphaMode;
- AlphaMaskCutoff = other.AlphaMaskCutoff;
- SpecularLightExponent = other.SpecularLightExponent;
- EnvironmentIntensity = other.EnvironmentIntensity;
- NormalOffsetX = other.NormalOffsetX;
- NormalOffsetY = other.NormalOffsetY;
- NormalRepeatX = other.NormalRepeatX;
- NormalRepeatY = other.NormalRepeatY;
- NormalRotation = other.NormalRotation;
- SpecularOffsetX = other.SpecularOffsetX;
- SpecularOffsetY = other.SpecularOffsetY;
- SpecularRepeatX = other.SpecularRepeatX;
- SpecularRepeatY = other.SpecularRepeatY;
- SpecularRotation = other.SpecularRotation;
- SpecularLightColorR = other.SpecularLightColorR;
- SpecularLightColorG = other.SpecularLightColorG;
- SpecularLightColorB = other.SpecularLightColorB;
- NormalMapID = other.NormalMapID;
- SpecularMapID = other.SpecularMapID;
- }
- public FaceMaterial(OSDMap mat)
- {
- if (mat == null)
- return;
- const float scale = 0.0001f;
- NormalMapID = mat["NormMap"].AsUUID();
- NormalOffsetX = scale * (float)mat["NormOffsetX"].AsReal();
- NormalOffsetY = scale * (float)mat["NormOffsetY"].AsReal();
- NormalRepeatX = scale * (float)mat["NormRepeatX"].AsReal();
- NormalRepeatY = scale * (float)mat["NormRepeatY"].AsReal();
- NormalRotation = scale * (float)mat["NormRotation"].AsReal();
- SpecularMapID = mat["SpecMap"].AsUUID();
- SpecularOffsetX = scale * (float)mat["SpecOffsetX"].AsReal();
- SpecularOffsetY = scale * (float)mat["SpecOffsetY"].AsReal();
- SpecularRepeatX = scale * (float)mat["SpecRepeatX"].AsReal();
- SpecularRepeatY = scale * (float)mat["SpecRepeatY"].AsReal();
- SpecularRotation = scale * (float)mat["SpecRotation"].AsReal();
- Color4 SpecularLightColortmp = mat["SpecColor"].AsColor4(); // we can read as color4
- SpecularLightColorR = (byte)(SpecularLightColortmp.R);
- SpecularLightColorG = (byte)(SpecularLightColortmp.G);
- SpecularLightColorB = (byte)(SpecularLightColortmp.B);
- SpecularLightExponent = (Byte)mat["SpecExp"].AsUInteger();
- EnvironmentIntensity = (Byte)mat["EnvIntensity"].AsUInteger();
- DiffuseAlphaMode = (Byte)mat["DiffuseAlphaMode"].AsUInteger();
- AlphaMaskCutoff = (Byte)mat["AlphaMaskCutoff"].AsUInteger();
- }
- public void genID()
- {
- Byte[] data = toLLSDxml();
- using (var md5 = MD5.Create())
- ID = new UUID(md5.ComputeHash(data), 0);
- }
- public unsafe override int GetHashCode()
- {
- if (!validinthash)
- {
- unchecked
- {
- // if you don't like this, don't read...
- int* ptr;
- fixed (byte* ptrbase = &DiffuseAlphaMode)
- {
- ptr = (int*)ptrbase;
- inthash = *ptr;
- for (int i = 0; i < 11; i++)
- inthash ^= *ptr++;
- }
- inthash ^= NormalMapID.GetHashCode();
- inthash ^= SpecularMapID.GetHashCode();
- }
- validinthash = true;
- }
- return inthash;
- }
- public override bool Equals(Object o)
- {
- if (o == null || !(o is FaceMaterial))
- return false;
- FaceMaterial other = (FaceMaterial)o;
- return (
- DiffuseAlphaMode == other.DiffuseAlphaMode
- && AlphaMaskCutoff == other.AlphaMaskCutoff
- && SpecularLightExponent == other.SpecularLightExponent
- && EnvironmentIntensity == other.EnvironmentIntensity
- && NormalMapID == other.NormalMapID
- && NormalOffsetX == other.NormalOffsetX
- && NormalOffsetY == other.NormalOffsetY
- && NormalRepeatX == other.NormalRepeatX
- && NormalRepeatY == other.NormalRepeatY
- && NormalRotation == other.NormalRotation
- && SpecularMapID == other.SpecularMapID
- && SpecularOffsetX == other.SpecularOffsetX
- && SpecularOffsetY == other.SpecularOffsetY
- && SpecularRepeatX == other.SpecularRepeatX
- && SpecularRepeatY == other.SpecularRepeatY
- && SpecularRotation == other.SpecularRotation
- && SpecularLightColorR == other.SpecularLightColorR
- && SpecularLightColorG == other.SpecularLightColorG
- && SpecularLightColorB == other.SpecularLightColorB
- );
- }
- public OSDMap toOSD()
- {
- OSDMap mat = new OSDMap();
- float scale = 10000f;
- mat["NormMap"] = NormalMapID;
- mat["NormOffsetX"] = (int)(scale * NormalOffsetX);
- mat["NormOffsetY"] = (int)(scale * NormalOffsetY);
- mat["NormRepeatX"] = (int)(scale * NormalRepeatX);
- mat["NormRepeatY"] = (int)(scale * NormalRepeatY);
- mat["NormRotation"] = (int)(scale * NormalRotation);
- mat["SpecMap"] = SpecularMapID;
- mat["SpecOffsetX"] = (int)(scale * SpecularOffsetX);
- mat["SpecOffsetY"] = (int)(scale * SpecularOffsetY);
- mat["SpecRepeatX"] = (int)(scale * SpecularRepeatX);
- mat["SpecRepeatY"] = (int)(scale * SpecularRepeatY);
- mat["SpecRotation"] = (int)(scale * SpecularRotation);
- OSDArray carray = new OSDArray(4);
- carray.Add(SpecularLightColorR);
- carray.Add(SpecularLightColorG);
- carray.Add(SpecularLightColorB);
- carray.Add(255); // solid color
- mat["SpecColor"] = carray;
- mat["SpecExp"] = SpecularLightExponent;
- mat["EnvIntensity"] = EnvironmentIntensity;
- mat["DiffuseAlphaMode"] = DiffuseAlphaMode;
- mat["AlphaMaskCutoff"] = AlphaMaskCutoff;
- return mat;
- }
- public byte[] toLLSDxml(osUTF8 sb = null)
- {
- const float scale = 10000f;
- bool fullLLSD = false;
- if (sb == null)
- {
- sb = LLSDxmlEncode2.Start(1024, false);
- fullLLSD = true;
- }
- LLSDxmlEncode2.AddMap(sb);
- LLSDxmlEncode2.AddElem("NormMap", NormalMapID, sb);
- LLSDxmlEncode2.AddElem("NormOffsetX", (int)(scale * NormalOffsetX + 0.5f), sb);
- LLSDxmlEncode2.AddElem("NormOffsetY", (int)(scale * NormalOffsetY + 0.5f), sb);
- LLSDxmlEncode2.AddElem("NormRepeatX", (int)(scale * NormalRepeatX + 0.5f), sb);
- LLSDxmlEncode2.AddElem("NormRepeatY", (int)(scale * NormalRepeatY + 0.5f), sb);
- LLSDxmlEncode2.AddElem("NormRotation", (int)(scale * NormalRotation + 0.5f), sb);
- LLSDxmlEncode2.AddElem("SpecMap", SpecularMapID, sb);
- LLSDxmlEncode2.AddElem("SpecOffsetX", (int)(scale * SpecularOffsetX + 0.5f), sb);
- LLSDxmlEncode2.AddElem("SpecOffsetY", (int)(scale * SpecularOffsetY + 0.5f), sb);
- LLSDxmlEncode2.AddElem("SpecRepeatX", (int)(scale * SpecularRepeatX + 0.5f), sb);
- LLSDxmlEncode2.AddElem("SpecRepeatY", (int)(scale * SpecularRepeatY + 0.5f), sb);
- LLSDxmlEncode2.AddElem("SpecRotation", (int)(scale * SpecularRotation + 0.5f), sb);
- LLSDxmlEncode2.AddArray("SpecColor", sb);
- LLSDxmlEncode2.AddElem(SpecularLightColorR, sb);
- LLSDxmlEncode2.AddElem(SpecularLightColorG, sb);
- LLSDxmlEncode2.AddElem(SpecularLightColorB, sb);
- LLSDxmlEncode2.AddElem(255, sb);
- LLSDxmlEncode2.AddEndArray(sb);
- LLSDxmlEncode2.AddElem("SpecExp", SpecularLightExponent, sb);
- LLSDxmlEncode2.AddElem("EnvIntensity", EnvironmentIntensity, sb);
- LLSDxmlEncode2.AddElem("DiffuseAlphaMode", DiffuseAlphaMode, sb);
- LLSDxmlEncode2.AddElem("AlphaMaskCutoff", AlphaMaskCutoff, sb);
- LLSDxmlEncode2.AddEndMap(sb);
- if (fullLLSD)
- {
- return LLSDxmlEncode2.EndToBytes(sb);
- }
- else
- return Utils.EmptyBytes; // ignored if appending
- }
- }
- }
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