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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Xml;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using System.Timers;
- using Timer = System.Timers.Timer;
- using OpenMetaverse;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Client;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes.Animation;
- using OpenSim.Region.Framework.Scenes.Types;
- using OpenSim.Region.PhysicsModules.SharedBase;
- using GridRegion = OpenSim.Services.Interfaces.GridRegion;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.Framework.Scenes
- {
- public class MovementAnimationOverrides
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private object MAOLock = new object();
- private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
- public void SetOverride(string state, UUID animID)
- {
- if (animID.IsZero())
- {
- if (state == "ALL")
- m_overrides.Clear();
- else
- m_overrides.Remove(state);
- return;
- }
- m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
- lock (MAOLock)
- m_overrides[state] = animID;
- }
- public UUID GetOverriddenAnimation(string state)
- {
- lock (MAOLock)
- {
- if (m_overrides.ContainsKey(state))
- return m_overrides[state];
- }
- return UUID.Zero;
- }
- public bool TryGetOverriddenAnimation(string state, out UUID animID)
- {
- lock (MAOLock)
- return m_overrides.TryGetValue(state, out animID);
- }
- public Dictionary<string, UUID> CloneAOPairs()
- {
- lock (MAOLock)
- {
- return new Dictionary<string, UUID>(m_overrides);
- }
- }
- public void CopyAOPairsFrom(Dictionary<string, UUID> src)
- {
- lock (MAOLock)
- {
- m_overrides.Clear();
- m_overrides = new Dictionary<string, UUID>(src);
- }
- }
- }
- }
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