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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using OpenSim.Framework;
- using Nini.Config;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// Holds drip rates and maximum burst rates for throttling with hierarchical
- /// token buckets. The maximum burst rates set here are hard limits and can
- /// not be overridden by client requests
- /// </summary>
- public sealed class ThrottleRates
- {
- /// <summary>Drip rate for resent packets</summary>
- public int Resend = 6625;
- /// <summary>Drip rate for terrain packets</summary>
- public int Land = 9125;
- /// <summary>Drip rate for wind packets</summary>
- public int Wind = 1750;
- /// <summary>Drip rate for cloud packets</summary>
- public int Cloud = 1750;
- /// <summary>Drip rate for task packets</summary>
- public int Task = 18500;
- /// <summary>Drip rate for texture packets</summary>
- public int Texture = 18500;
- /// <summary>Drip rate for asset packets</summary>
- public int Asset = 10500;
- /// <summary>Drip rate for the parent token bucket</summary>
- public int Total = 66750;
- /// <summary>Flag used to enable adaptive throttles</summary>
- public bool AdaptiveThrottlesEnabled;
- /// <summary>
- /// Set the minimum rate that the adaptive throttles can set. The viewer
- /// can still throttle lower than this, but the adaptive throttles will
- /// never decrease rates below this no matter how many packets are dropped
- /// </summary>
- public Int64 MinimumAdaptiveThrottleRate;
- public int ClientMaxRate = 640000; // 5,120,000 bps
- public float BurstTime = 10e-3f;
- /// <summary>
- /// Default constructor
- /// </summary>
- /// <param name="config">Config source to load defaults from</param>
- public ThrottleRates(IConfigSource config)
- {
- try
- {
- IConfig throttleConfig = config.Configs["ClientStack.LindenUDP"];
- if(throttleConfig != null)
- {
- ClientMaxRate = throttleConfig.GetInt("client_throttle_max_bps", ClientMaxRate);
- if (ClientMaxRate > 1000000)
- ClientMaxRate = 1000000; // no more than 8Mbps
- else if (ClientMaxRate < 6250)
- ClientMaxRate = 6250; // no less than 50kbps
- // Adaptive is broken
- // AdaptiveThrottlesEnabled = throttleConfig.GetBoolean("enable_adaptive_throttles", false);
- AdaptiveThrottlesEnabled = false;
- MinimumAdaptiveThrottleRate = throttleConfig.GetInt("adaptive_throttle_min_bps", 32000);
- }
- }
- catch (Exception) { }
- }
- public int GetRate(ThrottleOutPacketType type)
- {
- return type switch
- {
- ThrottleOutPacketType.Resend => Resend,
- ThrottleOutPacketType.Land => Land,
- ThrottleOutPacketType.Wind => Wind,
- ThrottleOutPacketType.Cloud => Cloud,
- ThrottleOutPacketType.Task => Task,
- ThrottleOutPacketType.Texture => Texture,
- ThrottleOutPacketType.Asset => Asset,
- _ => 0,
- };
- }
- }
- }
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