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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Statistics;
- using OpenSim.Region.ClientStack;
- using OpenSim.Region.Communications.Local;
- using OpenSim.Region.Communications.OGS1;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim
- {
- /// <summary>
- /// Common OpenSim simulator code
- /// </summary>
- public class OpenSimBase : RegionApplicationBase
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- // These are the names of the plugin-points extended by this
- // class during system startup.
- private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache";
- private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetServerClient";
- protected string proxyUrl;
- protected int proxyOffset = 0;
- /// <summary>
- /// The file used to load and save prim backup xml if no filename has been specified
- /// </summary>
- protected const string DEFAULT_PRIM_BACKUP_FILENAME = "prim-backup.xml";
- /// <summary>
- /// The file used to load and save an opensim archive if no filename has been specified
- /// </summary>
- protected const string DEFAULT_OAR_BACKUP_FILENAME = "scene_oar.tar.gz";
-
- public ConfigSettings ConfigurationSettings
- {
- get { return m_configSettings; }
- set { m_configSettings = value; }
- }
- protected ConfigSettings m_configSettings;
- protected ConfigurationLoader m_configLoader;
- protected GridInfoService m_gridInfoService;
- public ConsoleCommand CreateAccount = null;
-
- protected List<IApplicationPlugin> m_plugins = new List<IApplicationPlugin>();
- /// <value>
- /// The config information passed into the OpenSim region server.
- /// </value>
- public OpenSimConfigSource ConfigSource
- {
- get { return m_config; }
- set { m_config = value; }
- }
- protected OpenSimConfigSource m_config;
- public List<IClientNetworkServer> ClientServers
- {
- get { return m_clientServers; }
- }
- protected List<IClientNetworkServer> m_clientServers = new List<IClientNetworkServer>();
- public new BaseHttpServer HttpServer
- {
- get { return m_httpServer; }
- }
- public uint HttpServerPort
- {
- get { return m_httpServerPort; }
- }
- public ModuleLoader ModuleLoader
- {
- get { return m_moduleLoader; }
- set { m_moduleLoader = value; }
- }
- protected ModuleLoader m_moduleLoader;
- /// <summary>
- /// Constructor.
- /// </summary>
- /// <param name="configSource"></param>
- public OpenSimBase(IConfigSource configSource) : base()
- {
- LoadConfigSettings(configSource);
- }
- protected virtual void LoadConfigSettings(IConfigSource configSource)
- {
- m_configLoader = new ConfigurationLoader();
- m_config = m_configLoader.LoadConfigSettings(configSource, out m_configSettings, out m_networkServersInfo);
- ReadExtraConfigSettings();
- }
- protected virtual void ReadExtraConfigSettings()
- {
- IConfig networkConfig = m_config.Source.Configs["Network"];
- if (networkConfig != null)
- {
- proxyUrl = networkConfig.GetString("proxy_url", "");
- proxyOffset = Int32.Parse(networkConfig.GetString("proxy_offset", "0"));
- }
- }
- protected virtual void LoadPlugins()
- {
- PluginLoader<IApplicationPlugin> loader =
- new PluginLoader<IApplicationPlugin>(new ApplicationPluginInitialiser(this));
- loader.Load("/OpenSim/Startup");
- m_plugins = loader.Plugins;
- }
-
- protected override List<string> GetHelpTopics()
- {
- List<string> topics = base.GetHelpTopics();
- Scene s = SceneManager.CurrentOrFirstScene;
- if (s != null && s.GetCommanders() != null)
- topics.AddRange(s.GetCommanders().Keys);
-
- return topics;
- }
-
- /// <summary>
- /// Performs startup specific to the region server, including initialization of the scene
- /// such as loading configuration from disk.
- /// </summary>
- protected override void StartupSpecific()
- {
- base.StartupSpecific();
-
- m_stats = StatsManager.StartCollectingSimExtraStats();
-
- LibraryRootFolder libraryRootFolder = new LibraryRootFolder(m_configSettings.LibrariesXMLFile);
- // Standalone mode is determined by !startupConfig.GetBoolean("gridmode", false)
- if (m_configSettings.Standalone)
- {
- InitialiseStandaloneServices(libraryRootFolder);
- }
- else
- {
- // We are in grid mode
- InitialiseGridServices(libraryRootFolder);
- }
- // Create a ModuleLoader instance
- m_moduleLoader = new ModuleLoader(m_config.Source);
- LoadPlugins();
-
- // Only enable logins to the regions once we have completely finished starting up (apart from scripts)
- m_commsManager.GridService.RegionLoginsEnabled = true;
- List<string> topics = GetHelpTopics();
- foreach (string topic in topics)
- {
- m_console.Commands.AddCommand("plugin", false, "help " + topic,
- "help " + topic,
- "Get help on plugin command '" + topic + "'",
- HandleCommanderHelp);
- m_console.Commands.AddCommand("plugin", false, topic,
- topic,
- "Execute subcommand for plugin '" + topic + "'",
- null);
- ICommander commander = null;
-
- Scene s = SceneManager.CurrentOrFirstScene;
- if (s != null && s.GetCommanders() != null)
- {
- if (s.GetCommanders().ContainsKey(topic))
- commander = s.GetCommanders()[topic];
- }
- if (commander == null)
- continue;
- foreach (string command in commander.Commands.Keys)
- {
- m_console.Commands.AddCommand(topic, false,
- topic + " " + command,
- topic + " " + commander.Commands[command].ShortHelp(),
- String.Empty, HandleCommanderCommand);
- }
- }
- }
- private void HandleCommanderCommand(string module, string[] cmd)
- {
- m_sceneManager.SendCommandToPluginModules(cmd);
- }
- private void HandleCommanderHelp(string module, string[] cmd)
- {
- // Only safe for the interactive console, since it won't
- // let us come here unless both scene and commander exist
- //
- ICommander moduleCommander = SceneManager.CurrentOrFirstScene.GetCommander(cmd[1]);
- if (moduleCommander != null)
- m_console.Notice(moduleCommander.Help);
- }
- /// <summary>
- /// Initialises the backend services for standalone mode, and registers some http handlers
- /// </summary>
- /// <param name="libraryRootFolder"></param>
- protected virtual void InitialiseStandaloneServices(LibraryRootFolder libraryRootFolder)
- {
- LocalInventoryService inventoryService = new LocalInventoryService();
- inventoryService.AddPlugin(m_configSettings.StandaloneInventoryPlugin, m_configSettings.StandaloneInventorySource);
- LocalUserServices userService =
- new LocalUserServices(
- m_networkServersInfo.DefaultHomeLocX, m_networkServersInfo.DefaultHomeLocY, inventoryService);
- userService.AddPlugin(m_configSettings.StandaloneUserPlugin, m_configSettings.StandaloneUserSource);
- LocalBackEndServices backendService = new LocalBackEndServices();
- LocalLoginService loginService =
- new LocalLoginService(
- userService, m_configSettings.StandaloneWelcomeMessage, inventoryService, backendService, m_networkServersInfo,
- m_configSettings.StandaloneAuthenticate, libraryRootFolder);
- m_commsManager
- = new CommunicationsLocal(
- m_networkServersInfo, m_httpServer, m_assetCache, userService, userService,
- inventoryService, backendService, backendService, userService,
- libraryRootFolder, m_configSettings.DumpAssetsToFile);
- // set up XMLRPC handler for client's initial login request message
- m_httpServer.AddXmlRPCHandler("login_to_simulator", loginService.XmlRpcLoginMethod);
- // provides the web form login
- m_httpServer.AddHTTPHandler("login", loginService.ProcessHTMLLogin);
- // Provides the LLSD login
- m_httpServer.SetDefaultLLSDHandler(loginService.LLSDLoginMethod);
- // provide grid info
- // m_gridInfoService = new GridInfoService(m_config.Source.Configs["Startup"].GetString("inifile", Path.Combine(Util.configDir(), "OpenSim.ini")));
- m_gridInfoService = new GridInfoService(m_config.Source);
- m_httpServer.AddXmlRPCHandler("get_grid_info", m_gridInfoService.XmlRpcGridInfoMethod);
- m_httpServer.AddStreamHandler(new RestStreamHandler("GET", "/get_grid_info", m_gridInfoService.RestGetGridInfoMethod));
- }
- protected virtual void InitialiseGridServices(LibraryRootFolder libraryRootFolder)
- {
- m_commsManager
- = new CommunicationsOGS1(m_networkServersInfo, m_httpServer, m_assetCache, libraryRootFolder);
- m_httpServer.AddStreamHandler(new SimStatusHandler());
- }
- protected override void Initialize()
- {
- //
- // Called from base.StartUp()
- //
- m_httpServerPort = m_networkServersInfo.HttpListenerPort;
- InitialiseAssetCache();
- m_sceneManager.OnRestartSim += handleRestartRegion;
- }
- /// <summary>
- /// Initialises the asset cache. This supports legacy configuration values
- /// to ensure consistent operation, but values outside of that namespace
- /// are handled by the more generic resolution mechanism provided by
- /// the ResolveAssetServer virtual method. If extended resolution fails,
- /// then the normal default action is taken.
- /// Creation of the AssetCache is handled by ResolveAssetCache. This
- /// function accepts a reference to the instantiated AssetServer and
- /// returns an IAssetCache implementation, if possible. This is a virtual
- /// method.
- /// </summary>
- protected virtual void InitialiseAssetCache()
- {
- LegacyAssetServerClientPluginInitialiser linit = null;
- CryptoAssetServerClientPluginInitialiser cinit = null;
- AssetServerClientPluginInitialiser init = null;
- IAssetServer assetServer = null;
- string mode = m_configSettings.AssetStorage;
- if (mode == null | mode == String.Empty)
- mode = "default";
- // If "default" is specified, then the value is adjusted
- // according to whether or not the server is running in
- // standalone mode.
- if (mode.ToLower() == "default")
- {
- if (m_configSettings.Standalone == false)
- mode = "grid";
- else
- mode = "local";
- }
- switch (mode.ToLower())
- {
- // If grid is specified then the grid server is chose regardless
- // of whether the server is standalone.
- case "grid" :
- linit = new LegacyAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
- assetServer = loadAssetServer("Grid", linit);
- break;
- // If cryptogrid is specified then the cryptogrid server is chose regardless
- // of whether the server is standalone.
- case "cryptogrid" :
- cinit = new CryptoAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
- Environment.CurrentDirectory, true);
- assetServer = loadAssetServer("Crypto", cinit);
- break;
- // If cryptogrid_eou is specified then the cryptogrid_eou server is chose regardless
- // of whether the server is standalone.
- case "cryptogrid_eou" :
- cinit = new CryptoAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL,
- Environment.CurrentDirectory, false);
- assetServer = loadAssetServer("Crypto", cinit);
- break;
- // If file is specified then the file server is chose regardless
- // of whether the server is standalone.
- case "file" :
- linit = new LegacyAssetServerClientPluginInitialiser(m_configSettings, m_networkServersInfo.AssetURL);
- assetServer = loadAssetServer("File", linit);
- break;
- // If local is specified then we're going to use the local SQL server
- // implementation. We drop through, because that will be the fallback
- // for the following default clause too.
- case "local" :
- break;
- // If the asset_database value is none of the previously mentioned strings, then we
- // try to load a turnkey plugin that matches this value. If not we drop through to
- // a local default.
- default :
- try
- {
- init = new AssetServerClientPluginInitialiser(m_configSettings);
- assetServer = loadAssetServer(m_configSettings.AssetStorage, init);
- break;
- }
- catch {}
- m_log.Info("[OPENSIMBASE] Default assetserver will be used");
- break;
- }
- // Open the local SQL-based database asset server
- if (assetServer == null)
- {
- init = new AssetServerClientPluginInitialiser(m_configSettings);
- SQLAssetServer sqlAssetServer = (SQLAssetServer) loadAssetServer("SQL", init);
- sqlAssetServer.LoadDefaultAssets(m_configSettings.AssetSetsXMLFile);
- assetServer = sqlAssetServer;
- }
- // Initialize the asset cache, passing a reference to the selected
- // asset server interface.
- m_assetCache = ResolveAssetCache(assetServer);
- }
- // This method loads the identified asset server, passing an approrpiately
- // initialized Initialise wrapper. There should to be exactly one match,
- // if not, then the first match is used.
- private IAssetServer loadAssetServer(string id, PluginInitialiserBase pi)
- {
- m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset server id={0}", id);
- PluginLoader<IAssetServer> loader = new PluginLoader<IAssetServer>(pi);
- loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(id));
- loader.Load(PLUGIN_ASSET_SERVER_CLIENT);
- if (loader.Plugins.Count > 0)
- return (IAssetServer) loader.Plugins[0];
- else
- return null;
- }
- /// <summary>
- /// Attempt to instantiate an IAssetCache implementation, using the
- /// provided IAssetServer reference.
- /// An asset cache implementation must provide a constructor that
- /// accepts two parameters;
- /// [1] A ConfigSettings reference.
- /// [2] An IAssetServer reference.
- /// The AssetCache value is obtained from the
- /// [StartUp]/AssetCache value in the configuration file.
- /// </summary>
- protected virtual IAssetCache ResolveAssetCache(IAssetServer assetServer)
- {
- IAssetCache assetCache = null;
- m_log.DebugFormat("[OPENSIMBASE] Attempting to load asset cache id={0}", m_configSettings.AssetCache);
- if (m_configSettings.AssetCache != null && m_configSettings.AssetCache != String.Empty)
- {
- try
- {
- PluginInitialiserBase init = new AssetCachePluginInitialiser(m_configSettings, assetServer);
- PluginLoader<IAssetCache> loader = new PluginLoader<IAssetCache>(init);
- loader.AddFilter(PLUGIN_ASSET_SERVER_CLIENT, new PluginProviderFilter(m_configSettings.AssetCache));
- loader.Load(PLUGIN_ASSET_CACHE);
- if (loader.Plugins.Count > 0)
- assetCache = (IAssetCache) loader.Plugins[0];
-
- }
- catch (Exception e)
- {
- m_log.Debug("[OPENSIMBASE] ResolveAssetCache completed");
- m_log.Debug(e);
- }
- }
- // If everything else fails, we force load the built-in asset cache
- return (IAssetCache) ((assetCache != null) ? assetCache : new AssetCache(assetServer));
- }
- public void ProcessLogin(bool LoginEnabled)
- {
- if (LoginEnabled)
- {
- m_log.Info("[Login] Login are now enabled ");
- m_commsManager.GridService.RegionLoginsEnabled = true;
- }
- else
- {
- m_log.Info("[Login] Login are now disabled ");
- m_commsManager.GridService.RegionLoginsEnabled = false;
- }
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag)
- {
- return CreateRegion(regionInfo, portadd_flag, false);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo)
- {
- return CreateRegion(regionInfo, false, true);
- }
- /// <summary>
- /// Execute the region creation process. This includes setting up scene infrastructure.
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="portadd_flag"></param>
- /// <param name="do_post_init"></param>
- /// <returns></returns>
- public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init)
- {
- int port = regionInfo.InternalEndPoint.Port;
- // set initial originRegionID to RegionID in RegionInfo. (it needs for loding prims)
- regionInfo.originRegionID = regionInfo.RegionID;
- // set initial ServerURI
- regionInfo.ServerURI = "http://" + regionInfo.ExternalHostName + ":" + regionInfo.InternalEndPoint.Port;
- regionInfo.HttpPort = m_httpServerPort;
- if ((proxyUrl.Length > 0) && (portadd_flag))
- {
- // set proxy url to RegionInfo
- regionInfo.proxyUrl = proxyUrl;
- Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
- }
- IClientNetworkServer clientServer;
- Scene scene = SetupScene(regionInfo, proxyOffset, m_config.Source, out clientServer);
- m_log.Info("[MODULES]: Loading Region's modules");
- List<IRegionModule> modules = m_moduleLoader.PickupModules(scene, ".");
-
- // This needs to be ahead of the script engine load, so the
- // script module can pick up events exposed by a module
- m_moduleLoader.InitialiseSharedModules(scene);
- scene.SetModuleInterfaces();
-
- // Prims have to be loaded after module configuration since some modules may be invoked during the load
- scene.LoadPrimsFromStorage(regionInfo.originRegionID);
-
- scene.StartTimer();
- // moved these here as the terrain texture has to be created after the modules are initialized
- // and has to happen before the region is registered with the grid.
- scene.CreateTerrainTexture(false);
- try
- {
- scene.RegisterRegionWithGrid();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[STARTUP]: Registration of region with grid failed, aborting startup - {0}", e);
- // Carrying on now causes a lot of confusion down the
- // line - we need to get the user's attention
- Environment.Exit(1);
- }
- // We need to do this after we've initialized the
- // scripting engines.
- scene.CreateScriptInstances();
- scene.loadAllLandObjectsFromStorage(regionInfo.originRegionID);
- scene.EventManager.TriggerParcelPrimCountUpdate();
- m_sceneManager.Add(scene);
- m_clientServers.Add(clientServer);
- clientServer.Start();
- if (do_post_init)
- {
- foreach (IRegionModule module in modules)
- {
- module.PostInitialise();
- }
- }
- return clientServer;
- }
- public void RemoveRegion(Scene scene, bool cleanup)
- {
- // only need to check this if we are not at the
- // root level
- if ((m_sceneManager.CurrentScene != null) &&
- (m_sceneManager.CurrentScene.RegionInfo.RegionID == scene.RegionInfo.RegionID))
- {
- m_sceneManager.TrySetCurrentScene("..");
- }
-
- scene.DeleteAllSceneObjects();
- m_sceneManager.CloseScene(scene);
- if (!cleanup)
- return;
- if (!String.IsNullOrEmpty(scene.RegionInfo.RegionFile))
- {
- File.Delete(scene.RegionInfo.RegionFile);
- m_log.InfoFormat("[OPENSIM]: deleting region file \"{0}\"", scene.RegionInfo.RegionFile);
- }
- }
- public void RemoveRegion(string name, bool cleanUp)
- {
- Scene target;
- if (m_sceneManager.TryGetScene(name, out target))
- RemoveRegion(target, cleanUp);
- }
- protected override StorageManager CreateStorageManager()
- {
- return CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
- }
- protected StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
- {
- return new StorageManager(m_configSettings.StorageDll, connectionstring, estateconnectionstring);
- }
- protected override ClientStackManager CreateClientStackManager()
- {
- return new ClientStackManager(m_configSettings.ClientstackDll);
- }
- protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
- AgentCircuitManager circuitManager)
- {
- SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);
-
- return new Scene(
- regionInfo, circuitManager, m_commsManager, sceneGridService,
- storageManager, m_moduleLoader, m_configSettings.DumpAssetsToFile, m_configSettings.PhysicalPrim,
- m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
- }
- public void handleRestartRegion(RegionInfo whichRegion)
- {
- m_log.Info("[OPENSIM]: Got restart signal from SceneManager");
- // Shutting down the client server
- bool foundClientServer = false;
- int clientServerElement = 0;
- for (int i = 0; i < m_clientServers.Count; i++)
- {
- if (m_clientServers[i].HandlesRegion(new Location(whichRegion.RegionHandle)))
- {
- clientServerElement = i;
- foundClientServer = true;
- break;
- }
- }
-
- if (foundClientServer)
- {
- m_clientServers[clientServerElement].Server.Close();
- m_clientServers.RemoveAt(clientServerElement);
- }
- CreateRegion(whichRegion, true);
- }
- # region Setup methods
- protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier)
- {
- return GetPhysicsScene(
- m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, m_config.Source, osSceneIdentifier);
- }
- /// <summary>
- /// Handler to supply the current status of this sim
- /// </summary>
- /// Currently this is always OK if the simulator is still listening for connections on its HTTP service
- protected class SimStatusHandler : IStreamedRequestHandler
- {
- public byte[] Handle(string path, Stream request,
- OSHttpRequest httpRequest, OSHttpResponse httpResponse)
- {
- return Encoding.UTF8.GetBytes("OK");
- }
- public string ContentType
- {
- get { return "text/plain"; }
- }
- public string HttpMethod
- {
- get { return "GET"; }
- }
- public string Path
- {
- get { return "/simstatus/"; }
- }
- }
- #endregion
- /// <summary>
- /// Performs any last-minute sanity checking and shuts down the region server
- /// </summary>
- public override void ShutdownSpecific()
- {
- if (proxyUrl.Length > 0)
- {
- Util.XmlRpcCommand(proxyUrl, "Stop");
- }
- m_log.Info("[SHUTDOWN]: Closing all threads");
- m_log.Info("[SHUTDOWN]: Killing listener thread");
- m_log.Info("[SHUTDOWN]: Killing clients");
- // TODO: implement this
- m_log.Info("[SHUTDOWN]: Closing console and terminating");
- try
- {
- m_sceneManager.Close();
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e);
- }
- }
- /// <summary>
- /// Get the start time and up time of Region server
- /// </summary>
- /// <param name="starttime">The first out parameter describing when the Region server started</param>
- /// <param name="uptime">The second out parameter describing how long the Region server has run</param>
- public void GetRunTime(out string starttime, out string uptime)
- {
- starttime = m_startuptime.ToString();
- uptime = (DateTime.Now - m_startuptime).ToString();
- }
- /// <summary>
- /// Get the number of the avatars in the Region server
- /// </summary>
- /// <param name="usernum">The first out parameter describing the number of all the avatars in the Region server</param>
- public void GetAvatarNumber(out int usernum)
- {
- usernum = m_sceneManager.GetCurrentSceneAvatars().Count;
- }
- /// <summary>
- /// Get the number of regions
- /// </summary>
- /// <param name="regionnum">The first out parameter describing the number of regions</param>
- public void GetRegionNumber(out int regionnum)
- {
- regionnum = m_sceneManager.Scenes.Count;
- }
- }
- public class OpenSimConfigSource
- {
- public IConfigSource Source;
- public void Save(string path)
- {
- if (Source is IniConfigSource)
- {
- IniConfigSource iniCon = (IniConfigSource)Source;
- iniCon.Save(path);
- }
- else if (Source is XmlConfigSource)
- {
- XmlConfigSource xmlCon = (XmlConfigSource)Source;
- xmlCon.Save(path);
- }
- }
- }
- }
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