TestCommunicationsManager.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSim Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenSim.Framework;
  28. using OpenSim.Framework.Communications;
  29. using OpenSim.Framework.Communications.Cache;
  30. using OpenSim.Framework.Servers;
  31. using OpenSim.Region.Communications.Local;
  32. using OpenSim.Data;
  33. namespace OpenSim.Tests.Common.Mock
  34. {
  35. public class TestCommunicationsManager : CommunicationsManager
  36. {
  37. public IUserDataPlugin UserDataPlugin
  38. {
  39. get { return m_userDataPlugin; }
  40. }
  41. private IUserDataPlugin m_userDataPlugin;
  42. public IInventoryDataPlugin InventoryDataPlugin
  43. {
  44. get { return m_inventoryDataPlugin; }
  45. }
  46. private IInventoryDataPlugin m_inventoryDataPlugin;
  47. public TestCommunicationsManager()
  48. : this(null)
  49. {
  50. }
  51. public TestCommunicationsManager(NetworkServersInfo serversInfo)
  52. : base(serversInfo, new BaseHttpServer(666), null, false, null)
  53. {
  54. m_userDataPlugin = new TestUserDataPlugin();
  55. m_inventoryDataPlugin = new TestInventoryDataPlugin();
  56. SQLAssetServer assetService = new SQLAssetServer(new TestAssetDataPlugin());
  57. IAssetCache ac = new AssetCache(assetService);
  58. m_assetCache = ac;
  59. LocalInventoryService lis = new LocalInventoryService();
  60. lis.AddPlugin(m_inventoryDataPlugin);
  61. m_interServiceInventoryService = lis;
  62. AddInventoryService(lis);
  63. LocalUserServices lus = new LocalUserServices(991, 992, lis);
  64. lus.AddPlugin(m_userDataPlugin);
  65. m_userService = lus;
  66. m_userAdminService = lus;
  67. LocalBackEndServices gs = new LocalBackEndServices();
  68. m_gridService = gs;
  69. }
  70. }
  71. }