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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using System.Timers;
- using log4net;
- using Nwc.XmlRpc;
- using OpenMetaverse;
- using OpenSim.Data;
- using OpenSim.Framework;
- using OpenSim.Grid.Framework;
- using Timer=System.Timers.Timer;
- namespace OpenSim.Grid.MessagingServer.Modules
- {
- public class MessageService
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private MessageServerConfig m_cfg;
- private UserDataBaseService m_userDataBaseService;
- private IGridServiceCore m_messageCore;
- private IInterServiceUserService m_userServerModule;
- private IMessageRegionLookup m_regionModule;
- // a dictionary of all current presences this server knows about
- private Dictionary<UUID, UserPresenceData> m_presences = new Dictionary<UUID,UserPresenceData>();
- public MessageService(MessageServerConfig cfg, IGridServiceCore messageCore, UserDataBaseService userDataBaseService)
- {
- m_cfg = cfg;
- m_messageCore = messageCore;
- m_userDataBaseService = userDataBaseService;
- //???
- UserConfig uc = new UserConfig();
- uc.DatabaseConnect = cfg.DatabaseConnect;
- uc.DatabaseProvider = cfg.DatabaseProvider;
- }
- public void Initialise()
- {
- }
-
- public void PostInitialise()
- {
- IInterServiceUserService messageUserServer;
- if (m_messageCore.TryGet<IInterServiceUserService>(out messageUserServer))
- {
- m_userServerModule = messageUserServer;
- }
- IMessageRegionLookup messageRegion;
- if (m_messageCore.TryGet<IMessageRegionLookup>(out messageRegion))
- {
- m_regionModule = messageRegion;
- }
- }
- public void RegisterHandlers()
- {
- //have these in separate method as some servers restart the http server and reregister all the handlers.
- }
- #region FriendList Methods
- /// <summary>
- /// Process Friendlist subscriptions for a user
- /// The login method calls this for a User
- /// </summary>
- /// <param name="userpresence">The Agent we're processing the friendlist subscriptions for</param>
- private void ProcessFriendListSubscriptions(UserPresenceData userpresence)
- {
- lock (m_presences)
- {
- m_presences[userpresence.agentData.AgentID] = userpresence;
- }
- Dictionary<UUID, FriendListItem> uFriendList = userpresence.friendData;
- foreach (KeyValuePair<UUID, FriendListItem> pair in uFriendList)
- {
- UserPresenceData friendup = null;
- lock (m_presences)
- {
- m_presences.TryGetValue(pair.Key, out friendup);
- }
- if (friendup != null)
- {
- SubscribeToPresenceUpdates(userpresence, friendup, pair.Value);
- }
- }
- }
- /// <summary>
- /// Enqueues a presence update, sending info about user 'talkingAbout' to user 'receiver'.
- /// </summary>
- /// <param name="talkingAbout">We are sending presence information about this user.</param>
- /// <param name="receiver">We are sending the presence update to this user</param>
- private void enqueuePresenceUpdate(UserPresenceData talkingAbout, UserPresenceData receiver)
- {
- UserAgentData p2Handle = m_userDataBaseService.GetUserAgentData(receiver.agentData.AgentID);
- if (p2Handle != null)
- {
- if (receiver.lookupUserRegionYN)
- {
- receiver.regionData.regionHandle = p2Handle.Handle;
- }
- else
- {
- receiver.lookupUserRegionYN = true; // TODO Huh?
- }
- PresenceInformer friendlistupdater = new PresenceInformer();
- friendlistupdater.presence1 = talkingAbout;
- friendlistupdater.presence2 = receiver;
- friendlistupdater.OnGetRegionData += m_regionModule.GetRegionInfo;
- friendlistupdater.OnDone += PresenceUpdateDone;
- WaitCallback cb = new WaitCallback(friendlistupdater.go);
- ThreadPool.QueueUserWorkItem(cb);
- }
- else
- {
- m_log.WarnFormat("no data found for user {0}", receiver.agentData.AgentID);
- // Skip because we can't find any data on the user
- }
- }
- /// <summary>
- /// Does the necessary work to subscribe one agent to another's presence notifications
- /// Gets called by ProcessFriendListSubscriptions. You shouldn't call this directly
- /// unless you know what you're doing
- /// </summary>
- /// <param name="userpresence">P1</param>
- /// <param name="friendpresence">P2</param>
- /// <param name="uFriendListItem"></param>
- private void SubscribeToPresenceUpdates(UserPresenceData userpresence,
- UserPresenceData friendpresence,
- FriendListItem uFriendListItem)
- {
- // Can the friend see me online?
- if ((uFriendListItem.FriendListOwnerPerms & (uint)FriendRights.CanSeeOnline) != 0)
- {
- // tell user to update friend about user's presence changes
- if (!userpresence.subscriptionData.Contains(friendpresence.agentData.AgentID))
- {
- userpresence.subscriptionData.Add(friendpresence.agentData.AgentID);
- }
- // send an update about user's presence to the friend
- enqueuePresenceUpdate(userpresence, friendpresence);
- }
- // Can I see the friend online?
- if ((uFriendListItem.FriendPerms & (uint)FriendRights.CanSeeOnline) != 0)
- {
- // tell friend to update user about friend's presence changes
- if (!friendpresence.subscriptionData.Contains(userpresence.agentData.AgentID))
- {
- friendpresence.subscriptionData.Add(userpresence.agentData.AgentID);
- }
- // send an update about friend's presence to user.
- enqueuePresenceUpdate(friendpresence, userpresence);
- }
- }
- /// <summary>
- /// Logoff Processor. Call this to clean up agent presence data and send logoff presence notifications
- /// </summary>
- /// <param name="AgentID"></param>
- private void ProcessLogOff(UUID AgentID)
- {
- m_log.Info("[LOGOFF]: Processing Logoff");
- UserPresenceData userPresence = null;
- lock (m_presences)
- {
- m_presences.TryGetValue(AgentID, out userPresence);
- }
- if (userPresence != null) // found the user
- {
- List<UUID> AgentsNeedingNotification = userPresence.subscriptionData;
- userPresence.OnlineYN = false;
- for (int i = 0; i < AgentsNeedingNotification.Count; i++)
- {
- UserPresenceData friendPresence = null;
- lock (m_presences)
- {
- m_presences.TryGetValue(AgentsNeedingNotification[i], out friendPresence);
- }
- // This might need to be enumerated and checked before we try to remove it.
- if (friendPresence != null)
- {
- lock (friendPresence)
- {
- // no updates for this user anymore
- friendPresence.subscriptionData.Remove(AgentID);
- // set user's entry in the friend's list to offline (if it exists)
- if (friendPresence.friendData.ContainsKey(AgentID))
- {
- friendPresence.friendData[AgentID].onlinestatus = false;
- }
- }
- enqueuePresenceUpdate(userPresence, friendPresence);
- }
- }
- }
- }
- #endregion
- private void PresenceUpdateDone(PresenceInformer obj)
- {
- obj.OnGetRegionData -= m_regionModule.GetRegionInfo;
- obj.OnDone -= PresenceUpdateDone;
- }
- #region UserServer Comms
- /// <summary>
- /// Returns a list of FriendsListItems that describe the friends and permissions in the friend
- /// relationship for UUID friendslistowner. For faster lookup, we index by friend's UUID.
- /// </summary>
- /// <param name="friendlistowner">The agent that we're retreiving the friends Data for.</param>
- private Dictionary<UUID, FriendListItem> GetUserFriendList(UUID friendlistowner)
- {
- Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
- try
- {
- Hashtable param = new Hashtable();
- param["ownerID"] = friendlistowner.ToString();
- IList parameters = new ArrayList();
- parameters.Add(param);
- XmlRpcRequest req = new XmlRpcRequest("get_user_friend_list", parameters);
- XmlRpcResponse resp = req.Send(m_cfg.UserServerURL, 3000);
- Hashtable respData = (Hashtable)resp.Value;
- if (respData.Contains("avcount"))
- {
- buddies = ConvertXMLRPCDataToFriendListItemList(respData);
- }
- }
- catch (WebException e)
- {
- m_log.Warn("Error when trying to fetch Avatar's friends list: " +
- e.Message);
- // Return Empty list (no friends)
- }
- return buddies;
- }
- /// <summary>
- /// Converts XMLRPC Friend List to FriendListItem Object
- /// </summary>
- /// <param name="data">XMLRPC response data Hashtable</param>
- /// <returns></returns>
- public Dictionary<UUID, FriendListItem> ConvertXMLRPCDataToFriendListItemList(Hashtable data)
- {
- Dictionary<UUID, FriendListItem> buddies = new Dictionary<UUID,FriendListItem>();
- int buddycount = Convert.ToInt32((string)data["avcount"]);
- for (int i = 0; i < buddycount; i++)
- {
- FriendListItem buddylistitem = new FriendListItem();
- buddylistitem.FriendListOwner = new UUID((string)data["ownerID" + i.ToString()]);
- buddylistitem.Friend = new UUID((string)data["friendID" + i.ToString()]);
- buddylistitem.FriendListOwnerPerms = (uint)Convert.ToInt32((string)data["ownerPerms" + i.ToString()]);
- buddylistitem.FriendPerms = (uint)Convert.ToInt32((string)data["friendPerms" + i.ToString()]);
- buddies.Add(buddylistitem.Friend, buddylistitem);
- }
- return buddies;
- }
- /// <summary>
- /// UserServer sends an expect_user method
- /// this handles the method and provisions the
- /// necessary info for presence to work
- /// </summary>
- /// <param name="request">UserServer Data</param>
- /// <returns></returns>
- public XmlRpcResponse UserLoggedOn(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.SessionID = new UUID((string)requestData["sessionid"]);
- agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
- agentData.firstname = (string)requestData["firstname"];
- agentData.lastname = (string)requestData["lastname"];
- agentData.AgentID = new UUID((string)requestData["agentid"]);
- agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
- agentData.CapsPath = (string)requestData["caps_path"];
- if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
- {
- agentData.child = true;
- }
- else
- {
- agentData.startpos =
- new Vector3(Convert.ToSingle(requestData["positionx"]),
- Convert.ToSingle(requestData["positiony"]),
- Convert.ToSingle(requestData["positionz"]));
- agentData.child = false;
- }
- ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
- m_log.InfoFormat("[LOGON]: User {0} {1} logged into region {2} as {3} agent, building indexes for user",
- agentData.firstname, agentData.lastname, regionHandle, agentData.child ? "child" : "root");
- UserPresenceData up = new UserPresenceData();
- up.agentData = agentData;
- up.friendData = GetUserFriendList(agentData.AgentID);
- up.regionData = m_regionModule.GetRegionInfo(regionHandle);
- up.OnlineYN = true;
- up.lookupUserRegionYN = false;
- ProcessFriendListSubscriptions(up);
- return new XmlRpcResponse();
- }
- /// <summary>
- /// The UserServer got a Logoff message
- /// Cleanup time for that user. Send out presence notifications
- /// </summary>
- /// <param name="request"></param>
- /// <returns></returns>
- public XmlRpcResponse UserLoggedOff(XmlRpcRequest request)
- {
- m_log.Info("[USERLOGOFF]: User logged off called");
- Hashtable requestData = (Hashtable)request.Params[0];
- UUID AgentID = new UUID((string)requestData["agentid"]);
- ProcessLogOff(AgentID);
- return new XmlRpcResponse();
- }
- #endregion
- public XmlRpcResponse GetPresenceInfoBulk(XmlRpcRequest request)
- {
- Hashtable paramHash = (Hashtable)request.Params[0];
- Hashtable result = new Hashtable();
- // TODO check access (recv_key/send_key)
- IList list = (IList)paramHash["uuids"];
- // convert into List<UUID>
- List<UUID> uuids = new List<UUID>();
- for (int i = 0; i < list.Count; ++i)
- {
- UUID uuid;
- if (UUID.TryParse((string)list[i], out uuid))
- {
- uuids.Add(uuid);
- }
- }
- try {
- Dictionary<UUID, FriendRegionInfo> infos = m_userDataBaseService.GetFriendRegionInfos(uuids);
- m_log.DebugFormat("[FRIEND]: Got {0} region entries back.", infos.Count);
- int count = 0;
- foreach (KeyValuePair<UUID, FriendRegionInfo> pair in infos)
- {
- result["uuid_" + count] = pair.Key.ToString();
- result["isOnline_" + count] = pair.Value.isOnline;
- result["regionHandle_" + count] = pair.Value.regionHandle.ToString(); // XML-RPC doesn't know ulongs
- ++count;
- }
- result["count"] = count;
- XmlRpcResponse response = new XmlRpcResponse();
- response.Value = result;
- return response;
- }
- catch(Exception e) {
- m_log.Error("Got exception:", e);
- throw e;
- }
- }
- public XmlRpcResponse AgentLocation(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- Hashtable result = new Hashtable();
- result["success"] = "FALSE";
- if (m_userServerModule.SendToUserServer(requestData, "agent_location"))
- result["success"] = "TRUE";
- XmlRpcResponse response = new XmlRpcResponse();
- response.Value = result;
- return response;
- }
- public XmlRpcResponse AgentLeaving(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- Hashtable result = new Hashtable();
- result["success"] = "FALSE";
- if (m_userServerModule.SendToUserServer(requestData, "agent_leaving"))
- result["success"] = "TRUE";
- XmlRpcResponse response = new XmlRpcResponse();
- response.Value = result;
- return response;
- }
- public XmlRpcResponse ProcessRegionShutdown(XmlRpcRequest request)
- {
- Hashtable requestData = (Hashtable)request.Params[0];
- Hashtable result = new Hashtable();
- result["success"] = "FALSE";
- UUID regionID;
- if (UUID.TryParse((string)requestData["regionid"], out regionID))
- {
- m_log.DebugFormat("[PRESENCE] Processing region restart for {0}", regionID);
- result["success"] = "TRUE";
- foreach (UserPresenceData up in m_presences.Values)
- {
- if (up.regionData.UUID == regionID)
- {
- if (up.OnlineYN)
- {
- m_log.DebugFormat("[PRESENCE] Logging off {0} because the region they were in has gone", up.agentData.AgentID);
- ProcessLogOff(up.agentData.AgentID);
- }
- }
- }
- }
- XmlRpcResponse response = new XmlRpcResponse();
- response.Value = result;
- return response;
- }
- }
- }
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