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- /**
- * Copyright (c) 2008, Contributors. All rights reserved.
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without modification,
- * are permitted provided that the following conditions are met:
- *
- * * Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- * * Neither the name of the Organizations nor the names of Individual
- * Contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
- * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
- * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
- * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Threading;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Communications.Cache;
- using OpenSim.Framework.Servers;
- using OpenSim.Region.Environment;
- using OpenSim.Region.Environment.Scenes;
- namespace OpenSim.Region.Environment.Scenes.Hypergrid
- {
- public partial class HGScene : Scene
- {
- #region Fields
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private HGAssetMapper m_assMapper;
- #endregion
- #region Constructors
- public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
- CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
- AssetCache assetCach, StorageManager storeManager, BaseHttpServer httpServer,
- ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
- bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
- : base(regInfo, authen, commsMan, sceneGridService, assetCach, storeManager, httpServer, moduleLoader,
- dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
- {
- m_log.Info("[HGScene]: Starting HGScene.");
- m_assMapper = new HGAssetMapper(this);
- EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
- }
- #endregion
- #region Event handlers
- public void UploadInventoryItem(UUID avatarID, UUID assetID, string name, int userlevel)
- {
- CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(avatarID);
- if (userInfo != null)
- {
- m_assMapper.Post(assetID, avatarID);
- }
- }
- #endregion
- #region Overrides of Scene.Inventory methods
- ///
- /// CapsUpdateInventoryItemAsset
- ///
- public override UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
- {
- UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
- UploadInventoryItem(remoteClient.AgentId, newAssetID, "", 0);
- return newAssetID;
- }
- ///
- /// DeleteToInventory
- ///
- public override UUID DeleteToInventory(DeRezAction action, UUID folderID, SceneObjectGroup objectGroup, IClientAPI remoteClient)
- {
- UUID assetID = base.DeleteToInventory(action, folderID, objectGroup, remoteClient);
- if (!assetID.Equals(UUID.Zero))
- {
- UploadInventoryItem(remoteClient.AgentId, assetID, "", 0);
- }
- else
- m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
- return assetID;
- }
- ///
- /// RezObject
- ///
- public override SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
- UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
- bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
- {
- CachedUserInfo userInfo = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId);
- if (userInfo != null)
- {
- if (userInfo.RootFolder != null)
- {
- InventoryItemBase item = userInfo.RootFolder.FindItem(itemID);
- if (item != null)
- {
- m_assMapper.Get(item.AssetID, remoteClient.AgentId);
-
- }
- }
- }
- // OK, we're done fetching. Pass it up to the default RezObject
- return base.RezObject(remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
- RezSelected, RemoveItem, fromTaskID, attachment);
- }
- #endregion
- }
- }
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