123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Region.Environment.Scenes
- {
- public class EntityManager : IEnumerable<EntityBase>
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
- private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
- //private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
- private readonly Object m_lock = new Object();
- [Obsolete("Use Add() instead.")]
- public void Add(UUID id, EntityBase eb)
- {
- Add(eb);
- }
- public void Add(EntityBase entity)
- {
- lock (m_lock)
- {
- try
- {
- m_eb_uuid.Add(entity.UUID, entity);
- m_eb_localID.Add(entity.LocalId, entity);
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("Add Entity failed: ", e);
- }
- }
- }
- public void InsertOrReplace(EntityBase entity)
- {
- lock (m_lock)
- {
- try
- {
- m_eb_uuid[entity.UUID] = entity;
- m_eb_localID[entity.LocalId] = entity;
- }
- catch(Exception e)
- {
- m_log.ErrorFormat("Insert or Replace Entity failed: ", e);
- }
- }
- }
- public void Clear()
- {
- lock (m_lock)
- {
- m_eb_uuid.Clear();
- m_eb_localID.Clear();
- }
- }
- public int Count
- {
- get
- {
- lock (m_lock)
- {
- return m_eb_uuid.Count;
- }
- }
- }
- public bool ContainsKey(UUID id)
- {
- lock (m_lock)
- {
- try
- {
- return m_eb_uuid.ContainsKey(id);
- }
- catch
- {
- return false;
- }
- }
- }
- public bool ContainsKey(uint localID)
- {
- lock (m_lock)
- {
- try
- {
- return m_eb_localID.ContainsKey(localID);
- }
- catch
- {
- return false;
- }
- }
- }
- public bool Remove(uint localID)
- {
- lock (m_lock)
- {
- try
- {
- bool a = m_eb_uuid.Remove(m_eb_localID[localID].UUID);
- bool b = m_eb_localID.Remove(localID);
- return a && b;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
- return false;
- }
- }
- }
- public bool Remove(UUID id)
- {
- lock (m_lock)
- {
- try
- {
- bool a = m_eb_localID.Remove(m_eb_uuid[id].LocalId);
- bool b = m_eb_uuid.Remove(id);
- return a && b;
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
- return false;
- }
- }
- }
- public List<EntityBase> GetAllByType<T>()
- {
- List<EntityBase> tmp = new List<EntityBase>();
- lock (m_lock)
- {
- try
- {
- foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
- {
- if (pair.Value is T)
- {
- tmp.Add(pair.Value);
- }
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("GetAllByType failed for {0}", e);
- tmp = null;
- }
- }
- return tmp;
- }
- public List<EntityBase> GetEntities()
- {
- lock (m_lock)
- {
- return new List<EntityBase>(m_eb_uuid.Values);
- }
- }
- public EntityBase this[UUID id]
- {
- get
- {
- lock (m_lock)
- {
- try
- {
- return m_eb_uuid[id];
- }
- catch
- {
- return null;
- }
- }
- }
- set
- {
- InsertOrReplace(value);
- }
- }
- public EntityBase this[uint localID]
- {
- get
- {
- lock (m_lock)
- {
- try
- {
- return m_eb_localID[localID];
- }
- catch
- {
- return null;
- }
- }
- }
- set
- {
- InsertOrReplace(value);
- }
- }
- public bool TryGetValue(UUID key, out EntityBase obj)
- {
- lock (m_lock)
- {
- return m_eb_uuid.TryGetValue(key, out obj);
- }
- }
- public bool TryGetValue(uint key, out EntityBase obj)
- {
- lock (m_lock)
- {
- return m_eb_localID.TryGetValue(key, out obj);
- }
- }
- /// <summary>
- /// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
- /// </summary>
- /// <returns></returns>
- public IEnumerator<EntityBase> GetEnumerator()
- {
- return GetEntities().GetEnumerator();
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- }
- }
|